fix medic revive task
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@@ -97,7 +97,7 @@ namespace ReallifeGamemode.Server.Events
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user.Dead = true;
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if (!player.HasData("reviveSperre") || !player.HasData("inGangWar") || player.GetData<bool>("SAdminduty") == true)
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if (!player.HasData("reviveSperre") && !player.HasData("inGangWar") && player.GetData<bool>("SAdminduty") == false)
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{
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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