remove garbage
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@@ -71,11 +71,6 @@ namespace ReallifeGamemode.Server.Events
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if (killerUser != null)
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if (killerUser != null)
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{
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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killerId = killerUser.Id;
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killerPosX = killer.Position.X;
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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var playerInGangwar = player.HasData("inGangWar");
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var playerInGangwar = player.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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