Fix target -> player
This commit is contained in:
@@ -250,7 +250,7 @@ namespace reallife_gamemode.Server.Commands
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Client target = ClientService.GetClientByName(name);
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if (target == null)
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{
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ChatService.PlayerNotFound(target);
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ChatService.PlayerNotFound(player);
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return;
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}
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@@ -284,7 +284,7 @@ namespace reallife_gamemode.Server.Commands
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Client target = ClientService.GetClientByName(name);
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if (target == null)
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{
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ChatService.PlayerNotFound(target);
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ChatService.PlayerNotFound(player);
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return;
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}
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@@ -310,7 +310,7 @@ namespace reallife_gamemode.Server.Commands
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Client target = ClientService.GetClientByName(name);
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if (target == null)
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{
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ChatService.PlayerNotFound(target);
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ChatService.PlayerNotFound(player);
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return;
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}
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@@ -336,7 +336,7 @@ namespace reallife_gamemode.Server.Commands
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Client target = ClientService.GetClientByName(name);
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if (target == null)
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{
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ChatService.PlayerNotFound(target);
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ChatService.PlayerNotFound(player);
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return;
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}
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@@ -387,7 +387,7 @@ namespace reallife_gamemode.Server.Commands
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Client target = ClientService.GetClientByName(name);
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if (target == null)
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{
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ChatService.PlayerNotFound(target);
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ChatService.PlayerNotFound(player);
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return;
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}
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if (target == player)
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@@ -415,7 +415,7 @@ namespace reallife_gamemode.Server.Commands
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Client target = ClientService.GetClientByName(name);
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if (target == null)
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{
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ChatService.PlayerNotFound(target);
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ChatService.PlayerNotFound(player);
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return;
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}
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player.RemoveAllWeapons();
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@@ -487,7 +487,11 @@ namespace reallife_gamemode.Server.Commands
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NAPI.Chat.SendChatMessageToAll("Serverzeit auf " + hour + ":" + min + ":" + sec + " gestellt");
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}
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[Command("val")]
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public void Val(Client player)
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{
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NAPI.Chat.SendChatMessageToAll("Value of " + player.Name + ": " + player.Handle.Value);
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}
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[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
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public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition)
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{
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