Fix target -> player
This commit is contained in:
@@ -250,7 +250,7 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
Client target = ClientService.GetClientByName(name);
|
Client target = ClientService.GetClientByName(name);
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
ChatService.PlayerNotFound(target);
|
ChatService.PlayerNotFound(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -284,7 +284,7 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
Client target = ClientService.GetClientByName(name);
|
Client target = ClientService.GetClientByName(name);
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
ChatService.PlayerNotFound(target);
|
ChatService.PlayerNotFound(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -310,7 +310,7 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
Client target = ClientService.GetClientByName(name);
|
Client target = ClientService.GetClientByName(name);
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
ChatService.PlayerNotFound(target);
|
ChatService.PlayerNotFound(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -336,7 +336,7 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
Client target = ClientService.GetClientByName(name);
|
Client target = ClientService.GetClientByName(name);
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
ChatService.PlayerNotFound(target);
|
ChatService.PlayerNotFound(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -387,7 +387,7 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
Client target = ClientService.GetClientByName(name);
|
Client target = ClientService.GetClientByName(name);
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
ChatService.PlayerNotFound(target);
|
ChatService.PlayerNotFound(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (target == player)
|
if (target == player)
|
||||||
@@ -415,7 +415,7 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
Client target = ClientService.GetClientByName(name);
|
Client target = ClientService.GetClientByName(name);
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
ChatService.PlayerNotFound(target);
|
ChatService.PlayerNotFound(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
player.RemoveAllWeapons();
|
player.RemoveAllWeapons();
|
||||||
@@ -487,7 +487,11 @@ namespace reallife_gamemode.Server.Commands
|
|||||||
NAPI.Chat.SendChatMessageToAll("Serverzeit auf " + hour + ":" + min + ":" + sec + " gestellt");
|
NAPI.Chat.SendChatMessageToAll("Serverzeit auf " + hour + ":" + min + ":" + sec + " gestellt");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
[Command("val")]
|
||||||
|
public void Val(Client player)
|
||||||
|
{
|
||||||
|
NAPI.Chat.SendChatMessageToAll("Value of " + player.Name + ": " + player.Handle.Value);
|
||||||
|
}
|
||||||
[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
|
[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
|
||||||
public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition)
|
public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user