Add Sway and Bob
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119
addons/godot_sfxr/SfxrStreamPlayer2D.gd
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119
addons/godot_sfxr/SfxrStreamPlayer2D.gd
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@tool
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extends AudioStreamPlayer2D
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# Wave Shape
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var wave_type: int
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# Envelope
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var p_env_attack: float
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var p_env_sustain: float
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var p_env_punch: float
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var p_env_decay: float
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# Tone
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var p_base_freq: float
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var p_freq_limit: float
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var p_freq_ramp: float
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var p_freq_dramp: float
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# Vibrato
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var p_vib_strength: float
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var p_vib_speed: float
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# Tonal Change
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var p_arp_mod: float
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var p_arp_speed: float
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# Square wve duty (proportion of time signal is high vs low)
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var p_duty: float
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var p_duty_ramp: float
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# Repeat
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var p_repeat_speed: float
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# Flanger
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var p_pha_offset: float
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var p_pha_ramp: float
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# Low-pass filter
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var p_lpf_freq: float
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var p_lpf_ramp: float
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var p_lpf_resonance: float
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# High-pass filter
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var p_hpf_freq: float
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var p_hpf_ramp: float
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# Sample parameters
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var sound_vol: float
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var sample_rate: float
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# Sfx Generation
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var sfx_timer: SceneTreeTimer
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##################################
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# Inspector Properties
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##################################
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func _get_property_list() -> Array:
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return SfxrStreamPlayerInterface.object_get_property_list()
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func _get(property):
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return SfxrStreamPlayerInterface.object_get(self, property)
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func _set(property, value) -> bool:
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return SfxrStreamPlayerInterface.object_set(self, property, value)
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##################################
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# Defaults
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##################################
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func _init():
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SfxrStreamPlayerInterface.object_set_defaults(self)
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func property_can_revert(property: String):
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return SfxrStreamPlayerInterface.object_property_can_revert(property)
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func property_get_revert(property: String):
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return SfxrStreamPlayerInterface.object_property_get_revert(property)
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##################################
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# Presets
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##################################
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func random_preset() -> bool:
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return SfxrStreamPlayerInterface.random_preset(self)
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func preset_values(preset_key: int) -> bool:
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return SfxrStreamPlayerInterface.preset_values(self, preset_key)
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##################################
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# Playback
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##################################
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func _on_sfx_timer_timeout(timer: SceneTreeTimer, play_after_build: bool):
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SfxrStreamPlayerInterface._on_sfx_timer_timeout(self, timer, play_after_build)
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func build_sfx(play_after_build: bool = false):
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SfxrStreamPlayerInterface.build_sfx(self, play_after_build)
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func play(from_position: float = 0.0):
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if playing:
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stop()
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super.play(from_position)
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