extend PCK support
This commit is contained in:
25
Game.gd
25
Game.gd
@@ -1,5 +1,5 @@
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extends Node3D
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class_name Game
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@onready var label : Label = $CanvasLayer/Label
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@onready var player : CharacterBody3D = $PlayerQ3
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@@ -7,17 +7,22 @@ extends Node3D
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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#var packer = PCKPacker.new()
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#packer.pck_start("test_map.pck")
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#packer.add_file("res://test_map.scn", "res://scoom/maps/test_maps.scn")
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#packer.flush(true)
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Runtimeloader.loadPCK("maps/test_map.pck", self)
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var config = Runtimeloader.loadConfig("init.cfg") as ConfigFile
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var res = load("res://test_maps.scn") as PackedScene
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var node = res.instantiate()
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add_child(node)
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Runtimeloader.get_all_entities(node)
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print("Loading PCK...")
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for map_list in config.get_section_keys("MAPS"):
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for map in config.get_value("MAPS", map_list):
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Runtimeloader.loadPCK(map)
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for weapons_list in config.get_section_keys("WEAPONS"):
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for weapon in config.get_value("WEAPONS", weapons_list):
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Runtimeloader.loadPCK(weapon)
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print("Loading Resources Done.")
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Runtimeloader.loadScene("maps/test_map.tscn", self)
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#Runtimeloader.get_all_entities(node)
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func _process(_delta):
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@@ -9,6 +9,11 @@
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config_version=5
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_global_script_classes=[{
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"base": "Node3D",
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"class": &"Game",
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"language": &"GDScript",
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"path": "res://Game.gd"
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}, {
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"base": "Node",
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"class": &"Hitable",
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"language": &"GDScript",
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@@ -25,6 +30,7 @@ _global_script_classes=[{
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"path": "res://scripts/player/Weapon.gd"
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}]
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_global_script_class_icons={
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"Game": "",
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"Hitable": "",
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"TBPlugin": "",
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"Weapon": ""
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@@ -12,7 +12,6 @@ grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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@@ -26,16 +25,21 @@ grow_horizontal = 2
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grow_vertical = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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offset_left = 102.0
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offset_right = 295.0
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offset_bottom = 31.0
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size_flags_horizontal = 4
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size_flags_vertical = 2
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[node name="Start" type="Button" parent="VBoxContainer/HBoxContainer"]
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layout_mode = 2
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offset_right = 96.0
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offset_bottom = 31.0
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text = "Start Game"
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[node name="ModsMenu" type="MenuButton" parent="VBoxContainer/HBoxContainer"]
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layout_mode = 2
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offset_left = 100.0
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offset_right = 193.0
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offset_bottom = 31.0
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text = "Select Mod"
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flat = false
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item_count = 2
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@@ -45,15 +49,21 @@ popup/item_1/text = "test2"
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popup/item_1/id = 1
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[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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offset_left = 138.0
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offset_top = 102.0
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offset_right = 258.0
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offset_bottom = 168.0
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size_flags_horizontal = 4
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size_flags_vertical = 10
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[node name="SettingsButton" type="Button" parent="VBoxContainer/VBoxContainer2"]
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layout_mode = 2
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offset_right = 120.0
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offset_bottom = 31.0
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text = "Game Settings"
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icon_alignment = 1
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[node name="ExitButton" type="Button" parent="VBoxContainer/VBoxContainer2"]
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layout_mode = 2
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offset_top = 35.0
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offset_right = 120.0
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offset_bottom = 66.0
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text = "Exit"
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@@ -1,21 +1,21 @@
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[gd_scene load_steps=11 format=3 uid="uid://bq7p576e7a17i"]
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[ext_resource type="Texture2D" uid="uid://bx4pdgghucl4k" path="res://textures/concrete_15.jpg" id="3_0q1g3"]
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[ext_resource type="Texture2D" uid="uid://bj2qm3joiywso" path="res://textures/dark.png" id="4_mcb4j"]
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[ext_resource type="Texture2D" uid="uid://bt671xkej3a2s" path="res://textures/shipping_container_01_side.jpg" id="5_wj0e7"]
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[ext_resource type="Texture2D" uid="uid://c52qu6ad3taix" path="res://textures/shipping_container_01_front.jpg" id="6_g7sga"]
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[ext_resource type="Texture2D" uid="uid://bx4pdgghucl4k" path="res://textures/concrete_15.jpg" id="1_os4mo"]
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[ext_resource type="Texture2D" uid="uid://bj2qm3joiywso" path="res://textures/dark.png" id="2_53atb"]
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[ext_resource type="Texture2D" uid="uid://bt671xkej3a2s" path="res://textures/shipping_container_01_side.jpg" id="3_am21j"]
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[ext_resource type="Texture2D" uid="uid://c52qu6ad3taix" path="res://textures/shipping_container_01_front.jpg" id="4_tpukd"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yhpph"]
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albedo_texture = ExtResource("3_0q1g3")
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albedo_texture = ExtResource("1_os4mo")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_plg37"]
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albedo_texture = ExtResource("4_mcb4j")
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albedo_texture = ExtResource("2_53atb")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8xybu"]
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albedo_texture = ExtResource("5_wj0e7")
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albedo_texture = ExtResource("3_am21j")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rri1d"]
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albedo_texture = ExtResource("6_g7sga")
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albedo_texture = ExtResource("4_tpukd")
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[sub_resource type="ArrayMesh" id="ArrayMesh_bdgr3"]
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lightmap_size_hint = Vector2i(2802, 2814)
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2
scoom
2
scoom
Submodule scoom updated: 10f7ee46ae...59e32bcbad
@@ -67,8 +67,8 @@ func Shoot():
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tween.set_ease(Tween.EASE_OUT)
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tween.set_parallel(true)
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tween.tween_property(MODEL, "position", Vector3(.0, MOMENTUM.x, MOMENTUM.y), RECOIL_COOLDOWN / 2)
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var rand_rot_y = randi_range(-ANGULAR_MOMENTUM.y,ANGULAR_MOMENTUM.y)
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var rand_rot_z = randi_range(-ANGULAR_MOMENTUM.z,ANGULAR_MOMENTUM.z)
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var rand_rot_y = randf_range(-ANGULAR_MOMENTUM.y,ANGULAR_MOMENTUM.y)
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var rand_rot_z = randf_range(-ANGULAR_MOMENTUM.z,ANGULAR_MOMENTUM.z)
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tween.tween_property(MODEL, "rotation", Vector3(deg_to_rad(ANGULAR_MOMENTUM.x),deg_to_rad(rand_rot_y),deg_to_rad(rand_rot_z)),RECOIL_COOLDOWN /2)
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tween.tween_callback(InitialPos).set_delay(SHOOTING_SPEED / 2)
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return true
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@@ -18,28 +18,32 @@ var mouse_mov : Vector3
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var sway_lerp = 5
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func _ready():
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var config = load_data() as ConfigFile
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Init_Config(config)
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get_tree().get_current_scene().ready.connect(init)
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func init():
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var config = Runtimeloader.loadConfig(CONFIG_PATH) as ConfigFile
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if(config == null):
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return
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Init_Config(config)
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weapons[current_weapon].init()
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raycast.target_position.z = -weapons[current_weapon].RAY_LEN
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func load_data():
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var path = Runtimeloader.PATH
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var config = ConfigFile.new()
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var err = config.load(path + CONFIG_PATH)
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if err != OK:
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printerr("FAILED LOADING WEAPONS DATA @ ",path + CONFIG_PATH)
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return config
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func Init_Config(config):
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for weapon in config.get_sections():
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var root = Weapon.new()
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root.name = weapon
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var weapon_model = Runtimeloader.load_gltf(config.get_value(weapon, "MODEL"), root) as Node3D
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var model_path = config.get_value(weapon, "MODEL") as String
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var weapon_model
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if(model_path.ends_with(".glb") or model_path.ends_with(".gltf")):
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weapon_model = Runtimeloader.load_gltf(model_path, root) as Node3D
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elif(model_path.ends_with(".tscn") or model_path.ends_with(".scn")):
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weapon_model = Runtimeloader.loadScene(model_path, root)
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else:
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printerr("Invalid file extension for "+ model_path)
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continue
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root.position = config.get_value(weapon, "HAND_POS")
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root.rotation = config.get_value(weapon, "HAND_ROT")
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@@ -7,7 +7,6 @@ func _ready():
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if(not OS.has_feature("editor")):
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EXTERNAL_PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
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func _input(event):
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if event is InputEventKey and event.is_pressed():
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if event.keycode == KEY_T:
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@@ -20,17 +19,21 @@ func get_all_children(in_node, arr = []):
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return arr
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func load_gltf(file, parent = self, hasCollision = false, trimesh = false):
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if(file == null):
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printerr("No model provided to load")
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return
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var gltf := GLTFDocument.new()
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var gltf_state := GLTFState.new()
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var snd_file = FileAccess.open(PATH + file, FileAccess.READ)
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var snd_file = FileAccess.open(EXTERNAL_PATH + file, FileAccess.READ)
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var fileBytes = PackedByteArray()
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fileBytes = snd_file.get_buffer(snd_file.get_length())
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gltf.append_from_buffer(fileBytes, "", gltf_state)
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print("Loading ", PATH + file)
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print("Loading ", EXTERNAL_PATH + file)
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var node = gltf.generate_scene(gltf_state)
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var entity_count = 0;
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for o in get_all_children(node):
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@@ -67,21 +70,38 @@ func loadEntity(node):
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printerr("COULD NOT LOAD ENTITY : ", node.name)
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return false
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var x = config.get_section_keys(node.name)
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if(x.size() < 1):
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if(not config.has_section(node.name)):
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printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
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return false
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var entity = load_gltf(config.get_value(node.name, "model"), node.get_parent()) as Node3D
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if(entity == null):
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printerr("ENTITY COULD NOT BE CREATED : ", node.name)
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return false
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entity.transform.origin = node.transform.origin
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entity.scale = config.get_value(node.name, "scale")
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node.queue_free()
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return true
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func loadPCK(file, parent = self):
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func loadPCK(file):
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var success = ProjectSettings.load_resource_pack(EXTERNAL_PATH + file)
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if success:
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print("Resource pack loaded ", EXTERNAL_PATH + file)
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func loadConfig(file):
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var config = ConfigFile.new()
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var err = config.load(EXTERNAL_PATH + file)
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if err != OK:
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printerr("FAILED LOADING CONFIG DATA @ ",EXTERNAL_PATH + file)
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return config
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func loadScene(file, parent = self):
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var res = load(PATH + file) as PackedScene
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var scene = res.instantiate()
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get_all_entities(scene)
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parent.add_child(scene)
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return scene
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