Pre-Release

This commit is contained in:
2023-01-01 19:34:37 +01:00
parent 54a90ab22c
commit face5c4527
52 changed files with 323 additions and 2596 deletions

View File

@@ -1,6 +1,6 @@
extends Node3D
const CONFIG_PATH = "user://weapons.scoom"
const CONFIG_PATH = "weapons.cfg"
const REVOLVER = 0
const UZI = 1
const CHAINSAW = 2
@@ -9,8 +9,6 @@ var state = 0
@onready var player_root = get_node("../../../../PlayerQ3") as CharacterBody3D
@onready var raycast = get_node("../Camera3D/AimCast") as RayCast3D
#@onready var crosshair = $Crosshair
@onready var MainCam = get_node("../Camera3D")
@onready var GunCam = get_node("../Camera3D/SubViewportContainer/SubViewport/GunCam")
var weapons = []
@@ -21,7 +19,23 @@ var sway_lerp = 5
func _ready():
var config = load_data() as ConfigFile
Init_Config(config)
weapons[current_weapon].init()
raycast.target_position.z = -weapons[current_weapon].RAY_LEN
func load_data():
var path = Runtimeloader.PATH
var config = ConfigFile.new()
var err = config.load(path + CONFIG_PATH)
if err != OK:
printerr("FAILED LOADING WEAPONS DATA @ ",path + CONFIG_PATH)
return config
func Init_Config(config):
for weapon in config.get_sections():
var root = Weapon.new()
root.name = weapon
@@ -29,9 +43,6 @@ func _ready():
var old_parent = weapon_model.get_parent()
old_parent.remove_child(weapon_model)
var mesh = weapon_model.get_child(0) as MeshInstance3D
var mat = mesh.material_override as Material
//TODO
#Set Weapon nodes
root.add_child(weapon_model)
root.position = config.get_value(weapon, "HAND_POS")
@@ -64,9 +75,6 @@ func _ready():
root.RELOAD_TIME = config.get_value(weapon, "RELOAD_TIME")
weapons.append(root)
weapons[current_weapon].init()
raycast.target_position.z = -weapons[current_weapon].RAY_LEN
func _input(event):
if event is InputEventMouseMotion:
@@ -93,7 +101,6 @@ func ChangeWeapon(i):
var time = 0
func _process(delta):
GunCam.global_transform = MainCam.global_transform
if Input.is_action_pressed("shoot") && weapons[current_weapon].Shoot():
if(weapons[current_weapon].HITSCAN):
HitScan()
@@ -132,18 +139,4 @@ func HitScan():
func Projectile():
pass
func load_data():
var path = ""
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"
else:
path = OS.get_executable_path() + "/"
var config = ConfigFile.new()
var err = config.load(path+"weapons.cfg")
if err != OK:
printerr("FAILED LOADING WEAPONS DATA")
return config

View File

@@ -1,70 +1,72 @@
extends Node
var PATH = "res://scoom/"
const ENTITY_CONFIG = "entity.cfg"
func _ready():
if(not OS.has_feature("editor")):
PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
print(PATH)
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_T:
load_gltf("runtime_loader_test.glb")
load_gltf("models/runtime_loader_test.glb")
func load_gltf(path, hasCollision = false, trimesh = false):
func get_all_children(in_node, arr = []):
arr.push_back(in_node)
for child in in_node.get_children():
arr = get_all_children(child,arr)
return arr
func load_gltf(file, hasCollision = false, trimesh = false):
var gltf := GLTFDocument.new()
var gltf_state := GLTFState.new()
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"+path
else:
path = OS.get_executable_path() + "/"+path
var snd_file = FileAccess.open(path, FileAccess.READ)
var snd_file = FileAccess.open(PATH + file, FileAccess.READ)
var fileBytes = PackedByteArray()
fileBytes = snd_file.get_buffer(snd_file.get_length())
gltf.append_from_buffer(fileBytes, "", gltf_state)
print("Loading ", path)
print("Loading ", PATH + file)
var node = gltf.generate_scene(gltf_state)
var entity_count = 0;
for o in node.get_children():
if o.name.begins_with("entity_"):
print("Loading entity ",o.name)
for o in get_all_children(node):
if o.name.begins_with("entity_") && not o.name.ends_with("_geometry"):
print("Loading entity ", o.name)
if loadEntity(o):
entity_count += 1;
else:
if(hasCollision):
var meshInstance = node.get_child(0) as MeshInstance3D
elif o is MeshInstance3D:
if hasCollision:
if(trimesh):
meshInstance.create_trimesh_collision()
o.create_trimesh_collision()
else:
meshInstance.create_convex_collision()
if(entity_count > 0):
print("Loaded gltf/glb file with ", entity_count, " entities.")
o.create_convex_collision()
add_child(node)
if(entity_count > 0):
print("Loaded ", entity_count, " entities.")
return node
func loadEntity(node):
var path = ""
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"
else:
path = OS.get_executable_path() + "/"
var config = ConfigFile.new()
var err = config.load(path+"/entity_test.cfg")
var err = config.load(PATH + ENTITY_CONFIG)
if err != OK:
printerr("COULD NOT LOAD ENTITY : ", node.name)
node.queue_free()
return false
var x = config.get_section_keys(node.name)
if(x.size() < 1):
node.queue_free()
printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
return false
var entity = load_gltf(config.get_value(node.name, "model")) as Node3D
entity.transform.origin = node.transform.origin
entity.scale = (Vector3(1.5,1.5,1.5))
node.queue_free()
return true