mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 12:16:14 +01:00
Merge branch 'main' of github.com:PfandBoss/SemesterGameJam2022
This commit is contained in:
@@ -1,6 +1,3 @@
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[gd_scene load_steps=2 format=3 uid="uid://b87b68ghm4dkk"]
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://Module.gd" id="1_42v8k"]
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[ext_resource type="Script" path="res://scripts/Modules/Module.gd" id="1_42v8k"]
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[node name="Node" type="Node"]
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script = ExtResource("1_42v8k")
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6
Nodes/cannon.tscn
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6
Nodes/cannon.tscn
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://kupfq75m0v37"]
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[ext_resource type="Script" path="res://scripts/Modules/Cannon.gd" id="1_vdn0s"]
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[node name="Cannon" type="Node"]
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script = ExtResource("1_vdn0s")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://n7w0ff7u25yc"]
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[gd_scene load_steps=5 format=3 uid="uid://bl1yrgr7g06db"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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7
Storage.tscn
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7
Storage.tscn
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@@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://1sr52olklfyy"]
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[ext_resource type="Script" path="res://scripts/Modules/Storage.gd" id="1_guwoh"]
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[node name="Storage" type="Node"]
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script = ExtResource("1_guwoh")
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currentType = 0
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@@ -1,6 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://d2g0of2prwwj4"]
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[ext_resource type="Script" path="res://Cannon.gd" id="1_mopo1"]
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[node name="Cannon" type="Node"]
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script = ExtResource("1_mopo1")
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@@ -12,22 +12,22 @@ _global_script_classes=[{
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"base": "Module",
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"base": "Module",
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"class": &"Cannon",
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"class": &"Cannon",
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://Cannon.gd"
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"path": "res://scripts/Modules/Cannon.gd"
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}, {
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}, {
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"base": "Node",
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"base": "Node",
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"class": &"Module",
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"class": &"Module",
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://Module.gd"
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"path": "res://scripts/Modules/Module.gd"
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}, {
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}, {
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"base": "Module",
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"base": "Module",
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"class": &"Storage",
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"class": &"Storage",
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://Storage.gd"
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"path": "res://scripts/Modules/Storage.gd"
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}, {
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}, {
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"base": "Module",
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"base": "Module",
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"class": &"TrainEngine",
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"class": &"TrainEngine",
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://Engine.gd"
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"path": "res://scripts/Modules/Engine.gd"
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}]
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}]
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_global_script_class_icons={
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_global_script_class_icons={
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"Cannon": "",
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"Cannon": "",
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@@ -7,7 +7,7 @@ enum STATE {INACTIVE, RELOADING, SHOOTING}
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#------------Methods-------------#
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#------------Methods-------------#
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func _ready():
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func _ready():
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var root = get_tree().root.get_child(0)
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var root = get_tree().root.get_child(0)
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root.shooting.connect(_on_signal_shooting)
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root.shoot.connect(_on_signal_shooting)
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maxStashValue = 1
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maxStashValue = 1
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currentStashValue = 0
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currentStashValue = 0
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currentState = STATE.INACTIVE
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currentState = STATE.INACTIVE
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@@ -17,15 +17,16 @@ func interact():
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#TODO: RELOADING
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#TODO: RELOADING
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if currentStashValue < maxStashValue:
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if currentStashValue < maxStashValue:
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currentState = STATE.RELOADING
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currentState = STATE.RELOADING
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++currentStashValue
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currentStashValue += 1
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return
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return
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return
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return
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func _on_signal_shooting():
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func _on_signal_shooting():
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print("hit")
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if currentStashValue >= 1 and currentState == STATE.INACTIVE:
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if currentStashValue >= 1 and currentState == STATE.INACTIVE:
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currentState = STATE.SHOOTING
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currentState = STATE.SHOOTING
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--currentStashValue
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currentStashValue -= 1
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#TODO: SHOOTING
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#TODO: SHOOTING
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currentState = STATE.INACTIVE
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currentState = STATE.INACTIVE
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return
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return
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@@ -17,7 +17,6 @@ func interact():
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currentStashValue += 10
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currentStashValue += 10
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if currentStashValue > maxStashValue:
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if currentStashValue > maxStashValue:
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currentStashValue = maxStashValue
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currentStashValue = maxStashValue
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return
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return
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#TODO: Repair Train
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#TODO: Repair Train
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currentState = STATE.RUNNING
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currentState = STATE.RUNNING
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@@ -9,15 +9,15 @@ enum TYPE {AMMO, GUNPOWDER, FUEL}
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#------------Methods-------------#
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#------------Methods-------------#
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func _ready():
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func _ready():
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var root = get_tree().root.get_child(0)
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var root = get_tree().root.get_child(0)
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root.shooting.connect(_on_signal_storing)
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root.ammo_pickup.connect(_on_signal_storing)
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maxStashValue = 5
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maxStashValue = 5
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currentStashValue = 0
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currentStashValue = 0
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func interact():
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func interact():
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if currentStashValue >= 1:
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if currentStashValue >= 1:
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--currentStashValue
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currentStashValue -= 1
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return
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return
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func _on_signal_storing():
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func _on_signal_storing():
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if currentStashValue < maxStashValue:
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if currentStashValue < maxStashValue:
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++currentStashValue
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currentStashValue += 1
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return
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return
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