Merge branch 'develop' into 'master'

Version 0.0.5

See merge request log-gtav/reallife-gamemode!53
This commit is contained in:
hydrant
2021-04-17 01:54:21 +00:00
105 changed files with 7265 additions and 443 deletions

View File

@@ -25,9 +25,15 @@
playerBlipMap.set(player, pBlip); playerBlipMap.set(player, pBlip);
} }
let pBlip = playerBlipMap.get(player); let pBlip = playerBlipMap.get(player);
if (player.isDead()) {
pBlip.setSprite(303);
} else {
pBlip.setSprite(1);
}
let color = player.getVariable("blipColor"); let color = player.getVariable("blipColor");
pBlip.setColour(isNaN(color) ? 0 : color); pBlip.setColour(isNaN(color) ? 0 : color);
pBlip.setPosition(player.position.x, player.position.y, player.position.z); pBlip.setPosition(player.position.x, player.position.y, player.position.z);
}); });
}, 50); }, 50);

View File

@@ -29,7 +29,7 @@ const colors = [
export default function customNametags() { export default function customNametags() {
mp.nametags.enabled = false; mp.nametags.enabled = false;
mp.events.add('render', (nametags) => { mp.events.add(RageEnums.EventKey.RENDER, (nametags) => {
const graphics = mp.game.graphics; const graphics = mp.game.graphics;
const screenRes = graphics.getScreenResolution(0, 0); const screenRes = graphics.getScreenResolution(0, 0);
@@ -51,7 +51,13 @@ export default function customNametags() {
let color = colors.find(c => c.id === colorId).color; let color = colors.find(c => c.id === colorId).color;
mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y], let nametagText = player.name + " (" + player.remoteId + ")";
if (player.getVariable("isAfk")) {
nametagText += " ~r~AFK";
}
mp.game.graphics.drawText(nametagText, [x, y],
{ {
font: 4, font: 4,
color: [color[0], color[1], color[2], color[3]], color: [color[0], color[1], color[2], color[3]],

View File

@@ -4,7 +4,7 @@ import { Menu, Point, UIMenuItem } from "../libs/NativeUI";
import { createMenuItem } from "../util"; import { createMenuItem } from "../util";
import moneyformat from "../moneyformat"; import moneyformat from "../moneyformat";
var screenRes = mp.game.graphics.getScreenResolution(0, 0); var screenRes = mp.game.graphics.getScreenResolution(0, 0);
var menu: Menu = new Menu("Polizeirevier", "Die Hilfestelle der Polizei", new Point(0, screenRes.y / 3)); var menu: Menu = new Menu("", "Hier kannst du den Waffenschein erwerben", new Point(0, screenRes.y / 3), "shopui_title_gunclub", "shopui_title_gunclub");
menu.AddItem(createMenuItem("Waffenschein kaufen", "Erwerbe einen Waffenschein", (item) => { menu.AddItem(createMenuItem("Waffenschein kaufen", "Erwerbe einen Waffenschein", (item) => {
item.SetRightLabel("$" + moneyformat(5000)); item.SetRightLabel("$" + moneyformat(5000));
@@ -24,7 +24,7 @@ menu.MenuClose.on(() => {
game.events.add("SERVER:PoliceDepartment_EnterColShape", () => { game.events.add("SERVER:PoliceDepartment_EnterColShape", () => {
//game.ui.setHelpText("Drücke ~INPUT_CONTEXT~, um das Menü des Polizeireviers zu öffnen"); //game.ui.setHelpText("Drücke ~INPUT_CONTEXT~, um das Menü des Polizeireviers zu öffnen");
mp.events.call("renderHelpTextOnScreen", "~s~Drücke ~g~E~s~ um das Menü des ~b~Polizeireviers ~s~zu öffnen") //mp.events.call("renderHelpTextOnScreen", "~s~Drücke ~g~E~s~ um das Menü des ~b~Polizeireviers ~s~zu öffnen")
game.events.bindKey(Key.E, false, keyPressHandler); game.events.bindKey(Key.E, false, keyPressHandler);
}); });

View File

@@ -9,6 +9,44 @@ var screenRes = mp.game.graphics.getScreenResolution(0, 0);
export default function vehicleMenu(globalData: IGlobalData) { export default function vehicleMenu(globalData: IGlobalData) {
let menuBrowser: BrowserMp = null; let menuBrowser: BrowserMp = null;
var lastDriversBrowser: BrowserMp = null;
var lastDrivers = null;
mp.events.add('lookLastDrivers', (lastDriversParam) => {
lastDrivers = JSON.parse(lastDriversParam);
if (lastDriversBrowser !== null) {
lastDriversBrowser.destroy();
lastDriversBrowser = null;
globalData.InMenu = false;
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
}
else if (!globalData.InMenu) {
globalData.InMenu = true;
lastDriversBrowser = mp.browsers.new('package://assets/vehicle/lastPlayers.html');
mp.gui.chat.activate(false);
mp.gui.cursor.show(true, true);
}
});
mp.events.add("CEF:VehicleLook_Loaded", () => {
lastDriversBrowser.execute(`setDrivers('${JSON.stringify(lastDrivers)}');`);
});
mp.events.add("removeLookMenu", () => {
if (lastDriversBrowser == null) {
return;
}
else if (globalData.InMenu) {
lastDriversBrowser.destroy();
lastDriversBrowser = null;
globalData.InMenu = false;
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
}
});
mp.events.add('ToggleVehicleMenu', () => { mp.events.add('ToggleVehicleMenu', () => {
if (menuBrowser !== null) { if (menuBrowser !== null) {

View File

@@ -4,4 +4,8 @@
mp.events.add("SERVER:SetWanteds", (count: number) => { mp.events.add("SERVER:SetWanteds", (count: number) => {
browser.execute(`setWanteds(${count});`); browser.execute(`setWanteds(${count});`);
}); });
mp.events.add("SERVER:SetWantedFlash", (flash) => {
browser.execute(`setFlashing(${flash});`);
});
} }

View File

@@ -26,10 +26,9 @@ export default function itemShopList(globalData: IGlobalData) {
function addItems(data) { function addItems(data) {
// Fill it // Fill it
for (const item of data) { for (const item of data) {
const tempItem = new UIMenuItem(item.Name, ""); const tempItem = new UIMenuItem(item.Name, item.Description);
tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`); tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
@@ -70,6 +69,8 @@ export default function itemShopList(globalData: IGlobalData) {
// Reset some variables // Reset some variables
currentMenuIdx = -1; currentMenuIdx = -1;
menuTransition = false; menuTransition = false;
items = [];
// Create a new main menu // Create a new main menu
@@ -84,6 +85,7 @@ export default function itemShopList(globalData: IGlobalData) {
// Main menu events // Main menu events
mainMenu.ItemSelect.on((selectedItem, itemIndex) => { mainMenu.ItemSelect.on((selectedItem, itemIndex) => {
const nextItem = items[itemIndex]; const nextItem = items[itemIndex];
mp.console.logInfo(JSON.stringify(items));
mp.events.callRemote("SERVER:BuyItems", nextItem.Name); mp.events.callRemote("SERVER:BuyItems", nextItem.Name);
}); });

View File

@@ -0,0 +1,89 @@
import * as NativeUI from '../../libs/NativeUI';
const Menu = NativeUI.Menu;
const MenuItem = NativeUI.UIMenuItem;
const MenuListItem = NativeUI.UIMenuListItem;
const MenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
export default function ammunation(globalData: IGlobalData) {
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
var weapons: Weapon[];
mp.events.add("AmmunationShop:LoadNativeUI", (weaponList: string) => {
weapons = JSON.parse(weaponList);
var menu = getAmmunationMenu();
//Schaut nach ob mindestens eine Waffe in weapons existiert welche die CategoryId beinhaltet
for (var c = 1; c < 10; c++) {
switch (c) {
case 1: { //Meelee
break;
}
case 2: { //Pistolen
if (weapons.find(w => w.CategoryId == c)) {
var pistolItem = new MenuItem("Pistolen", "Das kleine Kaliber",);
menu.AddItem(pistolItem);
menu.BindMenuToItem(getWeaponsFromCategory(menu, c, "Pistolen"),pistolItem);
}
break;
}
/*case 9: { //Sonstiges (Armor / Fallschirm)
var otherItem = new MenuItem("Sonstiges", "Schutzwesten, Fallschirme...",);
menu.AddItem(otherItem);
menu.BindMenuToItem(getWeaponsFromCategory(menu, c, "Sonstiges"), otherItem);
break;
}*/
}
}
menu.Open();
mp.gui.chat.activate(false);
globalData.InMenu = true;
menu.MenuClose.on(() => {
globalData.InMenu = false;
mp.gui.chat.show(true);
})
});
function getAmmunationMenu(): NativeUI.Menu {
return new Menu("", "AMMU NATION - Waffenladen", new Point(0, screenRes.y / 3), "shopui_title_gunclub", "shopui_title_gunclub");
}
function getWeaponsFromCategory(parentMenu: NativeUI.Menu, category: number, categoryName: string): NativeUI.Menu {
var categoryMenu = new Menu("", categoryName, new Point(0, screenRes.y / 3), "shopui_title_gunclub", "shopui_title_gunclub");
categoryMenu.Visible = false;
var cWeapons: Weapon[] = weapons.filter(w => w.CategoryId == category);
if (category < 9) { //Weapons aus Datenbank
cWeapons.forEach(weapon => {
var weaponItem: NativeUI.UIMenuItem = new MenuItem(weapon.WeaponModel, "Du erhältst " + weapon.Ammo + " Munition", [weapon.WeaponModel, weapon.Ammo, weapon.Price]);
categoryMenu.AddItem(weaponItem);
weaponItem.SetRightLabel("~g~$" + weapon.Price.toString());
})
} else { //Sonstiges = Schutzwesten / Fallschirme
var armorItem = new MenuItem("Schutzweste", "Sch\u00fctzt dich","armor",);
categoryMenu.AddItem(armorItem);
armorItem.SetRightLabel("~g~$3000");
var parachuteItem = new MenuItem("Fallschirm", "Flieg damit wohin du willst");
categoryMenu.AddItem(parachuteItem);
parachuteItem.SetRightLabel("~g~$500");
}
categoryMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
mp.events.callRemote("CLIENT:Ammunation_BuyWeapon", item.Data[0], item.Data[1], item.Data[2]); //weaponmodel / ammo / price
});
return categoryMenu;
};
};

View File

@@ -0,0 +1,45 @@
export default function antiAfk(globalData: IGlobalData) {
let lastPosition: Vector3Mp = mp.players.local.position;
let afkCounter: number = 0;
let afkStatus: boolean = false;
setInterval(checkAfkPosition, 1000 * 10);
function checkAfkPosition() {
if (!globalData.LoggedIn) {
return;
}
let lp = lastPosition;
let np = mp.players.local.position;
let distance = mp.game.gameplay.getDistanceBetweenCoords(lp.x, lp.y, lp.z, np.x, np.y, np.z, false);
if (distance <= 5) {
if (!afkStatus) {
afkCounter++;
}
} else {
afkCounter = 0;
if (afkStatus) {
afkStatus = false;
globalData.IsAfk = afkStatus;
setServerAfkStatus(afkStatus);
}
}
if (afkCounter >= 30) {
afkStatus = true;
globalData.IsAfk = afkStatus;
setServerAfkStatus(afkStatus);
}
lastPosition = np;
}
function setServerAfkStatus(status: boolean) {
mp.events.callRemote("CLIENT:SetAfkStatus", status);
}
}

View File

@@ -24,7 +24,7 @@
LCtrl: 17, LCtrl: 17,
Shift: 16 Shift: 16
}; };
mp.game.graphics.notify('~r~NoClip ~w~by ~b~Morbo'); //mp.game.graphics.notify('~r~NoClip ~w~by ~b~Morbo');
var isNoClip = false; var isNoClip = false;
var noClipCamera; var noClipCamera;
var shiftModifier = false; var shiftModifier = false;

View File

@@ -1,4 +1,4 @@
<html> <html>
<head> <head>
<link rel="stylesheet" type="text/css" href="style/checkbox.css" media="screen"> <link rel="stylesheet" type="text/css" href="style/checkbox.css" media="screen">
<link rel="stylesheet" type="text/css" href="style/main.css" media="screen"> <link rel="stylesheet" type="text/css" href="style/main.css" media="screen">

View File

@@ -1,4 +1,4 @@
let chat = let chat =
{ {
size: 0, size: 0,
history_limit: 50, history_limit: 50,
@@ -40,8 +40,6 @@ var chatAPI =
let colors = []; let colors = [];
let chatElement = "<li>"; let chatElement = "<li>";
for (let i = 0; i < text.length; i++) { for (let i = 0; i < text.length; i++) {
let colorCheck = `${text[i]}${text[i + 1]}${text[i + 2]}`; let colorCheck = `${text[i]}${text[i + 1]}${text[i + 2]}`;
@@ -66,7 +64,6 @@ var chatAPI =
var today = new Date(); var today = new Date();
if (chatElement === "<li></li>") { if (chatElement === "<li></li>") {
if (chat.input == null || elmnt.scrollTop == elmnt.scrollHeight - elmnt.clientHeight) { if (chat.input == null || elmnt.scrollTop == elmnt.scrollHeight - elmnt.clientHeight) {
chat.container.append("<li>" + "[" + today.toLocaleTimeString('de-DE') + "] " + text + "</li>"); chat.container.append("<li>" + "[" + today.toLocaleTimeString('de-DE') + "] " + text + "</li>");

File diff suppressed because one or more lines are too long

View File

@@ -14,9 +14,7 @@
-ms-user-select: none; -ms-user-select: none;
user-select: none; user-select: none;
} }
div {
user-select: none;
}
body { body {
width: 100%; width: 100%;
@@ -618,8 +616,8 @@ t#tf_nameorid {
display: inline-block; display: inline-block;
font-size: 0.5vw; font-size: 0.5vw;
position: relative; position: relative;
left: 7.7vw; left: -7vw;
top: 1vw; top: 5vw;
color: #ffffff; color: #ffffff;
} }
@@ -633,8 +631,8 @@ t#tf_nameorid {
display: inline-block; display: inline-block;
font-size: 0.5vw; font-size: 0.5vw;
position: relative; position: relative;
left: 12.5vw; left: 5.5vw;
top: -0.3vw; top: -0.1vw;
color: #ffffff; color: #ffffff;
transition: 0.3s; transition: 0.3s;
} }
@@ -653,7 +651,7 @@ t#tf_nameorid {
display: inline-block; display: inline-block;
font-size: 0.5vw; font-size: 0.5vw;
position: relative; position: relative;
left: -5.4vw; left: 5.7vw;
top: 6vw; top: 6vw;
color: #ffffff; color: #ffffff;
transition: 0.3s; transition: 0.3s;

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 7.0 KiB

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@@ -0,0 +1,110 @@
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<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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<circle style="fill:#E0BB80;" cx="18.585" cy="27.969" r="2.031"/>
<circle style="fill:#E0BB80;" cx="14.585" cy="14.969" r="2.031"/>
<circle style="fill:#DC9628;" cx="32.523" cy="32.969" r="2.031"/>
<circle style="fill:#DC9628;" cx="28.554" cy="24" r="2.031"/>
<circle style="fill:#FBD490;" cx="22.867" cy="24.438" r="0.813"/>
<circle style="fill:#DC9628;" cx="26.742" cy="31.188" r="0.813"/>
<circle style="fill:#DC9628;" cx="33.742" cy="26.813" r="0.813"/>
<circle style="fill:#DC9628;" cx="33.742" cy="18.813" r="0.813"/>
<circle style="fill:#DC9628;" cx="27.367" cy="35.188" r="0.813"/>
<circle style="fill:#C6A473;" cx="15.742" cy="33.188" r="0.813"/>
<circle style="fill:#C6A473;" cx="20.367" cy="34.188" r="0.813"/>
<circle style="fill:#C6A473;" cx="13.742" cy="22.813" r="0.813"/>
<circle style="fill:#FBD490;" cx="18.367" cy="19.813" r="0.813"/>
</g>
<g>
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<g>
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<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
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</svg>

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@@ -62,7 +62,7 @@
<div name="vehClass" class="veh hidden"> <div name="vehClass" class="veh hidden">
<div class="main"> <div class="main">
<div class="title"> <div class="title">
<div class="titlecount"><span id="count2">0</span> / 250 Kilogramm</div> <div class="titlecount"><span id="count2">0</span> / <span id="trunkSize">0</span> Kilogramm</div>
<div class="titletext">Fahrzeug</div> <div class="titletext">Fahrzeug</div>
</div> </div>
<div class="Betrag4" style="display: none;"> <div class="Betrag4" style="display: none;">
@@ -193,9 +193,11 @@
mp.trigger("CEF:callVehicleInventory"); mp.trigger("CEF:callVehicleInventory");
} }
function setVehicleItems(jsonItemArr) { function setVehicleItems(jsonItemArr, trunkSize) {
var parsedItemArr = JSON.parse(jsonItemArr) var parsedItemArr = JSON.parse(jsonItemArr)
vehInv = []; vehInv = [];
$('#trunkSize').html(trunkSize / 1000);
for (var i = 0; i < parsedItemArr.length; i++) { for (var i = 0; i < parsedItemArr.length; i++) {
var item = parsedItemArr[i]; var item = parsedItemArr[i];
var newItem = { Name: item.Name, ID: item.ItemId, Amount: item.Amount, Category: 0 }; var newItem = { Name: item.Name, ID: item.ItemId, Amount: item.Amount, Category: 0 };
@@ -463,7 +465,7 @@
blueButtonImg.setAttribute("class", "blueImg"); blueButtonImg.setAttribute("class", "blueImg");
blueButton.appendChild(blueButtonImg); blueButton.appendChild(blueButtonImg);
var listLength = list.length; var listLength = list.getElementsByTagName("li").length;
var row = 1; var row = 1;
@@ -483,7 +485,7 @@
row = 6; row = 6;
} }
var Litem = document.createElement("div"); var Litem = document.createElement("li");
Litem.setAttribute("class", "item" + row); Litem.setAttribute("class", "item" + row);
Litem.setAttribute("id", i); Litem.setAttribute("id", i);
Litem.setAttribute("name", "List" + item.Category); Litem.setAttribute("name", "List" + item.Category);
@@ -505,7 +507,7 @@
while (child) { while (child) {
e.removeChild(child); e.removeChild(child);
child = e.lastElementChild; child = e.lastElementChild;
} console.log(handelInv); }
for (var i = 0; i < vehInv.length; i++) { for (var i = 0; i < vehInv.length; i++) {
var item = vehInv[i]; var item = vehInv[i];
@@ -533,7 +535,7 @@
blueButtonImg.setAttribute("class", "blueImg"); blueButtonImg.setAttribute("class", "blueImg");
blueButton.appendChild(blueButtonImg); blueButton.appendChild(blueButtonImg);
var listLength = list.length; var listLength = list.getElementsByTagName("li").length;
var row = 1; var row = 1;

View File

@@ -0,0 +1,16 @@
function ad_row(id, name, faction, ping) {
var table_id = "t1";
var table = document.getElementById(table_id);
var rows = table.getElementsByTagName('tr').length;
var tr = table.insertRow(rows);
var td1 = document.createElement('td');
var td2 = document.createElement('td');
var td3 = document.createElement('td');
var td4 = document.createElement('td');
var test = faction;
td1.innerHTML = ''+driver;
tr.appendChild(td1);
}

View File

@@ -0,0 +1,67 @@
/* style.css für Tabliste */
.greyFont {
color: gray;
font-size: 14px;
width: 250px;
}
div {
user-select: none;
}
body {
overflow: hidden;
font-family: 'Roboto', sans-serif;
font-weight: 500;
color: #222;
margin: 0;
padding: 0;
}
h2 {
font-family: 'Roboto', sans-serif;
font-weight: 700;
font-size: 18px;
color: white;
margin:5px;
padding: 5px;
border: 1px solid #808080;
width: 20.75em;
}
.TabWrapper {
background: rgba(0,0,0,0.6);
height: 600px;
width: 600px;
display: block;
padding: 5px;
position: absolute;
left: 32%;
top: 10%;
}
th, td {
color: white;
font-size: 18px;
width:10%;
text-align: left;
}
.scroll {
height: 600px;
width: 600px;
font-size: 12px;
overflow: auto;
}
.force-overflow {
min-height: 600px;
}
#style1::-webkit-scrollbar {
width: 10px;
background-color: #F5F5F5;
}
#style1::-webkit-scrollbar-thumb {
background-color: #FF0040;
}

View File

@@ -6,8 +6,15 @@
<title>Wanteds</title> <title>Wanteds</title>
<style> <style>
@font-face { font-family: 'Pricedown'; src: url('package://assets/font/Pricedown.ttf'); } @font-face {
html, body { margin: 0; padding: 0; } font-family: 'Pricedown';
src: url('package://assets/font/Pricedown.ttf');
}
html, body {
margin: 0;
padding: 0;
}
#wanteds { #wanteds {
position: absolute; position: absolute;
@@ -23,7 +30,6 @@
width: 25px; width: 25px;
height: 25px; height: 25px;
margin-right: 5px; margin-right: 5px;
filter: drop-shadow(0px 0px 1px #000000); filter: drop-shadow(0px 0px 1px #000000);
-webkit-filter: drop-shadow(0px 0px 1px #000000); -webkit-filter: drop-shadow(0px 0px 1px #000000);
-moz-filter: drop-shadow(0px 0px 1px #000000); -moz-filter: drop-shadow(0px 0px 1px #000000);
@@ -42,7 +48,7 @@
<body> <body>
<div id="wanteds" style="display: none;"> <div id="wanteds" style="display: none;">
<img src="package://assets/img/wanteds/star.svg"> <span id="wanted-count">10</span> <img src="package://assets/img/wanteds/star.svg" id="wanted-star"> <span id="wanted-count">10</span>
</div> </div>
<script src="package://assets/js/jquery-3.3.1.min.js"></script> <script src="package://assets/js/jquery-3.3.1.min.js"></script>
@@ -55,6 +61,39 @@
$("#wanted-count").text(count.toString()); $("#wanted-count").text(count.toString());
} }
} }
var flashInterval = null;
var previousFlashToggle = false;
var firstToggle = true;
function setFlashing(flash) {
if (previousFlashToggle == flash && !firstToggle) {
return;
}
firstToggle = false;
previousFlashToggle = flash;
if (flash) {
if (flashInterval) {
clearInterval(flashInterval);
}
flashInterval = setInterval(flashWantedImage, 750);
} else {
clearInterval(flashInterval);
$("#wanted-star").css('visibility', 'visible');
}
}
var flashStatus = false;
function flashWantedImage() {
flashStatus = !flashStatus;
if (flashStatus) {
$("#wanted-star").css('visibility', 'visible');
} else {
$("#wanted-star").css('visibility', 'hidden');
}
}
</script> </script>
</body> </body>
</html> </html>

View File

@@ -0,0 +1,26 @@

let close = document.getElementById('close');
$(document).ready(function () {
mp.trigger("CEF:VehicleLook_Loaded");
});
function setDrivers(driversJson) {
var drivers = JSON.parse(driversJson);
var listTag = $("#drivers-list");
drivers.forEach(driver => {
var name = driver.Name;
var dateTime = new Date(driver.Time);
var date = `${dateTime.getDay()}.${dateTime.getMonth()}.${dateTime.getFullYear()}`;
var time = `${dateTime.getHours()}:${dateTime.getMinutes()}:${dateTime.getSeconds()}`;
var infoLine = `${name} am ${date} um ${time} Uhr`;
var listItemTag = `<li>${infoLine}</li>`;
listTag.append(listItemTag);
});
}
close.onclick = function closeWindow() {
mp.trigger('removeLookMenu');
}

View File

@@ -0,0 +1,29 @@
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<title>Eingabe | Life of German</title>
<link rel="stylesheet" href="package://assets/css/Introduction/style.css" />
<link rel="stylesheet" href="../../font/font-awesome/css/fontawesome.min.css">
<link rel="stylesheet" href="../../font/font-awesome/css/regular.min.css">
<link rel="stylesheet" href="../../font/roboto-mono/include_500.css">
</head>
<body>
<main>
<div class="input-main">
<h1>Letze Fahrer</h1>
</div>
<div id="content" class="form" role="form">
<ul id="drivers-list">
</ul>
</div>
<a id="close" href="#"></a>
</main>
<script src="../js/jquery-3.3.1.min.js"></script>
<script src="./application.js"></script>
</body>
</html>

View File

@@ -0,0 +1,67 @@
/* style.css für Tabliste */
.greyFont {
color: gray;
font-size: 14px;
width: 250px;
}
div {
user-select: none;
}
body {
overflow: hidden;
font-family: 'Roboto', sans-serif;
font-weight: 500;
color: #222;
margin: 0;
padding: 0;
}
h2 {
font-family: 'Roboto', sans-serif;
font-weight: 700;
font-size: 18px;
color: white;
margin:5px;
padding: 5px;
border: 1px solid #808080;
width: 20.75em;
}
.TabWrapper {
background: rgba(0,0,0,0.6);
height: 600px;
width: 600px;
display: block;
padding: 5px;
position: absolute;
left: 32%;
top: 10%;
}
th, td {
color: white;
font-size: 18px;
width:10%;
text-align: left;
}
.scroll {
height: 600px;
width: 600px;
font-size: 12px;
overflow: auto;
}
.force-overflow {
min-height: 600px;
}
#style1::-webkit-scrollbar {
width: 10px;
background-color: #F5F5F5;
}
#style1::-webkit-scrollbar-thumb {
background-color: #FF0040;
}

View File

@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6c1a845cfe60c75b75dd72add91c3bb7e6890c4df6cb10649be3740416b34d17
size 3076608

View File

@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5e4f54ec27530515452c0ef05241bd26ba70d13451ac24eb799ff3c6b18f42ec
size 98724352

View File

@@ -4,6 +4,7 @@
InMenu: boolean, InMenu: boolean,
InChat: boolean, InChat: boolean,
LoggedIn: boolean, LoggedIn: boolean,
IsAfk: boolean,
} }
declare type AccountData = { declare type AccountData = {
@@ -75,3 +76,16 @@ declare type FactionMember = {
declare type FactionRank = { declare type FactionRank = {
} }
declare type Weapon = {
WeaponModel: string;
CategoryId: number;
SlotID: number;
Ammo: number;
Price: number;
}
declare type WeaponCategory = {
Category: number;
Weapons: Weapon[];
}

View File

@@ -14,6 +14,7 @@ let globalData: IGlobalData = {
HideGui: false, HideGui: false,
InChat: false, InChat: false,
LoggedIn: false, LoggedIn: false,
IsAfk: false,
get InMenu(): boolean { get InMenu(): boolean {
return inMenu; return inMenu;
@@ -258,6 +259,12 @@ animationSync();
import antiCheat from './admin/anticheat'; import antiCheat from './admin/anticheat';
antiCheat(globalData); antiCheat(globalData);
import antiAfk from './Player/antiafk';
antiAfk(globalData);
import ammunation from './Interaction/ammunation/ammunation';
ammunation(globalData);
require('./Gui/policedepartment'); require('./Gui/policedepartment');
require('./Gui/helptext'); require('./Gui/helptext');

View File

@@ -8,6 +8,7 @@
var offerItemArr; var offerItemArr;
var tradeItemArr; var tradeItemArr;
var vehItemArr; var vehItemArr;
var trunkSize;
var loaded = false; var loaded = false;
@@ -60,18 +61,24 @@
}); });
mp.events.addDataHandler("backpackItems", (entity: EntityMp, jsonItemArr) => { mp.events.addDataHandler("backpackItems", (entity: EntityMp, jsonItemArr) => {
if (entity.handle != mp.players.local.handle) return; if (entity != mp.players.local) return;
itemArr = JSON.parse(jsonItemArr); itemArr = JSON.parse(jsonItemArr);
if (loaded) if (loaded)
invBrowser.execute(`setBackpackItems('${JSON.stringify(itemArr)}',true)`); invBrowser.execute(`setBackpackItems('${JSON.stringify(itemArr)}',true)`);
}); });
mp.events.addDataHandler("setVehicleTrunk", (entity: EntityMp, size) => {
if (entity != mp.players.local) return;
trunkSize = size;
});
mp.events.addDataHandler("vehicleItems", (entity: EntityMp, jsonItemArr) => { mp.events.addDataHandler("vehicleItems", (entity: EntityMp, jsonItemArr) => {
if (entity != mp.players.local) return; if (entity != mp.players.local) return;
vehItemArr = JSON.parse(jsonItemArr); vehItemArr = JSON.parse(jsonItemArr);
if (loaded) if (loaded) {
invBrowser.execute(`setVehicleItems('${JSON.stringify(vehItemArr)}')`); invBrowser.execute(`setVehicleItems('${JSON.stringify(vehItemArr)}', '${trunkSize}')`);
}
}); });
mp.events.add("CEF:InventoryLoaded", () => { mp.events.add("CEF:InventoryLoaded", () => {
@@ -136,7 +143,6 @@
} }
}); });
mp.events.add("CEF:acceptTrade", () => { mp.events.add("CEF:acceptTrade", () => {
if (invBrowser !== null) { if (invBrowser !== null) {
mp.events.callRemote('acceptTrade'); mp.events.callRemote('acceptTrade');

View File

@@ -2471,6 +2471,27 @@
"to-regex": "^3.0.1" "to-regex": "^3.0.1"
} }
}, },
"neato-emoji-converter": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/neato-emoji-converter/-/neato-emoji-converter-1.1.2.tgz",
"integrity": "sha512-w3cTUXmawqnD8hRFP2sptCrPoymsFO0epmVQzy3mrhvKZToAIZji3/Wa6H3WoVxL5jdimGFzvnq+LEFoEjybpg==",
"requires": {
"emoji-toolkit": "^5.0.5",
"lodash.toarray": "^4.4.0"
},
"dependencies": {
"emoji-toolkit": {
"version": "5.0.5",
"resolved": "https://registry.npmjs.org/emoji-toolkit/-/emoji-toolkit-5.0.5.tgz",
"integrity": "sha512-I57/yzEll8mIczqUCv2DaBhF61eBKtOwUN/7bxFPjwtwoVB9FnkRoabQRLZS6+KeSZNscw0av8o/N7tfy59PUg=="
},
"lodash.toarray": {
"version": "4.4.0",
"resolved": "https://registry.npmjs.org/lodash.toarray/-/lodash.toarray-4.4.0.tgz",
"integrity": "sha1-JMS/zWsvuji/0FlNsRedjptlZWE="
}
}
},
"neo-async": { "neo-async": {
"version": "2.6.1", "version": "2.6.1",
"resolved": "https://registry.npmjs.org/neo-async/-/neo-async-2.6.1.tgz", "resolved": "https://registry.npmjs.org/neo-async/-/neo-async-2.6.1.tgz",

View File

@@ -24,6 +24,7 @@
] ]
}, },
"dependencies": { "dependencies": {
"neato-emoji-converter": "^1.1.2",
"ragemp-better-bindings": "^1.0.4" "ragemp-better-bindings": "^1.0.4"
} }
} }

View File

@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace ReallifeGamemode.Database.Entities
{
public partial class UserWeapon
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("User")]
public int UserId { get; set; }
public User User { get; set; }
[ForeignKey("Weapon")]
public int WeaponId { get; set; }
public Weapon Weapon { get; set; }
public int Ammo { get; set; }
}
}

View File

@@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
using GTANetworkAPI;
namespace ReallifeGamemode.Database.Entities
{
public partial class Weapon
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string WeaponModel { get; set; }
[ForeignKey("WeaponCategory")]
public int CategoryId { get; set; }
public WeaponCategory WeaponCategory { get; set; }
public int SlotID { get; set; }
public int Ammo { get; set; }
public float Price { get; set; }
public bool Legal { get; set; }
public bool AmmunationActive { get; set; }
}
}

View File

@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace ReallifeGamemode.Database.Entities
{
public partial class WeaponCategory
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Category { get; set; }
}
}

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@@ -0,0 +1,101 @@
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Ammunations : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "WeaponCategories",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Category = table.Column<string>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_WeaponCategories", x => x.Id);
});
migrationBuilder.CreateTable(
name: "Weapons",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
WeaponModel = table.Column<string>(nullable: true),
CategoryId = table.Column<int>(nullable: false),
SlotID = table.Column<int>(nullable: false),
Ammo = table.Column<int>(nullable: false),
Price = table.Column<float>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Weapons", x => x.Id);
table.ForeignKey(
name: "FK_Weapons_WeaponCategories_CategoryId",
column: x => x.CategoryId,
principalTable: "WeaponCategories",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateTable(
name: "UserWeapons",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
UserId = table.Column<int>(nullable: false),
WeaponId = table.Column<int>(nullable: false),
Ammo = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_UserWeapons", x => x.Id);
table.ForeignKey(
name: "FK_UserWeapons_Users_UserId",
column: x => x.UserId,
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
table.ForeignKey(
name: "FK_UserWeapons_Weapons_WeaponId",
column: x => x.WeaponId,
principalTable: "Weapons",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_UserWeapons_UserId",
table: "UserWeapons",
column: "UserId");
migrationBuilder.CreateIndex(
name: "IX_UserWeapons_WeaponId",
table: "UserWeapons",
column: "WeaponId");
migrationBuilder.CreateIndex(
name: "IX_Weapons_CategoryId",
table: "Weapons",
column: "CategoryId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "UserWeapons");
migrationBuilder.DropTable(
name: "Weapons");
migrationBuilder.DropTable(
name: "WeaponCategories");
}
}
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,33 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Ammunations2 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "AmmunationActive",
table: "Weapons",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<bool>(
name: "Legal",
table: "Weapons",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "AmmunationActive",
table: "Weapons");
migrationBuilder.DropColumn(
name: "Legal",
table: "Weapons");
}
}
}

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@@ -1519,6 +1519,30 @@ namespace ReallifeGamemode.Database.Migrations
b.ToTable("UserItems"); b.ToTable("UserItems");
}); });
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<int>("UserId")
.HasColumnType("int");
b.Property<int>("WeaponId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.HasIndex("WeaponId");
b.ToTable("UserWeapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b => modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
@@ -1567,6 +1591,54 @@ namespace ReallifeGamemode.Database.Migrations
b.ToTable("VehicleMods"); b.ToTable("VehicleMods");
}); });
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<bool>("AmmunationActive")
.HasColumnType("tinyint(1)");
b.Property<int>("CategoryId")
.HasColumnType("int");
b.Property<bool>("Legal")
.HasColumnType("tinyint(1)");
b.Property<float>("Price")
.HasColumnType("float");
b.Property<int>("SlotID")
.HasColumnType("int");
b.Property<string>("WeaponModel")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.HasIndex("CategoryId");
b.ToTable("Weapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.WeaponCategory", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("Category")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("WeaponCategories");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b => modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b =>
{ {
b.Property<int>("Id") b.Property<int>("Id")
@@ -1844,6 +1916,21 @@ namespace ReallifeGamemode.Database.Migrations
.IsRequired(); .IsRequired();
}); });
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("ReallifeGamemode.Database.Entities.Weapon", "Weapon")
.WithMany()
.HasForeignKey("WeaponId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b => modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
{ {
b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle") b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
@@ -1862,6 +1949,15 @@ namespace ReallifeGamemode.Database.Migrations
.IsRequired(); .IsRequired();
}); });
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.WeaponCategory", "WeaponCategory")
.WithMany()
.HasForeignKey("CategoryId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b => modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
{ {
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group") b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")

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@@ -74,6 +74,8 @@ namespace ReallifeGamemode.Database.Models
public DbSet<Entities.UserVehicle> UserVehicles { get; set; } public DbSet<Entities.UserVehicle> UserVehicles { get; set; }
public DbSet<Entities.UserBankAccount> UserBankAccounts { get; set; } public DbSet<Entities.UserBankAccount> UserBankAccounts { get; set; }
public DbSet<Entities.UserWeapon> UserWeapons { get; set; }
//Inventar //Inventar
public DbSet<Entities.UserItem> UserItems { get; set; } public DbSet<Entities.UserItem> UserItems { get; set; }
@@ -85,8 +87,13 @@ namespace ReallifeGamemode.Database.Models
public DbSet<Entities.FactionVehicle> FactionVehicles { get; set; } public DbSet<Entities.FactionVehicle> FactionVehicles { get; set; }
//Shops //Shops
public DbSet<Entities.ShopClothe> ShopClothes { get; set; }
public DbSet<Entities.ShopItem> ShopItems { get; set; }
public DbSet<Entities.Weapon> Weapons { get; set; }
public DbSet<Entities.WeaponCategory> WeaponCategories { get; set; }
//Logs //Logs
//public DbSet<Logs.Ban> BanLogs { get; set; } //public DbSet<Logs.Ban> BanLogs { get; set; }
public DbSet<Entities.Logs.BankAccountTransactionHistory> BankAccountTransactionLogs { get; set; } public DbSet<Entities.Logs.BankAccountTransactionHistory> BankAccountTransactionLogs { get; set; }
public DbSet<Entities.Logs.Death> DeathLogs { get; set; } public DbSet<Entities.Logs.Death> DeathLogs { get; set; }
@@ -155,12 +162,6 @@ namespace ReallifeGamemode.Database.Models
//Gangwar //Gangwar
public DbSet<Entities.Turfs> Turfs { get; set; } public DbSet<Entities.Turfs> Turfs { get; set; }
//ClothesShop
public DbSet<Entities.ShopClothe> ShopClothes { get; set; }
//ItemShop
public DbSet<Entities.ShopItem> ShopItems { get; set; }
//Server Variablen //Server Variablen
public DbSet<Entities.ServerVariable> ServerVariables { get; set; } public DbSet<Entities.ServerVariable> ServerVariables { get; set; }
} }

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@@ -0,0 +1,43 @@
CREATE TABLE `WeaponCategories` (
`Id` int NOT NULL AUTO_INCREMENT,
`Category` longtext CHARACTER SET utf8mb4 NULL,
CONSTRAINT `PK_WeaponCategories` PRIMARY KEY (`Id`)
);
CREATE TABLE `Weapons` (
`Id` int NOT NULL AUTO_INCREMENT,
`WeaponModel` longtext CHARACTER SET utf8mb4 NULL,
`CategoryId` int NOT NULL,
`SlotID` int NOT NULL,
`Ammo` int NOT NULL,
`Price` float NOT NULL,
CONSTRAINT `PK_Weapons` PRIMARY KEY (`Id`),
CONSTRAINT `FK_Weapons_WeaponCategories_CategoryId` FOREIGN KEY (`CategoryId`) REFERENCES `WeaponCategories` (`Id`) ON DELETE CASCADE
);
CREATE TABLE `UserWeapons` (
`Id` int NOT NULL AUTO_INCREMENT,
`UserId` int NOT NULL,
`WeaponId` int NOT NULL,
`Ammo` int NOT NULL,
CONSTRAINT `PK_UserWeapons` PRIMARY KEY (`Id`),
CONSTRAINT `FK_UserWeapons_Users_UserId` FOREIGN KEY (`UserId`) REFERENCES `Users` (`Id`) ON DELETE CASCADE,
CONSTRAINT `FK_UserWeapons_Weapons_WeaponId` FOREIGN KEY (`WeaponId`) REFERENCES `Weapons` (`Id`) ON DELETE CASCADE
);
CREATE INDEX `IX_UserWeapons_UserId` ON `UserWeapons` (`UserId`);
CREATE INDEX `IX_UserWeapons_WeaponId` ON `UserWeapons` (`WeaponId`);
CREATE INDEX `IX_Weapons_CategoryId` ON `Weapons` (`CategoryId`);
INSERT INTO `__EFMigrationsHistory` (`MigrationId`, `ProductVersion`)
VALUES ('20210413201146_Ammunations', '3.1.3');
ALTER TABLE `Weapons` ADD `AmmunationActive` tinyint(1) NOT NULL DEFAULT FALSE;
ALTER TABLE `Weapons` ADD `Legal` tinyint(1) NOT NULL DEFAULT FALSE;
INSERT INTO `__EFMigrationsHistory` (`MigrationId`, `ProductVersion`)
VALUES ('20210416175726_Ammunations2', '3.1.3');

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@@ -61,9 +61,9 @@ namespace ReallifeGamemode.Server.Core.Menus
private void CreateVisuals() private void CreateVisuals()
{ {
Position pos = new Position(440.869, -981.045, 30.689); Position pos = new Position(12.7499, -1105.1168, 29.797);
Api.TextLabel.CreateTextLabel("Polizeirevier\n\nDrücke ~y~E~s~, um das Menü zu öffnen", pos, 20f, 1.3f, Font.ChaletLondon, Color.White); Api.TextLabel.CreateTextLabel("Waffenschein kaufen\n\nDrücke ~y~E~s~, um das Menü zu öffnen", pos, 20f, 1.3f, Font.ChaletLondon, Color.White);
Api.Marker.CreateMarker(MarkerType.VerticalCylinder, pos.Subtract(new Position(0, 0, 1.7)), new Position(), new Position(), 1f, Color.White); Api.Marker.CreateMarker(MarkerType.VerticalCylinder, pos.Subtract(new Position(0, 0, 1.7)), new Position(), new Position(), 1f, Color.White);
IColShape colShape = Api.ColShape.CreateSphere(pos, 2f); IColShape colShape = Api.ColShape.CreateSphere(pos, 2f);

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@@ -6,7 +6,7 @@ namespace ReallifeGamemode.Server.Business
{ {
public override int Id => 8; public override int Id => 8;
public override string Name => "Motorrad Shop"; public override string Name => "Bike Shop";
public override Vector3 Position => new Vector3(1180.997, -394.9542, 68.01635); public override Vector3 Position => new Vector3(1180.997, -394.9542, 68.01635);

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@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Business
{
class ClassicAndLuxuryCarshop : CarDealerBusinessBase
{
public override int Id => 13;
public override string Name => "Classic & Luxury Carshop";
public override Vector3 Position => new Vector3(-1274.3439, 315.1384, 65.51176);
public override Vector3 CarSpawnPositon => new Vector3(-1351.2072, 244.88942, 60.357693);
public override float CarSpawnHeading => 3.62f;
public override void Load()
{
}
}
}

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@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Business
{
class OldschoolCarshop : CarDealerBusinessBase
{
public override int Id => 14;
public override string Name => "Oldschool Carshop";
public override Vector3 Position => new Vector3(-1888.1119, 2049.722, 140.9831);
public override Vector3 CarSpawnPositon => new Vector3(-1883.5817, 2029.6252, 140.55038);
public override float CarSpawnHeading => 163.73f;
public override void Load()
{
}
}
}

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@@ -6,7 +6,7 @@ namespace ReallifeGamemode.Server.Business
{ {
public override int Id => 3; public override int Id => 3;
public override string Name => "Vapid Autohaus"; public override string Name => "Vapid Carshop";
public override Vector3 Position => new Vector3(-177, -1156, 23); public override Vector3 Position => new Vector3(-177, -1156, 23);

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@@ -56,61 +56,6 @@ namespace ReallifeGamemode.Server.Commands
NAPI.Player.PlayPlayerAnimation(player, (int)(AnimationFlags.Loop | AnimationFlags.AllowPlayerControl | AnimationFlags.Cancellable), animDict, animName); NAPI.Player.PlayPlayerAnimation(player, (int)(AnimationFlags.Loop | AnimationFlags.AllowPlayerControl | AnimationFlags.Cancellable), animDict, animName);
} }
[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
public void CmdAdminEat(Player player, string item)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
IItem iItem = InventoryManager.GetItemByName(item);
if (iItem == null)
{
ChatService.SendMessage(player, "Dieses Essen existiert nicht.");
return;
}
List<UserItem> itemList = player.GetUser().GetItems();
UserItem eatItem = itemList.FirstOrDefault(i => i.ItemId == iItem.Id);
if (eatItem == null)
{
ChatService.SendMessage(player, "Du hast dieses Item nicht");
return;
}
if (iItem is IUsableItem usableItemObj)
{
usableItemObj.Use(eatItem);
}
}
[Command("myvehicles")]
public void CmdAdminMyVehicles(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
ChatService.SendMessage(player, "Deine Fahrzeuge: ");
int userID = player.GetUser().Id;
using (var loadData = new DatabaseContext())
{
foreach (UserVehicle v in loadData.UserVehicles)
{
if (v.UserId == userID)
{
ChatService.SendMessage(player, "~b~" + v.Model);
}
}
}
}
//TODO //TODO
[Command("fpay")] [Command("fpay")]
public void FPay(Player player, string receiver, int amount) public void FPay(Player player, string receiver, int amount)
@@ -281,6 +226,7 @@ namespace ReallifeGamemode.Server.Commands
player.SendNotification("~g~[Info]~w~ Leaderchat wird nun angezeigt."); player.SendNotification("~g~[Info]~w~ Leaderchat wird nun angezeigt.");
} }
break; break;
case "connect": case "connect":
if (player.HasData("togconnect")) if (player.HasData("togconnect"))
{ {
@@ -1339,6 +1285,12 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
if (target.GetData<bool>("isDead") == true)
{
ChatService.ErrorMessage(player, "Dieser Spieler ist tot. Nutze /arevive.");
return;
}
target.SafeSetHealth(hp); target.SafeSetHealth(hp);
ChatService.SendMessage(target, "~b~Deine HP wurden von " + player.Name + " auf " + hp + " gesetzt."); ChatService.SendMessage(target, "~b~Deine HP wurden von " + player.Name + " auf " + hp + " gesetzt.");
ChatService.SendMessage(player, "~b~Du hast die HP von " + target.Name + " auf " + hp + " gesetzt."); ChatService.SendMessage(player, "~b~Du hast die HP von " + target.Name + " auf " + hp + " gesetzt.");
@@ -1450,6 +1402,13 @@ namespace ReallifeGamemode.Server.Commands
} }
target.TriggerEvent("onPlayerRevived"); target.TriggerEvent("onPlayerRevived");
target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt."); target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
if (task != null)
{
ChatService.BroadcastFaction("~y~[MEDIC] ~w~Der Auftrag von " + target.Name + " wurde entfernt (Administrativ wiederbelebt)", new List<int>() { 2 });
}
target.SetData("isDead", false); target.SetData("isDead", false);
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
@@ -2024,7 +1983,7 @@ namespace ReallifeGamemode.Server.Commands
foreach (var managedPlayer in peopleInRange) foreach (var managedPlayer in peopleInRange)
{ {
if (!managedPlayer.IsLoggedIn()) return; if (!managedPlayer.IsLoggedIn() || managedPlayer.GetData<bool>("isDead")) continue;
managedPlayer.SafeSetHealth(hp); managedPlayer.SafeSetHealth(hp);
ChatService.SendMessage(managedPlayer, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt."); ChatService.SendMessage(managedPlayer, "~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
} }
@@ -2304,6 +2263,91 @@ namespace ReallifeGamemode.Server.Commands
} }
} }
[Command("setshopitem", "~m~Benutzung: ~s~/setshopitem [Item ID]")]
public void CmdAdminSetItemInShop(Player player, int itemId)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
IItem item = InventoryManager.GetItemById(itemId);
if (item is null)
{
ChatService.ErrorMessage(player, "Item existiert nicht");
return;
}
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
if (nearestItemShopPoint is null)
{
ChatService.ErrorMessage(player, "Du bist nicht an einem Item Shop");
return;
}
using var dbContext = new DatabaseContext();
if (dbContext.ShopItems.Where(i => i.ShopId == nearestItemShopPoint.itemShop.id && i.ItemId == item.Id).FirstOrDefault() != null)
{
ChatService.ErrorMessage(player, "Item ist bereits im Shop");
return;
}
ShopItem shopItem = new ShopItem
{
ShopId = nearestItemShopPoint.itemShop.id,
ItemId = item.Id,
Amount = 20,
Price = item.Price
};
dbContext.ShopItems.Add(shopItem);
dbContext.SaveChanges();
nearestItemShopPoint.itemShop.LoadItems();
}
[Command("rmshopitem", "~m~Benutzung: ~s~/rmshopitem [Item ID]")]
public void CmdAdminRemoveItemInShop(Player player, int itemId)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
IItem item = InventoryManager.GetItemById(itemId);
if (item is null)
{
ChatService.ErrorMessage(player, "Item existiert nicht");
return;
}
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
if (nearestItemShopPoint is null)
{
ChatService.ErrorMessage(player, "Du bist nicht an einem Item Shop");
return;
}
using var dbContext = new DatabaseContext();
ShopItem shopItem = dbContext.ShopItems.Where(i => i.ShopId == nearestItemShopPoint.itemShop.id && i.ItemId == item.Id).FirstOrDefault();
if (shopItem is null)
{
return;
}
dbContext.ShopItems.Remove(shopItem);
dbContext.SaveChanges();
nearestItemShopPoint.itemShop.LoadItems();
}
[Command("inventory", "~m~Benutzung: ~s~/inventory [Spieler]")] [Command("inventory", "~m~Benutzung: ~s~/inventory [Spieler]")]
public void CmdAdminGiveItem(Player player, string targetname) public void CmdAdminGiveItem(Player player, string targetname)
{ {

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@@ -234,18 +234,19 @@ namespace ReallifeGamemode.Server.Commands
[Command("setweaponrank", "~m~Benutzung: ~s~/setweaponrank [Waffen Name] [Rank]")] [Command("setweaponrank", "~m~Benutzung: ~s~/setweaponrank [Waffen Name] [Rank]")]
public void CmdFactionWeaponRank(Player player, string weaponModel, int rank) public void CmdFactionWeaponRank(Player player, string weaponModel, int rank)
{ {
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false) User user = player.GetUser();
if (user == null || user.FactionId == null || user.FactionLeader == false)
{ {
ChatService.NotAuthorized(player); ChatService.NotAuthorized(player);
return; return;
} }
if (rank > 12 || rank < 1) if (rank > 12 || rank < 1)
{ {
ChatService.ErrorMessage(player, "Gebe einen gültigen Rang ein"); ChatService.ErrorMessage(player, "Gebe einen gültigen Rang ein");
return; return;
} }
User user = player.GetUser();
WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId); WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
if (nearestWeapon == null) if (nearestWeapon == null)
{ {
@@ -413,6 +414,31 @@ namespace ReallifeGamemode.Server.Commands
#region Staatsfraktionen (LSPD / FBI) Commands #region Staatsfraktionen (LSPD / FBI) Commands
[Command("m", "~m~Benutzung: ~s~/m [Message]")]
public void CmdFactionMegaphone(Player player, String message)
{
User user = player.GetUser();
if (user == null || (user.FactionId != 1 && user.FactionId != 3))
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsDuty())
{
ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
return;
}
if (!player.IsInVehicle)
{
ChatService.ErrorMessage(player, "Du bist nicht in einem Fahrzeug");
return;
}
ChatService.SendInRange(player.Position, 50, "!{#FFFF00}[" + player.GetUser().Faction.Name + " " + player.Name + ": !{#FFFF00}" + message + "]");
}
[Command("cuff", "~m~Benutzung: ~s~/cuff")] [Command("cuff", "~m~Benutzung: ~s~/cuff")]
public void CmdFactionCuff(Player player) public void CmdFactionCuff(Player player)
{ {

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@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models; using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
@@ -16,6 +17,42 @@ namespace ReallifeGamemode.Server.Commands
{ {
internal class UserCommands : Script internal class UserCommands : Script
{ {
[Command("look", "~m~look")]
public void CmdUserLook(Player player)
{
if (!player.IsLoggedIn()) return;
Vehicle veh = NAPI.Pools.GetAllVehicles()
.Where(v => v.Position.DistanceTo(player.Position) <= 5)
.OrderBy(v => v.Position.DistanceTo(player.Position))
.FirstOrDefault();
if (veh == null)
{
return;
}
var lastDriverDic = new Dictionary<string, DateTime>();
if(VehicleManager.lastDriversInVehicle.ContainsKey(veh))
{
lastDriverDic = VehicleManager.lastDriversInVehicle[veh];
}
else
{
player.SendNotification("~r~Mit diesem Fahrzeug ist noch niemand gefahren");
return;
}
var list = lastDriverDic.Select(v => new
{
Name = v.Key,
Time = v.Value
}).OrderByDescending(v => v.Time).ToList();
player.TriggerEvent("lookLastDrivers", JsonConvert.SerializeObject(list));
}
[Command("id", "~m~Benutzung: ~s~/id [Name]")] [Command("id", "~m~Benutzung: ~s~/id [Name]")]
public void CmdUserId(Player player, String targetname) public void CmdUserId(Player player, String targetname)
{ {
@@ -61,7 +98,7 @@ namespace ReallifeGamemode.Server.Commands
} }
else else
{ {
pVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault(); pVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).OrderBy(v => v.Position.DistanceTo(player.Position)).FirstOrDefault();
} }
if (pVeh == null) if (pVeh == null)

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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Events
{ {
string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", ""); string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
if (serverMsg.Trim().Length == 0) return; if (serverMsg.Trim().Length == 0) return;
NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p => NAPI.Player.GetPlayersInRadiusOfPlayer(25, player).ForEach(p =>
{ {
ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}"); ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");
}); });

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@@ -153,6 +153,8 @@ namespace ReallifeGamemode.Server.Events
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0); TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl); GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
player.ClearAnimation();
dbContext.Remove(item); dbContext.Remove(item);
} }

View File

@@ -15,6 +15,8 @@ using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types; using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Report; using ReallifeGamemode.Server.Report;
using ReallifeGamemode.Server.Factions.Medic; using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Inventory;
/** /**
* @overview Life of German Reallife - Event Login (Login.cs) * @overview Life of German Reallife - Event Login (Login.cs)
@@ -48,7 +50,7 @@ namespace ReallifeGamemode.Server.Events
} }
if (type == DisconnectionType.Timeout) if (type == DisconnectionType.Timeout)
{ {
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet"); NAPI.Util.ConsoleOutput(player.Name + " timed out");
} }
/*if (GlobalHelper.DutyAdmins.Contains(player)) /*if (GlobalHelper.DutyAdmins.Contains(player))
@@ -60,6 +62,19 @@ namespace ReallifeGamemode.Server.Events
{ {
ChatService.BroadcastAdmin("!{#FFFF00}*** " + player.Name + " hat den Server verlassen", AdminLevel.MAPPING); ChatService.BroadcastAdmin("!{#FFFF00}*** " + player.Name + " hat den Server verlassen", AdminLevel.MAPPING);
} }
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
if (task != null)
{
ChatService.BroadcastFaction("~y~[MEDIC] ~w~Info: Der Auftrag von " + player.Name + " wurde entfernt (Ausgeloggt)", new List<int>() { 2 });
}
if (player.IsAdminDuty())
{
ChatService.Broadcast("!{#ee4d2e}[SUPPORT] " + player.Name + " hat sich vom Support abgemeldet (Ausgeloggt)");
}
/* /*
TaxiDriverJob taxiJob = JobManager.GetJob<TaxiDriverJob>(); TaxiDriverJob taxiJob = JobManager.GetJob<TaxiDriverJob>();
TaxiContract taxiContract = taxiJob.TaxiContracts.Where(t => t.Name == player.Name).FirstOrDefault(); TaxiContract taxiContract = taxiJob.TaxiContracts.Where(t => t.Name == player.Name).FirstOrDefault();
@@ -131,6 +146,32 @@ namespace ReallifeGamemode.Server.Events
} }
} }
List<UserItem> fItem = saveUser.UserItems.Where(u => u.UserId == user.Id).ToList();
foreach (var item in fItem)
{
IItem iItem = InventoryManager.GetItemById(item.ItemId);
if (iItem is IWeaponDealItem obj)
{
int amount = item.Amount;
Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Random r = new Random();
GTANetworkAPI.Object grndObject;
Vector3 textPos = dropPosition;
dropPosition.Z -= 1.05f;
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
saveUser.Remove(item);
}
}
Vector3 pos = player.Position; Vector3 pos = player.Position;
user.PositionX = pos.X; user.PositionX = pos.X;

View File

@@ -1,7 +1,9 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal; using ReallifeGamemode.Server.WeaponDeal;
@@ -20,6 +22,13 @@ namespace ReallifeGamemode.Server.Events
if (vehicle.HasMarkerBehind()) if (vehicle.HasMarkerBehind())
vehicle.RemoveMarkerBehind(); vehicle.RemoveMarkerBehind();
if (!VehicleManager.lastDriversInVehicle.ContainsKey(vehicle))
{
VehicleManager.lastDriversInVehicle.Add(vehicle, new Dictionary<string, DateTime>());
}
VehicleManager.lastDriversInVehicle[vehicle][client.Name] = DateTime.Now;
if (vehicle.GetServerVehicle() is FactionVehicle veh) if (vehicle.GetServerVehicle() is FactionVehicle veh)
{ {
User u = client.GetUser(); User u = client.GetUser();

View File

@@ -235,6 +235,7 @@ namespace ReallifeGamemode.Server.Events
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5); ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6); JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty")); Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty"));
AmmunationPoint nearestAmmunationPoint = PositionManager.AmmunationPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
if (user?.FactionId != null) if (user?.FactionId != null)
{ {
@@ -516,6 +517,17 @@ namespace ReallifeGamemode.Server.Events
{ {
nearestFriseurPoint.friseurShop.LoadShopNUI(player); nearestFriseurPoint.friseurShop.LoadShopNUI(player);
} }
if (nearestAmmunationPoint != null)
{
if (!user.WeaponLicense)
{
player.SendNotification("~r~Du besitzt keinen Waffenschein");
}
else
{
nearestAmmunationPoint.Ammunation.LoadShopNUI(player);
}
}
if (user.FactionLeader) if (user.FactionLeader)
{ {
player.TriggerEvent("CLIENT:StartGangwar"); player.TriggerEvent("CLIENT:StartGangwar");

View File

@@ -11,6 +11,8 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted; using ReallifeGamemode.Server.Wanted;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
using System; using System;
using System.Collections.Generic;
using ReallifeGamemode.Server.Inventory.Interfaces;
/** /**
* @overview Life of German Reallife - Event Login (Login.cs) * @overview Life of German Reallife - Event Login (Login.cs)
@@ -148,6 +150,19 @@ namespace ReallifeGamemode.Server.Events
player.Dimension = 0; player.Dimension = 0;
} }
List<UserItem> fItem = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
foreach (var item in fItem)
{
IItem iItem = InventoryManager.GetItemById(item.ItemId);
if (iItem is IWeaponDealItem obj)
{
player.SyncAnimation("carryBox");
player.AddAttachment("ammobox", false);
NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Unarmed);
break;
}
}
player.TriggerEvent("draw", player.Name, player.Handle.Value); player.TriggerEvent("draw", player.Name, player.Handle.Value);
NAPI.Task.Run(() => NAPI.Task.Run(() =>
{ {

View File

@@ -13,5 +13,15 @@ namespace ReallifeGamemode.Server.Events
{ {
player.SafeTeleport(pos); player.SafeTeleport(pos);
} }
[RemoteEvent("CLIENT:SetAfkStatus")]
public void SetPlayerAfkStatus(Player player, bool status)
{
player.SetSharedData("isAfk", status);
if(status)
{
player.SendNotification("Du wurdest ~b~AFK~s~ gesetzt", true);
}
}
} }
} }

View File

@@ -118,5 +118,24 @@ namespace ReallifeGamemode.Server.Events
context.SaveChanges(); context.SaveChanges();
} }
} }
[RemoteEvent("CLIENT:Ammunation_BuyWeapon")]
public void AmmunationBuyWeapoon(Player player, string weaponmodel, int ammo, int price)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.Handmoney < price)
{
player.SendNotification("Du hast nicht genügend Geld bei dir");
return;
}
user.Handmoney -= price;
dbContext.SaveChanges();
player.GiveWeapon(NAPI.Util.WeaponNameToModel(weaponmodel), ammo);
//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
}
} }
} }

View File

@@ -95,7 +95,7 @@ namespace ReallifeGamemode.Server.Extensions
return; return;
} }
int time = 26 * user.Wanteds; int time = 18 * user.Wanteds;
if (killed) if (killed)
{ {
time *= 2; time *= 2;
@@ -136,6 +136,16 @@ namespace ReallifeGamemode.Server.Extensions
return player.GetServerData("duty", false); return player.GetServerData("duty", false);
} }
public static bool IsAfk(this Player player)
{
if(!player.HasSharedData("isAfk"))
{
return false;
}
return player.GetSharedData<bool>("isAfk");
}
public static bool IsAlive(this Player player) public static bool IsAlive(this Player player)
{ {
return !player.HasData("isDead") || player.GetData<bool>("isDead") == false; return !player.HasData("isDead") || player.GetData<bool>("isDead") == false;

View File

@@ -17,5 +17,115 @@ namespace ReallifeGamemode.Server.Extensions
{ {
return NAPI.Pools.GetAllPlayers().Where(p => p.Vehicle != null && p.Vehicle?.Handle == veh.Handle && p.VehicleSeat == 0).FirstOrDefault(); return NAPI.Pools.GetAllPlayers().Where(p => p.Vehicle != null && p.Vehicle?.Handle == veh.Handle && p.VehicleSeat == 0).FirstOrDefault();
} }
//https://wiki.rage.mp/index.php?title=Vehicle_Classes
public static int GetVehicleTrunkSize(this Vehicle vehicle)
{
switch (vehicle.Class)
{
case 0:
return 100 * 1000;
case 1:
return 180 * 1000;
case 2:
return 400 * 1000;
case 3:
return 210 * 1000;
case 4:
if ((VehicleHash)vehicle.Model == VehicleHash.Moonbeam
|| (VehicleHash)vehicle.Model == VehicleHash.Moonbeam2
|| (VehicleHash)vehicle.Model == VehicleHash.Ratloader
|| (VehicleHash)vehicle.Model == VehicleHash.Ratloader2
|| (VehicleHash)vehicle.Model == VehicleHash.Slamvan
|| (VehicleHash)vehicle.Model == VehicleHash.Slamvan2
|| (VehicleHash)vehicle.Model == VehicleHash.Slamvan3
|| (VehicleHash)vehicle.Model == VehicleHash.Yosemite
|| (VehicleHash)vehicle.Model == VehicleHash.Yosemite2
|| (VehicleHash)vehicle.Model == VehicleHash.Picador)
return 250 * 1000;
else
return 180 * 1000;
case 5:
if ((VehicleHash)vehicle.Model == VehicleHash.Fagaloa
|| (VehicleHash)vehicle.Model == VehicleHash.Cheburek)
return 200 * 1000;
else
return 110 * 1000;
case 6:
return 120 * 1000;
case 7:
return 80 * 1000;
case 8:
return 5 * 1000;
case 9:
if ((VehicleHash)vehicle.Model == VehicleHash.Bifta
|| (VehicleHash)vehicle.Model == VehicleHash.Blazer
|| (VehicleHash)vehicle.Model == VehicleHash.Blazer2
|| (VehicleHash)vehicle.Model == VehicleHash.Blazer3
|| (VehicleHash)vehicle.Model == VehicleHash.Blazer4
|| (VehicleHash)vehicle.Model == VehicleHash.Blazer5)
return 30 * 1000;
else
return 300 * 1000;
case 10:
return 2500 * 1000;
case 11:
return 0;
case 12:
if ((VehicleHash)vehicle.Model == VehicleHash.Minivan
|| (VehicleHash)vehicle.Model == VehicleHash.Minivan2
|| (VehicleHash)vehicle.Model == VehicleHash.Bobcatxl)
return 600 * 1000;
else
return 1000 * 1000;
case 13:
return 0;
case 14:
return 50 * 1000;
case 15:
return 0;
case 16:
return 0;
case 17:
return 0;
case 18:
if ((VehicleHash)vehicle.Model == VehicleHash.Policet)
return 1000 * 1000;
else if ((VehicleHash)vehicle.Model == VehicleHash.Firetruk
|| (VehicleHash)vehicle.Model == VehicleHash.Pbus
|| (VehicleHash)vehicle.Model == VehicleHash.Policeb
|| (VehicleHash)vehicle.Model == VehicleHash.Polmav
|| (VehicleHash)vehicle.Model == VehicleHash.Predator)
return 0;
else
return 150 * 1000;
case 19:
return 0;
case 20:
return 2500 * 1000;
}
return 0;
}
} }
} }

View File

@@ -189,6 +189,11 @@ namespace ReallifeGamemode.Server.Finance
using var dbContext = new DatabaseContext(); using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn())) foreach (var player in NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn()))
{ {
if(player.IsAfk())
{
continue;
}
User user = player.GetUser(dbContext); User user = player.GetUser(dbContext);
if(user == null) if(user == null)
{ {

View File

@@ -8,8 +8,8 @@
namespace ReallifeGamemode.Server.Inventory.Interfaces namespace ReallifeGamemode.Server.Inventory.Interfaces
{ {
public interface IUsableItem : IItem, IDroppableItem public interface IUsableItem : IItem, IDroppableItem //marker Interface
{ {
void Use(UserItem uItem); bool Use(UserItem uItem);
} }
} }

View File

@@ -13,7 +13,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Description => "Ein Fisch"; public override string Description => "Ein Fisch";
public override int Gewicht => 3600; public override int Gewicht => 3600;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259; public override uint Object => 786272259;
public override int Price => 0; public override int Price => 0;
} }

View File

@@ -1,18 +1,38 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
class Apfel : FoodItem internal class Apfel : ConsumableItem
{ {
public override int Id => 101; public override int Id => 101;
public override string Name => "Apfel"; public override string Name => "Apfel";
public override string Description => "Ein Apfel"; public override string Description => "Ein Apfel.";
public override int Gewicht => 10; public override int Gewicht => 200;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 10; public override int HpAmount => 10;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 20; public override int Price => 200;
public override float Cooldown => 10000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
} }
} }

View File

@@ -4,15 +4,14 @@ using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
class AssaultRifle : WeaponDealItem internal class AssaultRifle : WeaponDealItem
{ {
public override int Id => 13; public override int Id => 13;
public override string Name => "AssaultRifle"; public override string Name => "AssaultRifle";
public override string Description => "Waffe"; public override string Description => "Waffe";
public override int Gewicht => 500; public override int Gewicht => 4780;
public override string Einheit => "g"; public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032 public override uint Object => 3666746839; //3061944032
public override int Price => 0; public override int Price => 0;
} }
} }

View File

@@ -4,15 +4,14 @@ using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
class AssaultSmg : WeaponDealItem internal class AssaultSmg : WeaponDealItem
{ {
public override int Id => 14; public override int Id => 14;
public override string Name => "AssaultSmg"; public override string Name => "AssaultSmg";
public override string Description => "Waffe"; public override string Description => "Waffe";
public override int Gewicht => 500; public override int Gewicht => 2300;
public override string Einheit => "g"; public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032 public override uint Object => 3666746839; //3061944032
public override int Price => 0; public override int Price => 0;
} }
} }

View File

@@ -1,18 +1,39 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
class AChips : FoodItem internal class AviateChips : ConsumableItem
{ {
public override int Id => 104; public override int Id => 104;
public override string Name => "Aviates Chips"; public override string Name => "aviates Chips";
public override string Description => "aviate liebt sie."; public override string Description => "aviate liebt sie.";
public override int Gewicht => 10; public override int Gewicht => 200;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 10; public override int HpAmount => 10;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 20; public override int Price => 1000;
public override float Cooldown => 5000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
} }
} }

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
internal class Baklava : ConsumableItem
{
public override int Id => 105;
public override string Name => "Baklava";
public override string Description => "Dessert für dannach.";
public override int Gewicht => 100;
public override string Einheit => "g";
public override int HpAmount => 30;
public override uint Object => 2240524752;
public override int Price => 600;
public override float Cooldown => 20000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ein ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}

View File

@@ -13,7 +13,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Description => "Ein Fisch"; public override string Description => "Ein Fisch";
public override int Gewicht => 2600; public override int Gewicht => 2600;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259; public override uint Object => 786272259;
public override int Price => 0; public override int Price => 0;
} }

View File

@@ -1,18 +1,26 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ReallifeGamemode.Database.Entities;
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
class Bier : FoodItem internal class Bier : ConsumableItem
{ {
public override int Id => 102; public override int Id => 102;
public override string Name => "Bier"; public override string Name => "Bier";
public override string Description => "Ein Bier"; public override string Description => "Ein Kolben";
public override int Gewicht => 10; public override int Gewicht => 500;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 10; public override int HpAmount => 10;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 20; public override int Price => 50;
public override float Cooldown => 1000;
public override void Consume(UserItem uItem)
{
//nothing
}
} }
} }

View File

@@ -1,4 +1,5 @@
using ReallifeGamemode.Server.Inventory.Interfaces; using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Inventory.Interfaces;
/** /**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs) * @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
@@ -8,14 +9,29 @@
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
public class Cannabis : IDroppableItem public class Cannabis : ConsumableItem
{ {
public int Id => 30; public override int Id => 108;
public string Name => "Grünes Gift";
public string Description => "puff puff and pass"; public override string Name => "Grünes Gift";
public int Gewicht => 50;
public string Einheit => "g"; public override string Description => "puff puff and pass";
public uint Object => 3076948544;
public int Price => 0; public override int Gewicht => 2;
public override string Einheit => "g";
public override uint Object => 3076948544;
public override int Price => 0;
public override int HpAmount => -5;
public override float Cooldown => 20000;
public override void Consume(UserItem uItem)
{
//nothing
}
} }
} }

View File

@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 6; public override int Id => 6;
public override string Name => "CarbineRifle"; public override string Name => "CarbineRifle";
public override string Description => "Waffe"; public override string Description => "Waffe";
public override int Gewicht => 500; public override int Gewicht => 3200;
public override string Einheit => "g"; public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032 public override uint Object => 3666746839; //3061944032
public override int Price => 0; public override int Price => 0;

View File

@@ -1,4 +1,9 @@
/** using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
/**
* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs) * @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
* @author VegaZ * @author VegaZ
* @copyright (c) 2008 - 2018 Life of German * @copyright (c) 2008 - 2018 Life of German
@@ -6,15 +11,31 @@
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
public class Cheeseburger : FoodItem public class Cheeseburger : ConsumableItem
{ {
public override int Id => 103; public override int Id => 103;
public override string Name => "Cheeseburger"; public override string Name => "Cheeseburger";
public override string Description => "Ein Burger"; public override string Description => "Extra käsig.";
public override int Gewicht => 50; public override int Gewicht => 120;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 20; public override int HpAmount => 20;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 100; public override int Price => 500;
public override float Cooldown => 7000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
} }
} }

View File

@@ -1,18 +1,39 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
class Chips : FoodItem internal class Chips : ConsumableItem
{ {
public override int Id => 100; public override int Id => 100;
public override string Name => "Chips"; public override string Name => "Chips";
public override string Description => "Eine tüte Chips"; public override string Description => "80% Luft, 20% Verpackung.";
public override int Gewicht => 10; public override int Gewicht => 180;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 10; public override int HpAmount => 5;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 20; public override int Price => 5;
public override float Cooldown => 5500;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
} }
} }

View File

@@ -1,4 +1,6 @@
/** using ReallifeGamemode.Database.Entities;
/**
* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs) * @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
* @author VegaZ * @author VegaZ
* @copyright (c) 2008 - 2018 Life of German * @copyright (c) 2008 - 2018 Life of German
@@ -6,15 +8,22 @@
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
public class Cocain : FoodItem public class Cocain : ConsumableItem
{ {
public override int Id => 31; public override int Id => 107;
public override string Name => "Kosks"; public override string Name => "Koks";
public override string Description => "Rave"; public override string Description => "Rave";
public override int Gewicht => 50; public override int Gewicht => 2;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 25; public override int HpAmount => -5;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 0; public override int Price => 0;
public override float Cooldown => 20000;
public override void Consume(UserItem uItem)
{
//nothing
}
} }
} }

View File

@@ -4,15 +4,14 @@ using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
class CombatPDW : WeaponDealItem internal class CombatPDW : WeaponDealItem
{ {
public override int Id => 12; public override int Id => 12;
public override string Name => "CombatPDW"; public override string Name => "CombatPDW";
public override string Description => "Waffe"; public override string Description => "Waffe";
public override int Gewicht => 500; public override int Gewicht => 2300;
public override string Einheit => "g"; public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032 public override uint Object => 3666746839; //3061944032
public override int Price => 0; public override int Price => 0;
} }
} }

View File

@@ -4,12 +4,12 @@ using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
class Combatpstiol : WeaponDealItem internal class Combatpstiol : WeaponDealItem
{ {
public override int Id => 4; public override int Id => 4;
public override string Name => "Combatpistol"; public override string Name => "Combatpistol";
public override string Description => "Waffe"; public override string Description => "Waffe";
public override int Gewicht => 500; public override int Gewicht => 950;
public override string Einheit => "g"; public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032 public override uint Object => 3666746839; //3061944032
public override int Price => 0; public override int Price => 0;

View File

@@ -0,0 +1,60 @@
using System;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class ConsumableItem : IUsableItem
{
public abstract int HpAmount { get; }
public abstract int Id { get; }
public abstract string Name { get; }
public abstract string Description { get; }
public abstract int Gewicht { get; }
public abstract string Einheit { get; }
public abstract uint Object { get; }
public abstract int Price { get; }
public abstract float Cooldown { get; }
public abstract void Consume(UserItem uItem);
public bool Use(UserItem uItem)
{
User user = uItem.GetUser();
if (user.Player == null || !user.Player.IsLoggedIn())
return false;
if (InventoryManager.itemCooldown.ContainsKey(user.Player))
{
PlayerTimer timer = InventoryManager.itemCooldown[user.Player];
int timeToNextUse = (int)(timer.startTime - DateTime.Now).TotalSeconds;
uItem.GetUser().Player.TriggerEvent("Error", $"Versuche es nach {timeToNextUse} Sekunden erneut.");
return false;
}
PlayerTimer playerTimer = new PlayerTimer(user.Player, this, Cooldown);
playerTimer.Elapsed += _CooldownElapse;
InventoryManager.itemCooldown.Add(user.Player, playerTimer);
Consume(uItem);
return true;
}
private void _CooldownElapse(Player player, dynamic usableItem)
{
NAPI.Task.Run(() =>
{
if (player == null || !player.IsLoggedIn())
return;
if (!InventoryManager.itemCooldown.ContainsKey(player))
return;
InventoryManager.itemCooldown[player].Stop();
InventoryManager.itemCooldown.Remove(player);
});
}
}
}

View File

@@ -8,7 +8,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
{ {
public abstract class DropItem : IDroppableItem public abstract class DropItem : IDroppableItem
{ {
public abstract int HpAmount { get; }
public abstract int Id { get; } public abstract int Id { get; }
public abstract string Name { get; } public abstract string Name { get; }
public abstract string Description { get; } public abstract string Description { get; }

View File

@@ -13,7 +13,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Description => "Ein Fisch"; public override string Description => "Ein Fisch";
public override int Gewicht => 7700; public override int Gewicht => 7700;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259; public override uint Object => 786272259;
public override int Price => 0; public override int Price => 0;
} }

View File

@@ -1,35 +0,0 @@
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class FoodItem : IUsableItem
{
public abstract int HpAmount { get; }
public abstract int Id { get; }
public abstract string Name { get; }
public abstract string Description { get; }
public abstract int Gewicht { get; }
public abstract string Einheit { get; }
public abstract uint Object { get; }
public abstract int Price { get; }
public void Use(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ein/einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}

View File

@@ -8,14 +8,18 @@
namespace ReallifeGamemode.Server.Inventory.Items namespace ReallifeGamemode.Server.Inventory.Items
{ {
public class Holz : IDroppableItem public class Holz : DropItem
{ {
public int Id => 32; public override int Id => 20;
public string Name => "Holz";
public string Description => "Ich und mein Holz."; public override string Name => "Holz";
public int Gewicht => 650;
public string Einheit => "g"; public override string Description => "Ich und mein Holz.";
public uint Object => 1805779401; public override int Gewicht => 650;
public int Price => 0; public override string Einheit => "g";
public override uint Object => 1805779401;
public override int Price => 0;
} }
} }

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
internal class Kebab : ConsumableItem
{
public override int Id => 106;
public override string Name => "Döner";
public override string Description => "Von Emre selbst gemacht.";
public override int Gewicht => 500;
public override string Einheit => "g";
public override int HpAmount => 80;
public override uint Object => 2240524752;
public override int Price => 1800;
public override float Cooldown => 50000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ein ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}

View File

@@ -13,7 +13,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Description => "Du Lachs"; public override string Description => "Du Lachs";
public override int Gewicht => 4200; public override int Gewicht => 4200;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259; public override uint Object => 786272259;
public override int Price => 0; public override int Price => 0;
} }

View File

@@ -8,6 +8,6 @@
public override int Gewicht => 10; public override int Gewicht => 10;
public override string Einheit => "g"; public override string Einheit => "g";
public override uint Object => 875075437; public override uint Object => 875075437;
public override int Price => 0; public override int Price => 500;
} }
} }

View File

@@ -13,7 +13,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Description => "Ein Fisch"; public override string Description => "Ein Fisch";
public override int Gewicht => 11000; public override int Gewicht => 11000;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259; public override uint Object => 786272259;
public override int Price => 0; public override int Price => 0;
} }

View File

@@ -20,13 +20,13 @@ namespace ReallifeGamemode.Server.Inventory.Items
public abstract uint Object { get; } public abstract uint Object { get; }
public abstract int Price { get; } public abstract int Price { get; }
public void Use(UserItem uItem) public bool Use(UserItem uItem)
{ {
Player player = uItem.GetUser().Player; Player player = uItem.GetUser().Player;
if (uItem.ItemId != 200) if (uItem.ItemId != 200)
{ {
return; return false;
} }
Random random = new Random(); Random random = new Random();
int randomNumber = random.Next(1, 5); int randomNumber = random.Next(1, 5);
@@ -47,6 +47,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
} }
player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false); player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1); InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
return true;
} }
} }
} }

View File

@@ -13,7 +13,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Description => "Ein Fisch"; public override string Description => "Ein Fisch";
public override int Gewicht => 5000; public override int Gewicht => 5000;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 786272259; public override uint Object => 786272259;
public override int Price => 0; public override int Price => 0;
} }

View File

@@ -33,9 +33,9 @@ namespace ReallifeGamemode.Server.Job
public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Coach; public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Coach;
public const uint VEHICLE_PROFESSIONAL = (uint)VehicleHash.Tourbus; public const uint VEHICLE_PROFESSIONAL = (uint)VehicleHash.Tourbus;
public const int WAGE_BEGINNER = 800; public const int WAGE_BEGINNER = 400;
public const int WAGE_INTERMEDIATE = 1200; public const int WAGE_INTERMEDIATE = 600;
public const int WAGE_PROFESSIOAL = 1800; public const int WAGE_PROFESSIOAL = 900;
public const string BEGINNER = "Anfänger"; public const string BEGINNER = "Anfänger";
public const string INTERMEDIATE = "Fortgeschrittener"; public const string INTERMEDIATE = "Fortgeschrittener";
@@ -195,25 +195,16 @@ namespace ReallifeGamemode.Server.Job
{ 0, { 0,
new List<Vector3>() new List<Vector3>()
{ {
//new Vector3(-601.733, -2049.285, 6.090), new Vector3(-146.62071, -2178.8228, 10.194298),
//new Vector3(-598.849365234375, -2053.087646484375, 5.8428778648376465), new Vector3(14.580393, -1578.6385, 29.212185),
new Vector3(-229.679931640625, -2049.821533203125, 27.384798049926758), new Vector3(222.91612, -1098.8556, 29.227453),
new Vector3(-72.33480834960938, -615.8173217773438, 35.91234588623047), new Vector3(246.44946, -648.45496, 39.420746),
new Vector3(-176.9166717529297, -153.85665893554688, 43.38493728637695), new Vector3(102.181, -298.95276, 46.04399),
new Vector3(-508.5746765136719, -261.1121826171875, 35.247962951660156), new Vector3(-104.91002, -606.26013, 36.06103),
new Vector3(-1396.5457763671875, 51.69581604003906, 53.21350860595703), new Vector3(-288.1007, -1204.5107, 24.403156),
new Vector3(-1911.845458984375, 205.62884521484375, 84.06185150146484), new Vector3(-166.23526, -1574.4166, 35.152023),
new Vector3(-1675.4029541015625, 488.7856140136719, 128.6395721435547), new Vector3(-60.337997, -1976.121, 16.486664),
new Vector3(-995.8155517578125, 589.4381713867188, 102.18698120117188), new Vector3(-599.1891, -2049.2695, 6.14637),
new Vector3(-314.6571350097656, 451.9184875488281, 107.99801635742188),
new Vector3(211.09194946289062, 350.1848449707031, 105.41163635253906),
new Vector3(599.4515380859375, 626.0756225585938, 128.6754608154297),
new Vector3(969.324462890625, 164.03329467773438, 80.59388732910156),
new Vector3(1069.521240234375, -763.7572631835938, 57.43597412109375),
new Vector3(1421.075927734375, -1854.2821044921875, 70.56175994873047),
new Vector3(268.5604248046875, -2070.274169921875, 16.816179275512695),
new Vector3(-147.51795959472656, -1974.3182373046875, 22.48438262939453),
new Vector3(-569.0294189453125, -2210.80908203125, 5.571292877197266),
} }
}, },
{ 1, { 1,
@@ -238,16 +229,15 @@ namespace ReallifeGamemode.Server.Job
new List<Vector3>() new List<Vector3>()
{ {
//new Vector3(-601.733, -2049.285, 6.090), //new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-146.62071, -2178.8228, 9.194298), new Vector3(-566.381, -2209.74, 5.88064),
new Vector3(14.580393, -1578.6385, 28.212185), new Vector3(769.912, -1983.54, 29.2573),
new Vector3(222.91612, -1098.8556, 28.227453), new Vector3(1021.58, -725.525, 57.6664),
new Vector3(246.44946, -648.45496, 38.420746), new Vector3(244.279, -860.634, 29.5133),
new Vector3(102.181, -298.95276, 45.04399), new Vector3(-506.147, -282.95, 35.4909),
new Vector3(-104.91002, -606.26013, 35.06103), new Vector3(-1205.3, -130.106, 40.9405),
new Vector3(-288.1007, -1204.5107, 23.403156), new Vector3(-1396.98, -773.447, 20.68),
new Vector3(-166.23526, -1574.4166, 34.152023), new Vector3(-666.861, -1241.26, 10.5494),
new Vector3(-60.337997, -1976.121, 15.486664), new Vector3(-599.541, -2054.42, 6.0372),
new Vector3(-599.1891, -2049.2695, 5.14637),
} }
}, },
}; };
@@ -345,8 +335,7 @@ namespace ReallifeGamemode.Server.Job
if (type == PROFESSIONAL && user.BusSkill < SKILL_PROFESSIONAL) { player.TriggerEvent("MenuSelect:Error"); return; } if (type == PROFESSIONAL && user.BusSkill < SKILL_PROFESSIONAL) { player.TriggerEvent("MenuSelect:Error"); return; }
List<Vector3> selectedRoute = new List<Vector3>(); List<Vector3> selectedRoute = new List<Vector3>();
int index = -1; int index;
if (playerRouteCurrent.ContainsKey(player.Name)) if (playerRouteCurrent.ContainsKey(player.Name))
{ {
index = getPlayerRouteInex(player); index = getPlayerRouteInex(player);
@@ -444,6 +433,14 @@ namespace ReallifeGamemode.Server.Job
player.SendChatMessage("~y~[JOB]: ~w~Die neue Route lädt. Bitte warten..."); player.SendChatMessage("~y~[JOB]: ~w~Die neue Route lädt. Bitte warten...");
string type = getPlayerRouteType(player); string type = getPlayerRouteType(player);
if (type == BEGINNER)
BusJobEvents.payWage(player, WAGE_BEGINNER);
else if (type == INTERMEDIATE)
BusJobEvents.payWage(player, WAGE_INTERMEDIATE);
else if (type == PROFESSIONAL)
BusJobEvents.payWage(player, WAGE_PROFESSIOAL);
NAPI.Task.Run(() => NAPI.Task.Run(() =>
{ {
if (type == BEGINNER) if (type == BEGINNER)
@@ -467,6 +464,7 @@ namespace ReallifeGamemode.Server.Job
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right); NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
} }
public void BusCheckpoint(Player player) public void BusCheckpoint(Player player)
{ {
if (!player.IsInVehicle || player.VehicleSeat != 0) return; if (!player.IsInVehicle || player.VehicleSeat != 0) return;
@@ -587,7 +585,7 @@ namespace ReallifeGamemode.Server.Job
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!"); player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
} }
private void JobTimerElapsed(Player player, Vehicle vehicle) private void JobTimerElapsed(Player player, dynamic vehicle)
{ {
NAPI.Task.Run(() => NAPI.Task.Run(() =>
{ {
@@ -625,7 +623,7 @@ namespace ReallifeGamemode.Server.Job
payWage(player, BusDriverJob.WAGE_PROFESSIOAL / BusDriverJob.playerRouteCurrent[player.Name].Count); payWage(player, BusDriverJob.WAGE_PROFESSIOAL / BusDriverJob.playerRouteCurrent[player.Name].Count);
} }
private void payWage(Player player, int wage) public static void payWage(Player player, int wage)
{ {
using var dbContext = new DatabaseContext(); using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext); User user = player.GetUser(dbContext);
@@ -645,8 +643,6 @@ namespace ReallifeGamemode.Server.Job
player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!"); player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!");
} }
BusDriverJob job = JobManager.GetJob<BusDriverJob>();
dbContext.SaveChanges(); dbContext.SaveChanges();
} }
} }

View File

@@ -293,7 +293,6 @@ namespace ReallifeGamemode.Server.Job
return; return;
} }
if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player)) if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{ {
JobManager.playerTimersJobVehicleRespawn[player].Stop(); JobManager.playerTimersJobVehicleRespawn[player].Stop();
@@ -310,7 +309,7 @@ namespace ReallifeGamemode.Server.Job
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!"); player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
} }
private void JobTimerElapsed(Player player, Vehicle vehicle) private void JobTimerElapsed(Player player, dynamic vehicle)
{ {
NAPI.Task.Run(() => NAPI.Task.Run(() =>
{ {

View File

@@ -440,7 +440,7 @@ namespace ReallifeGamemode.Server.Job
JobManager.playerTimersJobVehicleRespawn[player] = playerTimer; JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
} }
private void JobTimerElapsed(Player player, Vehicle vehicle) private void JobTimerElapsed(Player player, dynamic vehicle)
{ {
NAPI.Task.Run(() => NAPI.Task.Run(() =>
{ {

View File

@@ -122,6 +122,7 @@ namespace ReallifeGamemode.Server
ShopManager.LoadClotheShops(); ShopManager.LoadClotheShops();
ShopManager.LoadItemShops(); ShopManager.LoadItemShops();
ShopManager.LoadFriseur(); ShopManager.LoadFriseur();
ShopManager.LoadAmmunations();
TuningManager.LoadTuningGarages(); TuningManager.LoadTuningGarages();
TimeManager.StartTimeManager(); TimeManager.StartTimeManager();

View File

@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Managers
FactionHelper.ResetPlayer(player, own, dbContext); FactionHelper.ResetPlayer(player, own, dbContext);
own.Faction = u.Faction; own.FactionId = u.FactionId;
own.FactionLeader = false; own.FactionLeader = false;
own.FactionRank = dbContext own.FactionRank = dbContext
.FactionRanks .FactionRanks

View File

@@ -15,7 +15,6 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services; using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types; using ReallifeGamemode.Server.Types;
/** /**
* @overview Life of German Reallife - Managers InventoryManager (InventoryManager.cs) * @overview Life of German Reallife - Managers InventoryManager (InventoryManager.cs)
* @author hydrant, VegaZ, balbo * @author hydrant, VegaZ, balbo
@@ -34,7 +33,9 @@ namespace ReallifeGamemode.Server.Managers
public static Dictionary<Player, List<InventoryItem>> backpackItems { get; set; } = new Dictionary<Player, List<InventoryItem>>(); public static Dictionary<Player, List<InventoryItem>> backpackItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
public static Dictionary<Player, List<InventoryItem>> vehicleItems { get; set; } = new Dictionary<Player, List<InventoryItem>>(); public static Dictionary<Player, List<InventoryItem>> vehicleItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
private static Timer aTimer;
public static Dictionary<Player, PlayerTimer> itemCooldown = new Dictionary<Player, PlayerTimer>();
public class InventoryItem public class InventoryItem
{ {
public string Name; public string Name;
@@ -87,14 +88,13 @@ namespace ReallifeGamemode.Server.Managers
{ {
ServerVehicle carlocked = veh.GetServerVehicle(dbContext); ServerVehicle carlocked = veh.GetServerVehicle(dbContext);
if (carlocked.Locked == true) if (carlocked == null || carlocked.Locked == true)
{ {
player.TriggerEvent("Error", "Das Fahrzeug ist abgeschlossen!"); player.TriggerEvent("Error", "Das Fahrzeug ist abgeschlossen!");
return; return;
} }
} }
List<VehicleItem> itemList = GetVehicleItems(veh); List<VehicleItem> itemList = GetVehicleItems(veh);
if (itemList == null) if (itemList == null)
@@ -121,7 +121,7 @@ namespace ReallifeGamemode.Server.Managers
}; };
vehicleItems[player].Add(newItem); vehicleItems[player].Add(newItem);
} }
player.SetSharedData("setVehicleTrunk", veh.GetVehicleTrunkSize());
player.SetSharedData("vehicleItems", JsonConvert.SerializeObject(vehicleItems[player].ToArray())); player.SetSharedData("vehicleItems", JsonConvert.SerializeObject(vehicleItems[player].ToArray()));
} }
@@ -365,7 +365,7 @@ namespace ReallifeGamemode.Server.Managers
RemoveUserItem(user, item, itemAmount); RemoveUserItem(user, item, itemAmount);
AddItemToVehicleInventory(veh, itemID, itemAmount); AddItemToVehicleInventory(veh, itemID, itemAmount);
SetVehicleItems(player); SetBackpackItems(player);
VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == VehicleManager.GetServerVehicleFromVehicle(veh, context)).FirstOrDefault(); VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == VehicleManager.GetServerVehicleFromVehicle(veh, context)).FirstOrDefault();
context.SaveChanges(); context.SaveChanges();
IItem iItem = GetItemById(itemID); IItem iItem = GetItemById(itemID);
@@ -426,7 +426,7 @@ namespace ReallifeGamemode.Server.Managers
int setAmount = 0; int setAmount = 0;
for (int i = 1; i <= amount; i++) for (int i = 1; i <= amount; i++)
{ {
if (GetVehicleInventoryWeight(veh) + (i * GetItemById(itemId).Gewicht) > 200000) if (GetVehicleInventoryWeight(veh) + (i * GetItemById(itemId).Gewicht) > veh.GetVehicleTrunkSize())
{ {
break; break;
} }
@@ -517,7 +517,7 @@ namespace ReallifeGamemode.Server.Managers
case "use": case "use":
if (iItem == null) if (iItem == null)
{ {
player.TriggerEvent("Error", "Dieses Essen existiert nicht."); player.TriggerEvent("Error", "Dieses Item existiert nicht.");
return; return;
} }
@@ -529,11 +529,13 @@ namespace ReallifeGamemode.Server.Managers
if (iItem is IUsableItem usableItemObj) if (iItem is IUsableItem usableItemObj)
{ {
usableItemObj.Use(fItem); if (usableItemObj.Use(fItem))
{
List<InventoryItem> items = backpackItems[player]; List<InventoryItem> items = backpackItems[player];
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(items.ToArray())); player.SetSharedData("backpackItems", JsonConvert.SerializeObject(items.ToArray()));
player.TriggerEvent("aproveUse", 1, iItem.Name); player.TriggerEvent("aproveUse", 1, iItem.Name);
} }
}
else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen."); else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
break; break;
@@ -561,6 +563,7 @@ namespace ReallifeGamemode.Server.Managers
if (iItem is IWeaponDealItem obj) if (iItem is IWeaponDealItem obj)
{ {
player.ClearAttachments(); player.ClearAttachments();
player.ClearAnimation();
dropPosition.Z -= 1.05f; dropPosition.Z -= 1.05f;
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0); grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
} }

View File

@@ -155,7 +155,6 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerExitVehicle)] [ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh) public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
{ {
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
User u = player.GetUser(); User u = player.GetUser();
if (u.JobId == null) return; if (u.JobId == null) return;
@@ -168,75 +167,6 @@ namespace ReallifeGamemode.Server.Managers
job.StartJobEndTimer(player); job.StartJobEndTimer(player);
} }
public void PlayerTimer_Elapsed(Player player, Vehicle veh)
{
NAPI.Task.Run(() =>
{
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
Vehicle LastVehicle = veh;
JobBase job = GetJob(player?.GetUser()?.JobId ?? -1);
if (LastVehicle == null || job == null)
{
return;
}
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
{
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (LastVehicle != null)
{
if (job.Id != 2) //Müllman Handelt Fahrzeug respawn eigenständig
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
}
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
{
if (player.GetUser().JobId == 1)//Taxifahrer
{
player.TriggerEvent("CLIENT:stopFare");
player.SafeTeleport(new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471));
player.Heading = (-171.50303649902344f);
}
if (player.GetUser().JobId == 2)//Müllmann
{
player.SafeTeleport(new Vector3(485.4114685058594, -2173.25, 5.918273448944092));
player.Heading = (-15.922085762023926f);
}
if (player.GetUser().JobId == 3)//Pilot
{
if (!player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
{
player.SafeTeleport(new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406));
player.Heading = (-154.65234375f);
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
{
player.SafeTeleport(new Vector3(-1622.48, -3151.58, 13));
player.Heading = (48.44f);
}
}
if (player.GetUser().JobId == 4)//Busfahrer
{
player.SafeTeleport(new Vector3(-535.46, -2144.97, 5.95));
player.Heading = (57.03f);
}
}
}
}
}
}
});
}
[RemoteEvent("CLIENT:Job_StopJob")] [RemoteEvent("CLIENT:Job_StopJob")]
public void StopJob(Player player) public void StopJob(Player player)
{ {

View File

@@ -6,6 +6,7 @@ using ReallifeGamemode.Server.Shop.SevenEleven;
using ReallifeGamemode.Server.Shop.Friseur; using ReallifeGamemode.Server.Shop.Friseur;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Shop.Ammunation;
namespace ReallifeGamemode.Server.Managers namespace ReallifeGamemode.Server.Managers
{ {
@@ -29,6 +30,8 @@ namespace ReallifeGamemode.Server.Managers
public static List<Player> cuffPoints = new List<Player>(); public static List<Player> cuffPoints = new List<Player>();
public static List<AmmunationPoint> AmmunationPoints = new List<AmmunationPoint>();
public static void LoadPositionManager() public static void LoadPositionManager()
{ {
#region DutyPoints #region DutyPoints
@@ -280,6 +283,20 @@ namespace ReallifeGamemode.Server.Managers
NAPI.TextLabel.CreateTextLabel("24/7 - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0); NAPI.TextLabel.CreateTextLabel("24/7 - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
} }
foreach (Ammunation s in ShopManager.Ammunations)
{
NAPI.Marker.CreateMarker(1, new Vector3(s.vector.X, s.vector.Y, s.vector.Z - 2), new Vector3(s.vector.X, s.vector.Y, s.vector.Z + 1),
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Ammunation - Dr\u00fccke ~y~E", s.vector, 7, 1, 0, new Color(255, 255, 255), false, 0);
AmmunationPoint ammuShop = new AmmunationPoint
{
Position = s.vector,
Ammunation = s
};
AmmunationPoints.Add(ammuShop);
}
#endregion Shops #endregion Shops
} }
@@ -407,3 +424,9 @@ public class ElevatorPoint
public int FactionId { get; set; } public int FactionId { get; set; }
public string Stage { get; set; } public string Stage { get; set; }
} }
public class AmmunationPoint
{
public Vector3 Position { get; set; }
public Ammunation Ammunation { get; set; }
}

View File

@@ -6,6 +6,7 @@ using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Shop.Clothing; using ReallifeGamemode.Server.Shop.Clothing;
using ReallifeGamemode.Server.Shop.SevenEleven; using ReallifeGamemode.Server.Shop.SevenEleven;
using ReallifeGamemode.Server.Shop.Friseur; using ReallifeGamemode.Server.Shop.Friseur;
using ReallifeGamemode.Server.Shop.Ammunation;
namespace ReallifeGamemode.Server.Managers namespace ReallifeGamemode.Server.Managers
{ {
@@ -14,6 +15,7 @@ namespace ReallifeGamemode.Server.Managers
public static List<ClotheShop> clotheStores = new List<ClotheShop>(); public static List<ClotheShop> clotheStores = new List<ClotheShop>();
public static List<ItemShop> itemShops = new List<ItemShop>(); public static List<ItemShop> itemShops = new List<ItemShop>();
public static List<Friseur> FriseurStores = new List<Friseur>(); public static List<Friseur> FriseurStores = new List<Friseur>();
public static List<Ammunation> Ammunations = new List<Ammunation>();
public static void LoadClotheShops() public static void LoadClotheShops()
{ {
@@ -81,5 +83,20 @@ namespace ReallifeGamemode.Server.Managers
} }
} }
public static void LoadAmmunations()
{
using (var dbContext = new DatabaseContext())
{
List<SavedBlip> ammunations = dbContext.Blips.ToList().FindAll(s => s.Name == "Ammunation");
foreach (var store in ammunations)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
Ammunation newShop = new Ammunation(pos);
Ammunations.Add(newShop);
}
NAPI.Util.ConsoleOutput($"Loading {ammunations.Count} Ammunations");
}
}
} }
} }

View File

@@ -9,15 +9,14 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Timers; using System.Timers;
using System.Threading.Tasks;
namespace ReallifeGamemode.Server.Managers namespace ReallifeGamemode.Server.Managers
{ {
public class VehicleManager : Script public class VehicleManager : Script
{ {
public static Dictionary<Vehicle, Dictionary<string, DateTime>> lastDriversInVehicle = new Dictionary<Vehicle, Dictionary<string, DateTime>>();
private static readonly List<string> _enabledMods = new List<string>() private static readonly List<string> _enabledMods = new List<string>()
{ {
"ninef", "ninef",
@@ -758,6 +757,19 @@ namespace ReallifeGamemode.Server.Managers
"winky", "winky",
"polamggtr", //mod "polamggtr", //mod
"newsfrog", //mod "newsfrog", //mod
"fibn",//mod
"fibg",//mod
"fibd",//mod
"fibs",//mod
"fibc",//mod
"fibn2",//mod
"fibx",//mod
"fibg2",//mod
"fibd2",//mod
"fibj",//mod
"fibn3",//mod
"fibr"//mod
}; };
private static readonly Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>(); private static readonly Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();
@@ -811,7 +823,6 @@ namespace ReallifeGamemode.Server.Managers
v.SetSharedData("drivenDistance", (float)distanceDriven); v.SetSharedData("drivenDistance", (float)distanceDriven);
}); });
if (DateTime.UtcNow.Subtract(lastSave).Seconds >= 30) if (DateTime.UtcNow.Subtract(lastSave).Seconds >= 30)
{ {
lastSave = DateTime.UtcNow; lastSave = DateTime.UtcNow;
@@ -902,7 +913,6 @@ namespace ReallifeGamemode.Server.Managers
foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles) foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
{ {
if (pair.Value == veh.Handle) if (pair.Value == veh.Handle)
{ {
return dbContext.ServerVehicles.Find(pair.Key); return dbContext.ServerVehicles.Find(pair.Key);

View File

@@ -33,11 +33,12 @@ namespace ReallifeGamemode.Server.Report
return; return;
} }
if (listReports.Count == 0) if (listReports.FindAll(e => (e.isAssigned() == false)).Count == 0)
{ {
ChatService.ErrorMessage(client, "Im Moment gibt es keine Tickets."); ChatService.ErrorMessage(client, "Im Moment gibt es keine Tickets.");
return; return;
} }
User user = client.GetUser(); User user = client.GetUser();
List<string> listPlayers = new List<string>(); List<string> listPlayers = new List<string>();
List<string> listTicketnames = new List<string>(); List<string> listTicketnames = new List<string>();

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