Miese Corona Zeiten push für Lenhardt
This commit is contained in:
@@ -19,19 +19,16 @@ cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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export default function elevatorList(globalData: IGlobalData) {
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var elevatorMenu: NativeUI.Menu;
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var stages;
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var stage = "";
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//Weapon Menu
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mp.events.add('showElevatorMenu', (stagesArr) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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stages = JSON.parse(stagesArr);
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@@ -1,9 +1,8 @@
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export default function RefuseCollector() {
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var State = false;
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var Traegt = false;
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var HintenVoll = false;
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var MuellSack = null;
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var BlipTonneHinten = null;
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var CheckpointTonneHinten = null;
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var ShapeTonneHinten = null;
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@@ -17,8 +16,6 @@
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var BlipTonne = [];
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var ShapeTonne = [];
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mp.events.add('SERVER:MuellmannStatusTrue', () => {
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State = true;
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});
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@@ -28,14 +25,13 @@
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});
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mp.events.add('SERVER:MuellmannBCSErstellen', (jsonPosArr, veh) => {
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let posArr = JSON.parse(jsonPosArr);
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vehicle = veh;
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for (var i = 0; i < posArr.length; i++) {
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let pos = new mp.Vector3(posArr[i].x, posArr[i].y, posArr[i].z - 1)
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BlipTonne.push(mp.blips.new(1, pos, { name: 'Müllmann', color: 45, shortRange: false }));
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BlipTonne[i].setFlashes(true);
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ShapeTonne.push(mp.colshapes.newSphere(posArr[i].x, posArr[i].y, posArr[i].z +0.5, 1.75));
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BlipTonne[i].setFlashTimer(2000);
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ShapeTonne.push(mp.colshapes.newSphere(posArr[i].x, posArr[i].y, posArr[i].z + 0.5, 1.75));
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}
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BlipTonneBase = mp.blips.new(1, new mp.Vector3(-535.1912, -1713.742, 19.23861 - 1), { name: 'Müllmann', color: 5, shortRange: false });
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@@ -43,7 +39,6 @@
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ShapeTonneBase = mp.colshapes.newSphere(-535.1912, -1713.742, 19.23861 - 1, 10);
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});
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mp.events.add('SERVER:MuellmannBCSEntfernen', () => {
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for (var i = 0; i < BlipTonne.length; i++) {
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if (BlipTonne[i] == null) continue;
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BlipTonne[i].destroy();
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@@ -79,10 +74,8 @@
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BlipTonne[i] = null;
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ShapeTonne[i].destroy();
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ShapeTonne[i] = null;
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MuellSack = mp.objects.new(3619689535, mp.players.local.position, { rotation: new mp.Vector3(0.0, 0.0, 0.0), alpha: 255, dimension: 0 });
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MuellSack.attachTo(mp.players.local.handle, mp.players.local.getBoneIndex(6286), 0.08, 0.0, -0.03, 270.0, 0.0, 25.0, true, true, false, false, 0, true);
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interval = setInterval(function () { createMarker(); }, 250);
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interval = setInterval(function () { createMarker(); }, 2);
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}
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else {
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mp.gui.chat.push("Der Müllwagen ist bereits voll! Fahre zur Base und lade ab!");
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@@ -96,7 +89,6 @@
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}
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if (Shape == ShapeTonneHinten) {
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if (Traegt) {
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Traegt = false;
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mp.events.callRemote('CLIENT:MuellmannAddSack');
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@@ -108,10 +100,7 @@
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CheckpointTonneHinten = null;
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if (ShapeTonneHinten) ShapeTonneHinten.destroy();
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ShapeTonneHinten = null;
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MuellSack.destroy();
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}
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}
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else if (Shape == ShapeTonneBase) {
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BlipTonneBase.setRoute(false);
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@@ -134,11 +123,31 @@
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HintenVoll = true;
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});
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function createMarker() {
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if (vehicle != null) {
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var boneIndex = vehicle.getBoneIndexByName("platelight");
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let pos = vehicle.getWorldPositionOfBone(boneIndex);
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var boneIndex2 = vehicle.getBoneIndexByName("platelight");
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var boneIndex1 = vehicle.getBoneIndexByName("chassis_dummy");
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let posPlate = vehicle.getWorldPositionOfBone(boneIndex2);
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let posCentre = vehicle.getWorldPositionOfBone(boneIndex1);
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let plateVec = new mp.Vector3(posPlate.x, posPlate.y, posPlate.z);
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let lightVec = new mp.Vector3(posCentre.x, posCentre.y, posCentre.z);
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let posPL = lightVec.subtract(plateVec);
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let temp = new mp.Vector3(posPL.x * -1, posPL.y * -1, posPL.z * -1)
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let length = Math.sqrt((temp.x * temp.x) + (temp.y * temp.y) + (temp.z * temp.z));
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let x = temp.x / length;
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let y = temp.y / length;
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let z = temp.z / length;
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temp = new mp.Vector3(x, y, z - 1);
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let pos = plateVec.add(temp);
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if (BlipTonneHinten) BlipTonneHinten.destroy();
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BlipTonneHinten = null;
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if (CheckpointTonneHinten) CheckpointTonneHinten.destroy();
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@@ -147,10 +156,7 @@
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ShapeTonneHinten = null;
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BlipTonneHinten = mp.blips.new(318, pos, { name: 'Müllmann', color: 24, shortRange: false });
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CheckpointTonneHinten = mp.markers.new(1, pos, 1, { direction: new mp.Vector3(-235.5747, -1685.475, 32.7207), color: [0, 255, 0, 255], visible: true, dimension: 0 });
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ShapeTonneHinten = mp.colshapes.newSphere(pos.x, pos.y, pos.z - 1, 2);
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ShapeTonneHinten = mp.colshapes.newSphere(pos.x, pos.y, pos.z, 2);
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}
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};
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}
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@@ -22,8 +22,6 @@ body {
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background-color: transparent;
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}
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.main2 {
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z-index: 2;
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background: #0c0c0cc4;
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@@ -557,53 +555,48 @@ t#tf_nameorid {
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}
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#tf_zahl {
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background-color: #313131; /* blau */
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background-color: #313131;
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border: none;
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height: 30px;
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width: 124px;
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height: 1vw;
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width: 4.3vw;
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text-align: center;
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text-decoration: none;
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display: inline-block;
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font-size: 12px;
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font-size: 0.5vw;
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position: relative;
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left: 42%;
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top: 40%;
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left: 7.8vw;
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top: 1.2vw;
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color: #ffffff;
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}
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#tf_cancle {
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background-color: #ff0000;
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border: none;
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height: 32px;
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width: 124px;
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height: 1vw;
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width: 3vw;
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text-align: center;
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text-decoration: none;
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display: inline-block;
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font-size: 16px;
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font-color: white;
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font-size: 0.5vw;
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position: relative;
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left: 33.7%;
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top: 44%;
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left: 12.5vw;
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top: -0.2vw;
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color: #ffffff;
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opacity: 0.5;
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transition: 0.3s;
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}
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#tf_submitZahl {
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background-color: #008CBA; /* blau */
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background-color: #008CBA;
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border: none;
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height: 32px;
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width: 124px;
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height: 1.5vw;
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width: 8vw;
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text-align: center;
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text-decoration: none;
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display: inline-block;
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font-size: 16px;
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font-color: white;
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font-size: 0.5vw;
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position: relative;
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left: 42%;
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top: 40%;
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left: -1.8vw;
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top: 6vw;
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color: #ffffff;
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opacity: 0.5;
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transition: 0.3s;
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}
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@@ -614,15 +607,15 @@ t#tf_nameorid {
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#tf_zahl4 {
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background-color: #313131;
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border: none;
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height: 1.5vw;
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width: 5vw;
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height: 1vw;
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width: 4.3vw;
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text-align: center;
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text-decoration: none;
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display: inline-block;
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font-size: 0.6vw;
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font-size: 0.5vw;
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position: relative;
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left: 19vw;
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top: 13vw;
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left: 7.7vw;
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top: 1vw;
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color: #ffffff;
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}
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@@ -635,12 +628,10 @@ t#tf_nameorid {
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text-decoration: none;
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display: inline-block;
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font-size: 0.5vw;
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font-color: white;
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position: relative;
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left: 17.8vw;
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top: 9.4vw;
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left: 12.5vw;
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top: -0.3vw;
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color: #ffffff;
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opacity: 0.5;
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transition: 0.3s;
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}
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@@ -657,12 +648,10 @@ t#tf_nameorid {
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text-decoration: none;
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display: inline-block;
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font-size: 0.5vw;
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font-color: white;
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position: relative;
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left: 21vw;
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top: 13vw;
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left: -5.4vw;
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top: 6vw;
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color: #ffffff;
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opacity: 0.5;
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transition: 0.3s;
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}
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@@ -692,7 +681,6 @@ t#tf_nameorid {
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opacity: 1;
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}
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#tf_acceptTrade {
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background-color: #009b03;
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border: none;
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@@ -731,11 +719,13 @@ t#tf_nameorid {
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color: #ffffff;
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opacity: 0.5;
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transition: 0.3s;
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}i
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}
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#tf_cancle3:hover {
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i
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#tf_cancle3:hover {
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opacity: 1
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}
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}
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#tf_cancle:hover {
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opacity: 1
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@@ -784,7 +774,7 @@ t#tf_nameorid {
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.BoxBlue {
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background-color: #1b1b1b;
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height: 11.1vw;
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height: 8.9vw;
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width: 20.2vw;
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position: relative;
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margin-top: 11vw;
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@@ -801,7 +791,7 @@ t#tf_nameorid {
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display: inline-block;
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font-size: 0.5vw;
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position: relative;
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left: 5.45vw;
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left: 12.45vw;
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top: 0vw;
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color: #ffffff;
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}
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@@ -837,8 +827,8 @@ t#tf_nameorid {
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display: inline-block;
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font-size: 0.6vw;
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position: relative;
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left: 10.8vw;
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top: 5.45vw;
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left: -1.7vw;
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top: 6.45vw;
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color: #ffffff;
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opacity: 0.5;
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transition: 0.3s;
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@@ -858,8 +848,8 @@ t#tf_nameorid {
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display: inline-block;
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font-size: 0.5vw;
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position: relative;
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left: 7.5vw;
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top: 4.4vw;
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left: 7.8vw;
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top: 1.4vw;
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color: #ffffff;
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}
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@@ -871,15 +861,15 @@ select.select_box2 {
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.blueIcon1 {
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position: relative;
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height: 3vw;
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margin-bottom: -3.1vw;
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margin-left: 13.4vw;
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margin-bottom: -3.6vw;
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margin-left: 8.5vw;
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}
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.blueIcon2 {
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position: relative;
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height: 3vw;
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margin-bottom: 0.9vw;
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margin-left: 3.4vw;
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margin-bottom: -4.6vw;
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margin-left: 0.7vw;
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}
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.blue3 {
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@@ -901,7 +891,6 @@ select.select_box2 {
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opacity: 1
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}
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#tf_nameorid {
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background-color: #313131;
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border: none;
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@@ -917,7 +906,6 @@ select.select_box2 {
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color: #ffffff;
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}
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|
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.alert_green {
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z-index: 2;
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background: rgba(85, 255, 0, 0.90);
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@@ -11,40 +11,48 @@
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<body>
|
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|
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<div class="alerts" id='alertbox'>
|
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|
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</div>
|
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|
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|
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<div class="sidebar">
|
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<ul>
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<li name="side1" class="sidebaritem1" onclick="switchSite('backpackClass')"><img class="sideicon1" src="img/backpack/backpack.svg"><p class="bartext">Rucksack</p></li>
|
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<li name="side2" class="sidebaritem2" onclick="getVehicle()"><img class="sideicon2" src="img/backpack/car.svg"><p class="bartext">Fahrzeug</p></li>
|
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<li name="side3" class="sidebaritem3" onclick="switchSite('tradeClass')"><img class="sideicon4" src="img/backpack/trading.svg"><p class="bartext">Handel</p></li>
|
||||
<li name="side1" class="sidebaritem1" onclick="switchSite('backpackClass')">
|
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<img class="sideicon1" src="img/backpack/backpack.svg"><p class="bartext">Rucksack</p>
|
||||
</li>
|
||||
<li name="side2" class="sidebaritem2" onclick="getVehicle()">
|
||||
<img class="sideicon2" src="img/backpack/car.svg"><p class="bartext">Fahrzeug</p>
|
||||
</li>
|
||||
<!-- <li name="side3" class="sidebaritem3" onclick="switchSite('tradeClass')"><img class="sideicon4" src="img/backpack/trading.svg"><p class="bartext">Handel</p></li>
|
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<li name="side4" class="sidebaritem4 hidden" onclick="switchSite('handelClass')"><img class="sideicon4" src="img/backpack/trading.svg"><p class="bartext">Handeln</p></li>
|
||||
<li name="side5" class="sidebaritem5 hidden" onclick="getTrade()"><img class="sideicon4" src="img/backpack/save-money.svg"><p class="bartext">Anfrage</p></li>
|
||||
<li name="side6" class="sidebaritem6 hidden" onclick="switchSite('backClass')"><img class="sideicon4" src="img/backpack/back.svg"><p class="bartext">Zurück</p></li>
|
||||
<li name="side5" class="sidebaritem5 hidden" onclick="getTrade()"><img class="sideicon4" src="img/backpack/save-money.svg"><p class="bartext">Anfrage</p></li> -->
|
||||
<li name="side6" class="sidebaritem6 hidden" onclick="switchSite('backClass')">
|
||||
<img class="sideicon4" src="img/backpack/back.svg"><p class="bartext">Zurück</p>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div name="backpackClass" class="backpack">
|
||||
<div class="main">
|
||||
<div class="Betrag" style="display:none;">
|
||||
<div class="Betrag" style="display: none;">
|
||||
<div class="BoxBlue">
|
||||
<input type="text" id="tf_zahl" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
|
||||
<button id='tf_submitZahl' onclick="">Bestätigen</button>
|
||||
<button id='tf_cancle' onclick="">Schließen</button>
|
||||
<button id="tf_cancle" onclick="">Schließen</button>
|
||||
<button id="tf_submitZahl" onclick="">Bestätigen</button>
|
||||
<img class="blueIcon1" src="img/backpack/trash2.svg"></img>
|
||||
</div>
|
||||
<div class="Betrag2" style="display:none;">
|
||||
</div>
|
||||
<div class="Betrag2" style="display: none;">
|
||||
<div class="BoxBlue">
|
||||
<input type="text" id="tf_zahl2" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
|
||||
<button id="tf_submitZahlToHandel" onclick="">Zum handeln transferieren</button>
|
||||
|
||||
<button id="tf_cancle2" onclick="">Schließen</button>
|
||||
<button id="tf_submitZahlToVehicle" onclick="">Zum Fahrzeug transferieren</button>
|
||||
<img class="blueIcon1" src="img/backpack/car.svg">
|
||||
<img class="blueIcon2" src="img/backpack/trading.svg">
|
||||
<img class="blueIcon1" src="img/backpack/car.svg"></img>
|
||||
</div>
|
||||
</div>
|
||||
<div class="title"><div class="titlecount"><span id="count1">0</span> / 40 Kilogramm</div><div class="titletext">Rucksack</div></div>
|
||||
<div class="title">
|
||||
<div class="titlecount"><span id="count1">0</span> / 40 Kilogramm</div>
|
||||
<div class="titletext">Rucksack</div>
|
||||
</div>
|
||||
<div class="items">
|
||||
<ul id="List0"></ul>
|
||||
</div>
|
||||
@@ -53,11 +61,17 @@
|
||||
|
||||
<div name="vehClass" class="veh hidden">
|
||||
<div class="main">
|
||||
<div class="title"><div class="titlecount"><span id="count2">0</span> / 250 Kilogramm</div><div class="titletext">Fahrzeug</div></div>
|
||||
<div class="Betrag4" style="display:none;">
|
||||
<input type="text" id="tf_zahl4" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
|
||||
<button id='tf_submitZahl4' onclick="">Zum Rucksack transferieren</button>
|
||||
<button id='tf_cancle4' onclick="">Schließen</button>
|
||||
<div class="title">
|
||||
<div class="titlecount"><span id="count2">0</span> / 250 Kilogramm</div>
|
||||
<div class="titletext">Fahrzeug</div>
|
||||
</div>
|
||||
<div class="Betrag4" style="display: none;">
|
||||
<div class="BoxBlue">
|
||||
|
||||
<img class="blueIcon1" src="img/backpack/backpack.svg">
|
||||
<button id="tf_cancle4" onclick="">Schließen</button><input type="text" id="tf_zahl4" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
|
||||
<button id="tf_submitZahl4" onclick="">Zum Rucksack transferieren</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="items">
|
||||
<ul id="List4"></ul>
|
||||
@@ -65,7 +79,7 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div name="handelClass" class="handel hidden">
|
||||
<!-- <div name="handelClass" class="handel hidden">
|
||||
<div class="main">
|
||||
<div class="Betrag3" style="display:none;">
|
||||
<input type="text" id="tf_zahl3" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
|
||||
@@ -91,53 +105,16 @@
|
||||
<ul id="List3"></ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div> -->
|
||||
|
||||
<div id="invisible" style="display: none"></div>
|
||||
|
||||
<div id="invisible" style="display:none"></div>
|
||||
|
||||
|
||||
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
|
||||
<script src="../../js/jquery-3.3.1.min.js"></script>
|
||||
<script>
|
||||
var lastClass = "backpackClass";
|
||||
|
||||
var val = 0;
|
||||
|
||||
function changeTradeStatus(value) {
|
||||
val = JSON.parse(value);
|
||||
}
|
||||
|
||||
function getTrade() {
|
||||
if (val == 1) {
|
||||
switchSite('anfrageClass');
|
||||
}
|
||||
}
|
||||
|
||||
function getVehicle() {
|
||||
if (vehInv.length > 0) {
|
||||
switchSite('vehClass');
|
||||
} else {
|
||||
mp.trigger("Error", "Kofferraum leer oder kein Fahrzeug in der Nähe.")
|
||||
}
|
||||
}
|
||||
|
||||
$("#tf_acceptTrade").unbind('click').click(function () {
|
||||
if (anfrageInv.length > 0) {
|
||||
mp.trigger("CEF:acceptTrade");
|
||||
}
|
||||
});
|
||||
|
||||
$("#tf_submitTrade").unbind('click').click(function () {
|
||||
if (handelInv.length > 0) {
|
||||
var handelItemID = [];
|
||||
var handelItemAmount = [];
|
||||
for (i = 0; i < handelInv.length; i++) {
|
||||
handelItemID.push(handelInv[i].ID);
|
||||
handelItemAmount.push(handelInv[i].Amount);
|
||||
}
|
||||
mp.trigger("CEF:tradeItem", 0, JSON.stringify(String($('#tf_nameorid').val())), JSON.stringify(handelItemID), JSON.stringify(handelItemAmount))
|
||||
}
|
||||
});
|
||||
$("#tf_cancle4").unbind('click').click(function () {
|
||||
$(".Betrag4").hide();
|
||||
});
|
||||
@@ -151,20 +128,6 @@
|
||||
$(".Betrag2").hide();
|
||||
});
|
||||
|
||||
function setAnfrage(jsonIdArr, jsonAmountArr, jsonNameArr, jsonWeight) {
|
||||
var parsedIdArr = JSON.parse(jsonIdArr);
|
||||
var parsedAmountArr = JSON.parse(jsonAmountArr);
|
||||
var parsedNameArr = JSON.parse(jsonNameArr);
|
||||
var parsedWeight = JSON.parse(jsonWeight);
|
||||
for (var i = 0; i < parsedNameArr.length; i++) {
|
||||
var num = parsedAmountArr[i];
|
||||
var newItem = { Name: parsedNameArr[i], ID: parsedIdArr[i], Amount: num, Category: 3 };
|
||||
anfrageInv[i] = newItem;
|
||||
}
|
||||
$('#count4').html(parsedWeight / 1000);
|
||||
drawAnfrage();
|
||||
}
|
||||
|
||||
function switchSite(site) {
|
||||
if (site != lastClass) {
|
||||
if (site == "tradeClass") {
|
||||
@@ -203,111 +166,8 @@
|
||||
|
||||
$(document).ready(function () {
|
||||
mp.trigger('CEF:InventoryLoaded');
|
||||
mp.trigger('CEF:getNearVehicles');
|
||||
});
|
||||
|
||||
|
||||
function setItems(jsonName, jsonID, jsonAmount, nearPlayers) {
|
||||
var parsedName = JSON.parse(jsonName);
|
||||
var parsedID = JSON.parse(jsonID);
|
||||
var parsedAmount = JSON.parse(jsonAmount);
|
||||
for (var i = 0; i < parsedName.length; i++) {
|
||||
var num = parsedAmount[i];
|
||||
var newItem = { Name: parsedName[i], ID: parsedID[i], Amount: num, Category: 0 };
|
||||
rucksackInv[i] = newItem;
|
||||
}
|
||||
jsonInv = JSON.stringify(rucksackInv);
|
||||
ReceiveClientInformation(jsonInv);
|
||||
|
||||
var parsedPlayers = JSON.parse(nearPlayers);
|
||||
Players = parsedPlayers;
|
||||
for (var x = 0; x < parsedPlayers.length; x++) {
|
||||
$('.dropdown-content').append("<a value=" + x + ">" + parsedPlayers[x] + "</a>");
|
||||
}
|
||||
}
|
||||
var Players = [];
|
||||
function setWeight(jsonWeight) {
|
||||
var parsedWeight = JSON.parse(jsonWeight);
|
||||
$('#count1').html(parsedWeight / 1000);
|
||||
}
|
||||
|
||||
function setVehiclesInv(jsonVehInv) {
|
||||
var parsedVehInv = JSON.parse(jsonVehInv);
|
||||
vehInvItem.push(parsedVehInv);
|
||||
var vehicle = vehInvItem[0];
|
||||
for (i = 0; i < vehicle.ivehName.length; i++) {
|
||||
var newItem = { Name: vehicle.ivehName[i], ID: vehicle.ivehId[i], Amount: vehicle.ivehAmount[i], Category: 1 };
|
||||
vehInv.push(newItem);
|
||||
|
||||
}
|
||||
Origin.push(0);
|
||||
Origin.push(vehicle.ID);
|
||||
var jsonVehInv = JSON.stringify(vehInv);
|
||||
$('#count2').html(vehInvItem[0].currentWeight / 1000);
|
||||
RecieveVehicleInfo(jsonVehInv);
|
||||
}
|
||||
|
||||
|
||||
function RecieveVehicleInfo(json) {
|
||||
var parsed = JSON.parse(json);
|
||||
|
||||
for (var i = 0; i < parsed.length; i++) {
|
||||
var item = parsed[i];
|
||||
console.log(item);
|
||||
var quantity = parsed[i].Amount;
|
||||
var list = document.getElementById("List4");
|
||||
|
||||
var pictureElement = document.createElement("img");
|
||||
pictureElement.setAttribute("class", "sideicon15");
|
||||
pictureElement.setAttribute("src", "img/inventory/" + item.ID + ".svg");
|
||||
|
||||
var redButton = document.createElement("div");
|
||||
var redButtonImg = document.createElement("img");
|
||||
redButton.setAttribute("class", "red");
|
||||
redButton.setAttribute("onclick", "onAction(1," + item.ID + "," + item.Amount + ","+ i +");");
|
||||
redButtonImg.setAttribute("src", "img/backpack/trash.svg");
|
||||
redButtonImg.setAttribute("class", "redImg");
|
||||
redButton.appendChild(redButtonImg);
|
||||
|
||||
|
||||
var blueButton = document.createElement("div");
|
||||
var blueButtonImg = document.createElement("img");
|
||||
blueButton.setAttribute("class", "blue2");
|
||||
blueButton.setAttribute("onclick", "onAction(4," + item.ID + "," + item.Amount + ","+ i +");");
|
||||
blueButtonImg.setAttribute("src", "img/backpack/paper-plane.svg");
|
||||
blueButtonImg.setAttribute("class", "blueImg");
|
||||
blueButton.appendChild(blueButtonImg);
|
||||
|
||||
var listLength = list.length;
|
||||
|
||||
var row = 1;
|
||||
|
||||
if (listLength > 3) {
|
||||
row = 2;
|
||||
}
|
||||
if (listLength > 7) {
|
||||
row = 3;
|
||||
}
|
||||
if (listLength > 11) {
|
||||
row = 4;
|
||||
}
|
||||
if (listLength > 15) {
|
||||
row = 5;
|
||||
}
|
||||
if (listLength > 19) {
|
||||
row = 6;
|
||||
}
|
||||
|
||||
var Litem = document.createElement("li");
|
||||
Litem.setAttribute("class", "item" + row);
|
||||
Litem.appendChild(document.createTextNode(quantity + "x " + item.Name));
|
||||
Litem.appendChild(pictureElement);
|
||||
Litem.appendChild(redButton);
|
||||
Litem.appendChild(blueButton);
|
||||
list.appendChild(Litem);
|
||||
}
|
||||
}
|
||||
|
||||
var rucksackInv = [];
|
||||
var handelInv = [];
|
||||
var vehInv = [];
|
||||
@@ -316,73 +176,35 @@
|
||||
|
||||
var vehInvItem = [];
|
||||
|
||||
function ReceiveClientInformation(json) {
|
||||
var parsed = JSON.parse(json);
|
||||
rucksackInv = parsed;
|
||||
for (var i = 0; i < parsed.length; i++) {
|
||||
var item = parsed[i];
|
||||
item.Category = 0;
|
||||
console.log(item);
|
||||
var quantity = parsed[i].Amount;
|
||||
var list = document.getElementById("List" + item.Category);
|
||||
|
||||
var pictureElement = document.createElement("img");
|
||||
pictureElement.setAttribute("class", "sideicon15");
|
||||
pictureElement.setAttribute("src", "img/inventory/" + item.ID + ".svg");
|
||||
|
||||
var redButton = document.createElement("div");
|
||||
var redButtonImg = document.createElement("img");
|
||||
redButton.setAttribute("class", "red");
|
||||
redButton.setAttribute("onclick", "onAction(1," + item.ID + "," + item.Amount + "," + i + ");");
|
||||
redButtonImg.setAttribute("src", "img/backpack/trash.svg");
|
||||
redButtonImg.setAttribute("class", "redImg");
|
||||
redButton.appendChild(redButtonImg);
|
||||
|
||||
var greenButton = document.createElement("div");
|
||||
var greenButtonImg = document.createElement("img");
|
||||
greenButton.setAttribute("class", "green");
|
||||
greenButton.setAttribute("onclick", "onAction(0," + item.ID + "," + item.Amount + "," + i + ");");
|
||||
greenButtonImg.setAttribute("src", "img/backpack/use.svg");
|
||||
greenButtonImg.setAttribute("class", "greenImg");
|
||||
greenButton.appendChild(greenButtonImg);
|
||||
|
||||
var blueButton = document.createElement("div");
|
||||
var blueButtonImg = document.createElement("img");
|
||||
blueButton.setAttribute("class", "blue");
|
||||
blueButton.setAttribute("onclick", "onAction(2," + item.ID + "," + item.Amount + ", " + i + ");");
|
||||
blueButtonImg.setAttribute("src", "img/backpack/paper-plane.svg");
|
||||
blueButtonImg.setAttribute("class", "blueImg");
|
||||
blueButton.appendChild(blueButtonImg);
|
||||
|
||||
var listLength = list.length;
|
||||
|
||||
var row = 1;
|
||||
|
||||
if (listLength > 3) {
|
||||
row = 2;
|
||||
function setBackpackItems(jsonItemArr) {
|
||||
console.log(jsonItemArr);
|
||||
var parsedItemArr = JSON.parse(jsonItemArr)
|
||||
rucksackInv = [];
|
||||
for (var i = 0; i < parsedItemArr.length; i++) {
|
||||
var item = parsedItemArr[i];
|
||||
var newItem = { Name: item.Name, ID: item.ItemId, Amount: item.Amount, Category: 0 };
|
||||
rucksackInv.push(newItem);
|
||||
$('#count1').html(item.Weight / 1000);
|
||||
}
|
||||
if (listLength > 7) {
|
||||
row = 3;
|
||||
}
|
||||
if (listLength > 11) {
|
||||
row = 4;
|
||||
}
|
||||
if (listLength > 15) {
|
||||
row = 5;
|
||||
}
|
||||
if (listLength > 19) {
|
||||
row = 6;
|
||||
drawRucksack();
|
||||
}
|
||||
|
||||
var Litem = document.createElement("li");
|
||||
Litem.setAttribute("class", "item" + row);
|
||||
Litem.appendChild(document.createTextNode(quantity + "x " + item.Name));
|
||||
Litem.appendChild(pictureElement);
|
||||
Litem.appendChild(redButton);
|
||||
Litem.appendChild(greenButton);
|
||||
Litem.appendChild(blueButton);
|
||||
list.appendChild(Litem);
|
||||
function getVehicle() {
|
||||
mp.trigger("CEF:callVehicleInventory");
|
||||
}
|
||||
|
||||
function setVehicleItems(jsonItemArr) {
|
||||
var parsedItemArr = JSON.parse(jsonItemArr)
|
||||
vehInv = [];
|
||||
for (var i = 0; i < parsedItemArr.length; i++) {
|
||||
var item = parsedItemArr[i];
|
||||
var newItem = { Name: item.Name, ID: item.ItemId, Amount: item.Amount, Category: 0 };
|
||||
vehInv.push(newItem);
|
||||
$('#count2').html(item.Weight / 1000);
|
||||
}
|
||||
|
||||
switchSite('vehClass');
|
||||
drawVehicle();
|
||||
}
|
||||
|
||||
var clnc = 1;
|
||||
@@ -445,7 +267,7 @@
|
||||
var list = document.getElementById("alertbox");
|
||||
var Litem = document.createElement("div");
|
||||
Litem.setAttribute("class", "alert_blue");
|
||||
Litem.appendChild(document.createTextNode("Du hast " + amount + "x " + name + " ins "+transferInv+" transferiert."));
|
||||
Litem.appendChild(document.createTextNode("Du hast " + amount + "x " + name + " ins " + transferInv + " transferiert."));
|
||||
$(Litem).hide().appendTo(list).fadeIn(500);
|
||||
$(Litem).fadeIn(500);
|
||||
setTimeout(function () {
|
||||
@@ -459,7 +281,7 @@
|
||||
|
||||
var amount = JSON.parse(JsonAmount);
|
||||
var id = JSON.parse(JsonId);
|
||||
console.log("start : " + amount +" " + id);
|
||||
console.log("start : " + amount + " " + id);
|
||||
for (var i = 0; i < rucksackInv.length; i++) {
|
||||
console.log(i);
|
||||
if (rucksackInv[i].ID == id) {
|
||||
@@ -478,7 +300,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function onAction(action, id, ammount, i) {
|
||||
$(".Betrag").hide();
|
||||
|
||||
@@ -497,8 +318,6 @@
|
||||
mp.trigger("CEF:useItem", JSON.stringify("drop"), JSON.stringify(ammount), JSON.stringify(rucksackInv[i].ID))
|
||||
}
|
||||
$(".Betrag").hide();
|
||||
drawRucksack();
|
||||
drawVehicle();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
});
|
||||
@@ -507,209 +326,33 @@
|
||||
{
|
||||
$(".Betrag2").show();
|
||||
var Copy = Object.assign({}, rucksackInv[i]);
|
||||
$("#tf_submitZahlToHandel").unbind('click').click(function () {
|
||||
var y = parseInt($('#tf_zahl2').val(), 10);
|
||||
if ($('#tf_zahl2').val() < ammount && ammount > 0) {
|
||||
|
||||
for (x = 0; x < handelInv.length; x++) {
|
||||
if (handelInv[x].ID == Copy.ID) {
|
||||
handelInv[x].Amount += y;
|
||||
rucksackInv[i].Amount -= y;
|
||||
$(".Betrag2").hide();
|
||||
drawHandel();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
}
|
||||
handelInv.push(Copy);
|
||||
handelInv[handelInv.length - 1].Amount = y;
|
||||
handelInv[handelInv.length - 1].Category = 2;
|
||||
rucksackInv[i].Amount -= y;
|
||||
} else if ($('#tf_zahl2').val() >= ammount) {
|
||||
for (x = 0; x < handelInv.length; x++) {
|
||||
if (handelInv[x].ID == Copy.ID) {
|
||||
handelInv[x].Amount += y;
|
||||
rucksackInv.splice(i, 1);
|
||||
$(".Betrag2").hide();
|
||||
drawHandel();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
}
|
||||
handelInv.push(Copy);
|
||||
handelInv[handelInv.length - 1].Category = 2;
|
||||
rucksackInv.splice(i, 1);
|
||||
}
|
||||
$(".Betrag2").hide();
|
||||
drawHandel();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
});
|
||||
$("#tf_submitZahlToVehicle").unbind('click').click(function () {
|
||||
if (Origin.length < 2) {
|
||||
$(".Betrag2").hide();
|
||||
drawVehicle();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
Origin[0] = 0;
|
||||
var y = parseInt($('#tf_zahl2').val(), 10);
|
||||
if ($('#tf_zahl2').val() < ammount && ammount > 0) {
|
||||
|
||||
for (x = 0; x < vehInv.length; x++) {
|
||||
if (vehInv[x].ID == Copy.ID) {
|
||||
vehInv[x].Amount += y;
|
||||
rucksackInv[i].Amount -= y;
|
||||
$(".Betrag2").hide();
|
||||
mp.trigger("CEF:saveVehicleTransfer",0, JSON.stringify(Origin), JSON.stringify(rucksackInv[i].ID), JSON.stringify(rucksackInv[i].Amount), JSON.stringify(y));
|
||||
drawVehicle();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
vehInv.push(Copy);
|
||||
vehInv[vehInv.length - 1].Amount = y;
|
||||
vehInv[vehInv.length - 1].Category = 2;
|
||||
rucksackInv[i].Amount -= y;
|
||||
mp.trigger("CEF:saveVehicleTransfer",0, JSON.stringify(Origin), JSON.stringify(rucksackInv[i].ID), JSON.stringify(rucksackInv[i].Amount), JSON.stringify(y));
|
||||
mp.trigger("CEF:backpackToVehicle", JSON.stringify(rucksackInv[i].ID), JSON.stringify(y));
|
||||
} else if ($('#tf_zahl2').val() >= ammount) {
|
||||
for (x = 0; x < vehInv.length; x++) {
|
||||
if (vehInv[x].ID == Copy.ID) {
|
||||
vehInv[x].Amount += y;
|
||||
rucksackInv.splice(i, 1);
|
||||
$(".Betrag2").hide();
|
||||
mp.trigger("CEF:saveVehicleTransfer",0, JSON.stringify(Origin), JSON.stringify(Copy.ID), JSON.stringify(0), JSON.stringify(ammount));
|
||||
drawVehicle();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
vehInv.push(Copy);
|
||||
vehInv[vehInv.length - 1].Category = 2;
|
||||
rucksackInv.splice(i, 1);
|
||||
mp.trigger("CEF:saveVehicleTransfer",0, JSON.stringify(Origin), JSON.stringify(Copy.ID), JSON.stringify(0), JSON.stringify(ammount));
|
||||
mp.trigger("CEF:backpackToVehicle", JSON.stringify(rucksackInv[i].ID), JSON.stringify(ammount));
|
||||
}
|
||||
$(".Betrag2").hide();
|
||||
drawVehicle();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
});
|
||||
}
|
||||
if (action == 3) {
|
||||
$(".Betrag3").show();
|
||||
var Copy = Object.assign({}, handelInv[i]);
|
||||
$("#tf_submitZahl3").unbind('click').click(function () {
|
||||
var y = parseInt($('#tf_zahl3').val(), 10);
|
||||
if ($('#tf_zahl3').val() < ammount && ammount > 0) {
|
||||
|
||||
for (x = 0; x < rucksackInv.length; x++) {
|
||||
if (rucksackInv[x].ID == Copy.ID) {
|
||||
rucksackInv[x].Amount += y;
|
||||
handelInv[i].Amount -= y;
|
||||
$(".Betrag3").hide();
|
||||
drawHandel();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
}
|
||||
rucksackInv.push(Copy);
|
||||
rucksackInv[rucksackInv.length - 1].Amount = y;
|
||||
rucksackInv[rucksackInv.length - 1].Category = 0;
|
||||
handelInv[i].Amount -= y;
|
||||
} else if ($('#tf_zahl3').val() >= ammount) {
|
||||
for (x = 0; x < rucksackInv.length; x++) {
|
||||
if (rucksackInv[x].ID == Copy.ID) {
|
||||
rucksackInv[x].Amount += ammount;
|
||||
handelInv.splice(i, 1);
|
||||
$(".Betrag3").hide();
|
||||
drawHandel();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
}
|
||||
rucksackInv.push(Copy);
|
||||
rucksackInv[rucksackInv.length - 1].Category = 0;
|
||||
handelInv.splice(i, 1);
|
||||
}
|
||||
$(".Betrag3").hide();
|
||||
drawHandel();
|
||||
drawRucksack();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
});
|
||||
}
|
||||
if (action == 4) {
|
||||
$(".Betrag4").show();
|
||||
var Copy = Object.assign({}, vehInv[i]);
|
||||
$("#tf_submitZahl4").unbind('click').click(function () {
|
||||
Origin[0] = 1;
|
||||
var y = parseInt($('#tf_zahl4').val(), 10);
|
||||
if ($('#tf_zahl4').val() < ammount && ammount > 0) {
|
||||
|
||||
for (x = 0; x < rucksackInv.length; x++) {
|
||||
if (rucksackInv[x].ID == Copy.ID) {
|
||||
rucksackInv[x].Amount += y;
|
||||
vehInv[i].Amount -= y;
|
||||
$(".Betrag2").hide();
|
||||
mp.trigger("CEF:saveVehicleTransfer",1, JSON.stringify(Origin), JSON.stringify(Copy.ID), JSON.stringify(vehInv[i].Amount), JSON.stringify(y));
|
||||
drawRucksack();
|
||||
drawVehicle();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
}
|
||||
console.log(rucksackInv);
|
||||
rucksackInv.push(Copy);
|
||||
rucksackInv[rucksackInv.length - 1].Amount = y;
|
||||
rucksackInv[rucksackInv.length - 1].Category = 2;
|
||||
vehInv[i].Amount -= y;
|
||||
console.log(rucksackInv);
|
||||
mp.trigger("CEF:saveVehicleTransfer",1, JSON.stringify(Origin), JSON.stringify(Copy.ID), JSON.stringify(vehInv[i].Amount), JSON.stringify(y));
|
||||
mp.trigger("CEF:vehicleToBackpack", JSON.stringify(vehInv[i].ID), JSON.stringify(y));
|
||||
} else if ($('#tf_zahl4').val() >= ammount) {
|
||||
for (x = 0; x < rucksackInv.length; x++) {
|
||||
if (rucksackInv[x].ID == Copy.ID) {
|
||||
rucksackInv[x].Amount += ammount;
|
||||
vehInv.splice(i, 1);
|
||||
$(".Betrag2").hide();
|
||||
mp.trigger("CEF:saveVehicleTransfer",1, JSON.stringify(Origin), JSON.stringify(Copy.ID), JSON.stringify(0), JSON.stringify(ammount));
|
||||
drawRucksack();
|
||||
drawVehicle();
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
return;
|
||||
}
|
||||
mp.trigger("CEF:vehicleToBackpack", JSON.stringify(vehInv[i].ID), JSON.stringify(ammount));
|
||||
}
|
||||
|
||||
rucksackInv.push(Copy);
|
||||
rucksackInv[rucksackInv.length - 1].Amount = ammount;
|
||||
rucksackInv[rucksackInv.length - 1].Category = 2;
|
||||
vehInv.splice(i, 1);
|
||||
mp.trigger("CEF:saveVehicleTransfer",1, JSON.stringify(Origin), JSON.stringify(Copy.ID), JSON.stringify(0), JSON.stringify(ammount));
|
||||
}
|
||||
$(".Betrag4").hide();
|
||||
|
||||
drawRucksack();
|
||||
drawVehicle();
|
||||
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
});
|
||||
@@ -736,7 +379,6 @@
|
||||
pictureElement.setAttribute("class", "sideicon15");
|
||||
pictureElement.setAttribute("src", "img/inventory/" + item.ID + ".svg");
|
||||
|
||||
|
||||
var blueButton = document.createElement("div");
|
||||
var blueButtonImg = document.createElement("img");
|
||||
blueButton.setAttribute("class", "blue3");
|
||||
@@ -878,16 +520,15 @@
|
||||
var redButton = document.createElement("div");
|
||||
var redButtonImg = document.createElement("img");
|
||||
redButton.setAttribute("class", "red");
|
||||
redButton.setAttribute("onclick", "onAction(1," + item.ID + "," + item.Amount + ","+ i +");");
|
||||
redButton.setAttribute("onclick", "onAction(1," + item.ID + "," + item.Amount + "," + i + ");");
|
||||
redButtonImg.setAttribute("src", "img/backpack/trash.svg");
|
||||
redButtonImg.setAttribute("class", "redImg");
|
||||
redButton.appendChild(redButtonImg);
|
||||
|
||||
|
||||
var blueButton = document.createElement("div");
|
||||
var blueButtonImg = document.createElement("img");
|
||||
blueButton.setAttribute("class", "blue2");
|
||||
blueButton.setAttribute("onclick", "onAction(4," + item.ID + "," + item.Amount + ","+ i +");");
|
||||
blueButton.setAttribute("onclick", "onAction(4," + item.ID + "," + item.Amount + "," + i + ");");
|
||||
blueButtonImg.setAttribute("src", "img/backpack/paper-plane.svg");
|
||||
blueButtonImg.setAttribute("class", "blueImg");
|
||||
blueButton.appendChild(blueButtonImg);
|
||||
@@ -943,7 +584,6 @@
|
||||
pictureElement.setAttribute("class", "sideicon15");
|
||||
pictureElement.setAttribute("src", "img/inventory/" + item.ID + ".svg");
|
||||
|
||||
|
||||
var listLength = list.length;
|
||||
|
||||
var row = 1;
|
||||
@@ -974,8 +614,6 @@
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,4 +1,4 @@
|
||||
import { IEntity, IPlayer, IPlayerPool, IVehicle, IVehiclePool, VehicleSeat, EntityType } from "../../game";
|
||||
import { IEntity, IPlayer, IEntityAttachments, IEntityAttachmentPool, IPlayerPool, IVehicle, IVehiclePool, VehicleSeat, EntityType } from "../../game";
|
||||
import { parseJson } from "../../util";
|
||||
|
||||
class RageEntity implements IEntity {
|
||||
@@ -8,6 +8,10 @@ class RageEntity implements IEntity {
|
||||
return this.entity.id;
|
||||
}
|
||||
|
||||
get remoteId(): any {
|
||||
return this.entity.remoteId;
|
||||
}
|
||||
|
||||
constructor(entity: EntityMp) {
|
||||
this.entity = entity;
|
||||
}
|
||||
@@ -32,6 +36,8 @@ class RageEntity implements IEntity {
|
||||
|
||||
class RagePlayer extends RageEntity implements IPlayer {
|
||||
private player: PlayerMp;
|
||||
public __attachments: any[];
|
||||
public __attachmentObjects: any[];
|
||||
|
||||
get name(): string {
|
||||
return this.player.name;
|
||||
@@ -52,6 +58,78 @@ class RagePlayer extends RageEntity implements IPlayer {
|
||||
}
|
||||
}
|
||||
|
||||
class RageAttachments implements IEntityAttachments {
|
||||
remoteId: any;
|
||||
public __attachments: any[];
|
||||
public __attachmentObjects: any[];
|
||||
|
||||
constructor(entity: IEntity, attachments: any[], attachmentObjects: any[]) {
|
||||
this.remoteId = entity.remoteId;
|
||||
this.__attachments = attachments;
|
||||
this.__attachmentObjects = attachmentObjects;
|
||||
}
|
||||
}
|
||||
|
||||
class RageEntityAttachmentPool implements IEntityAttachmentPool {
|
||||
public attachmentPool: IEntityAttachments[];
|
||||
remove(entity: IEntity) {
|
||||
for (let obj of this.attachmentPool.keys()) {
|
||||
if (entity.remoteId == this.attachmentPool[obj].remoteId) delete this.attachmentPool[obj];
|
||||
}
|
||||
}
|
||||
find(entity: EntityMp): IEntityAttachments {
|
||||
|
||||
for (let i of this.attachmentPool.keys()) {
|
||||
let pool = this.attachmentPool[i];
|
||||
for (let obj of pool.__attachmentObjects) {
|
||||
if (entity == obj) { return pool;}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
set(entity: IEntity, attachments: any[], attachmentObjects: any[]): IEntityAttachments {
|
||||
if (!this.attachmentPool) {
|
||||
let e = new RageAttachments(entity, attachments, attachmentObjects);
|
||||
this.attachmentPool = [];
|
||||
this.attachmentPool.push(e);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
for (let obj of this.attachmentPool.keys()) {
|
||||
if (entity.remoteId == this.attachmentPool[obj].remoteId) { this.remove(entity); }
|
||||
}
|
||||
let e = new RageAttachments(entity, attachments, attachmentObjects);
|
||||
this.attachmentPool.push(e);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
at(remoteId: any): IEntityAttachments {
|
||||
if (!this.attachmentPool) {
|
||||
return null;
|
||||
}
|
||||
|
||||
for (let obj of this.attachmentPool.keys()) {
|
||||
if (remoteId == this.attachmentPool[obj].remoteId) { return this.attachmentPool[obj]; }
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
get(entity: IEntity): IEntityAttachments {
|
||||
if (!this.attachmentPool) {
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
for (let obj of this.attachmentPool.keys()) {
|
||||
if (entity.remoteId == this.attachmentPool[obj].remoteId) { return this.attachmentPool[obj]; }
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
class RagePlayerPool implements IPlayerPool {
|
||||
get local(): IPlayer {
|
||||
return new RagePlayer(mp.players.local);
|
||||
@@ -103,14 +181,14 @@ class RageVehiclePool implements IVehiclePool {
|
||||
fn(new RageVehicle(e));
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
export {
|
||||
RageEntity,
|
||||
RagePlayer,
|
||||
RagePlayerPool,
|
||||
RageAttachments,
|
||||
RageEntityAttachmentPool,
|
||||
RageVehicle,
|
||||
RageVehiclePool,
|
||||
}
|
||||
@@ -1,12 +1,12 @@
|
||||
import { IGame, IUi, IEvents, IPlayerPool, IVehiclePool } from "../../game";
|
||||
import { IGame, IUi, IEvents, IPlayerPool, IVehiclePool, IEntityAttachmentPool } from "../../game";
|
||||
import RageEvents from "./events";
|
||||
import RageUi from "./ui";
|
||||
import { RagePlayerPool, RageVehiclePool } from "./entities";
|
||||
import { RagePlayerPool, RageVehiclePool, RageEntityAttachmentPool } from "./entities";
|
||||
|
||||
export default class RageGame implements IGame {
|
||||
players: IPlayerPool = new RagePlayerPool();
|
||||
vehicles: IVehiclePool = new RageVehiclePool();
|
||||
|
||||
attachments: IEntityAttachmentPool = new RageEntityAttachmentPool();
|
||||
events: IEvents = new RageEvents;
|
||||
ui: IUi = new RageUi;
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
players: IPlayerPool;
|
||||
vehicles: IVehiclePool;
|
||||
attachments: IEntityAttachmentPool;
|
||||
|
||||
disableDefaultEngineBehaviour(): void;
|
||||
}
|
||||
@@ -41,6 +42,7 @@ interface IBrowser {
|
||||
|
||||
interface IEntity {
|
||||
id: number;
|
||||
remoteId: any;
|
||||
type: EntityType;
|
||||
getSharedData<T>(key: string): T;
|
||||
}
|
||||
@@ -51,6 +53,12 @@ interface IPlayer extends IEntity {
|
||||
vehicle: IVehicle;
|
||||
}
|
||||
|
||||
interface IEntityAttachments {
|
||||
remoteId: any;
|
||||
__attachments: any[];
|
||||
__attachmentObjects: any[];
|
||||
}
|
||||
|
||||
interface IVehicle extends IEntity {
|
||||
isSeatFree(seat: VehicleSeat): boolean;
|
||||
setEngineStatus(status: boolean, instantly: boolean, otherwise: boolean);
|
||||
@@ -67,8 +75,16 @@ interface IPlayerPool extends IEntityPool<IPlayer> {
|
||||
local: IPlayer;
|
||||
}
|
||||
|
||||
interface IVehiclePool extends IEntityPool<IVehicle> {
|
||||
interface IEntityAttachmentPool {
|
||||
attachmentPool: IEntityAttachments[];
|
||||
find(entity: EntityMp): IEntityAttachments;
|
||||
remove(entity: IEntity): void;
|
||||
set(entity: IEntity, attachments: any[], attachmentObjects: any[]): IEntityAttachments;
|
||||
at(handle: any): IEntityAttachments;
|
||||
get(entity: IEntity): IEntityAttachments;
|
||||
}
|
||||
|
||||
interface IVehiclePool extends IEntityPool<IVehicle> {
|
||||
}
|
||||
|
||||
enum EntityType {
|
||||
@@ -122,6 +138,8 @@ export {
|
||||
IBrowser,
|
||||
|
||||
IPlayer,
|
||||
IEntityAttachments,
|
||||
IEntityAttachmentPool,
|
||||
IVehicle,
|
||||
IEntity,
|
||||
IEntityPool,
|
||||
|
||||
@@ -209,6 +209,15 @@ taximeterInput(globalData);
|
||||
import refuseCollector from './Jobs/RefuseCollector';
|
||||
refuseCollector();
|
||||
|
||||
import PedCreator from './Ped/PedCreator';
|
||||
PedCreator();
|
||||
|
||||
import attachmentManager from './util/attachmentMngr';
|
||||
attachmentManager(game);
|
||||
|
||||
import relativeVector from './util/relativevector';
|
||||
relativeVector();
|
||||
|
||||
require('./Gui/policedepartment');
|
||||
|
||||
interface VehicleData {
|
||||
@@ -219,3 +228,5 @@ interface VehicleData {
|
||||
export {
|
||||
VehicleData
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,43 +1,31 @@
|
||||
|
||||
|
||||
export default function inventory(globalData: IGlobalData): void {
|
||||
|
||||
export default function inventory(globalData: IGlobalData): void {
|
||||
var invBrowser: BrowserMp = null;
|
||||
var itemIdArr;
|
||||
var itemAmountArr;
|
||||
var invWeight;
|
||||
var itemNameArr;
|
||||
var itemArr;
|
||||
var offerItemArr;
|
||||
var tradeItemArr;
|
||||
var vehItemArr;
|
||||
|
||||
var ivehArr;
|
||||
var loaded = false;
|
||||
|
||||
var Players;
|
||||
|
||||
mp.events.add('setVehiclesInventory', (vehInvArr) => {
|
||||
ivehArr = vehInvArr;
|
||||
invBrowser.execute(`setVehiclesInv('${JSON.stringify(ivehArr)}');`);
|
||||
});
|
||||
|
||||
mp.events.add('showVehInventory', () => {
|
||||
invBrowser.execute(`execVehInv();`);
|
||||
});
|
||||
var open = false;
|
||||
mp.events.add('inventoryShow', (iWeight, iNameArr, iAmountArr, iIdArr, playersArr) => {
|
||||
mp.events.add('inventoryShow', () => {
|
||||
if (invBrowser !== null) {
|
||||
invBrowser.destroy()
|
||||
invBrowser = null;
|
||||
globalData.InInput = false;
|
||||
loaded = false;
|
||||
mp.gui.cursor.show(false, false);
|
||||
return;
|
||||
}
|
||||
if (!globalData.InInput) {
|
||||
globalData.InInput = true;
|
||||
mp.gui.cursor.show(true, true);
|
||||
itemArr = [];
|
||||
vehItemArr = [];
|
||||
invBrowser = mp.browsers.new('package://assets/html/inventory/inventory.html');
|
||||
Players = playersArr;
|
||||
itemIdArr = iIdArr;
|
||||
itemAmountArr = iAmountArr;
|
||||
itemNameArr = iNameArr;
|
||||
invWeight = iWeight;
|
||||
}
|
||||
});
|
||||
var offer = 0;
|
||||
@@ -55,22 +43,42 @@ export default function inventory(globalData: IGlobalData): void {
|
||||
}
|
||||
});
|
||||
|
||||
mp.events.add("addTradeItems", (itemId, itemAmount, itemName, weight) => {
|
||||
tradeItemID = JSON.stringify(itemId);
|
||||
tradeItemAmount = JSON.stringify(itemAmount);
|
||||
tradeItemName = JSON.stringify(itemName);
|
||||
tradeItemWeight = JSON.stringify(weight);
|
||||
if (invBrowser != null)
|
||||
invBrowser.execute(`setAnfrage('${tradeItemID}','${tradeItemAmount}','${tradeItemName}','${tradeItemWeight}');`);
|
||||
mp.events.addDataHandler("backpackItems", (entity: EntityMp, jsonItemArr) => {
|
||||
if (entity.handle != mp.players.local.handle) return;
|
||||
itemArr = JSON.parse(jsonItemArr);
|
||||
if (loaded)
|
||||
invBrowser.execute(`setBackpackItems('${JSON.stringify(itemArr)}',true)`);
|
||||
});
|
||||
|
||||
mp.events.add("CEF:saveVehicleTransfer", (val, jsonOrigin, jsonInvID, jsonInvAmount, jsonVehAmount) => {
|
||||
if (val == 0) {
|
||||
mp.events.callRemote('saveInventory', jsonInvID, jsonInvAmount, jsonOrigin, jsonVehAmount);
|
||||
} else if(val == 1){
|
||||
mp.events.callRemote('saveVehicleInventory', jsonInvID, jsonInvAmount, jsonOrigin, jsonVehAmount);
|
||||
mp.events.addDataHandler("vehicleItems", (entity: EntityMp, jsonItemArr) => {
|
||||
if (entity != mp.players.local) return;
|
||||
vehItemArr = JSON.parse(jsonItemArr);
|
||||
|
||||
if (loaded)
|
||||
invBrowser.execute(`setVehicleItems('${JSON.stringify(vehItemArr)}')`);
|
||||
});
|
||||
|
||||
mp.events.add("CEF:InventoryLoaded", () => {
|
||||
invBrowser.execute(`setBackpackItems('${JSON.stringify(itemArr)}')`);
|
||||
if (vehItemArr.length != 0) {
|
||||
invBrowser.execute(`setVehicleItems('${JSON.stringify(vehItemArr)}')`);
|
||||
}
|
||||
|
||||
//invBrowser.execute(`setTradeItems('${JSON.stringify(tradeItemArr)}')`);
|
||||
//invBrowser.execute(`setOfferItems('${JSON.stringify(offerItemArr)}')`);
|
||||
loaded = true;
|
||||
});
|
||||
|
||||
mp.events.add("CEF:callVehicleInventory", () => {
|
||||
mp.events.callRemote("CLIENT:getVehicleInventory")
|
||||
});
|
||||
|
||||
mp.events.add("CEF:backpackToVehicle", (jsonItemId, jsonAmount) => {
|
||||
mp.events.callRemote('transferToVehicle', jsonItemId, jsonAmount);
|
||||
});
|
||||
|
||||
mp.events.add("CEF:vehicleToBackpack", (jsonItemId, jsonAmount) => {
|
||||
mp.events.callRemote('transferToBackpack', jsonItemId, jsonAmount);
|
||||
});
|
||||
|
||||
mp.events.add("CEF:useItem", (type, amount, id) => {
|
||||
@@ -112,22 +120,6 @@ export default function inventory(globalData: IGlobalData): void {
|
||||
});
|
||||
|
||||
|
||||
mp.events.add("CEF:InventoryLoaded", () => {
|
||||
if (offer == 1) {
|
||||
invBrowser.execute(`changeTradeStatus('${JSON.stringify(offer)}')`);
|
||||
invBrowser.execute(`setAnfrage('${tradeItemID}','${tradeItemAmount}','${tradeItemName}','${tradeItemWeight}');`);
|
||||
}
|
||||
|
||||
invBrowser.execute(`setItems('${JSON.stringify(itemNameArr)}','${JSON.stringify(itemIdArr)}','${JSON.stringify(itemAmountArr)}','${JSON.stringify(Players)}');`);
|
||||
invBrowser.execute(`setWeight('${JSON.stringify(invWeight)}');`);
|
||||
});
|
||||
|
||||
|
||||
mp.events.add("CEF:getNearVehicles", () => {
|
||||
mp.events.callRemote('getNearVehicles');
|
||||
});
|
||||
|
||||
|
||||
mp.events.add("CEF:acceptTrade", () => {
|
||||
if (invBrowser !== null) {
|
||||
mp.events.callRemote('acceptTrade');
|
||||
@@ -135,7 +127,6 @@ export default function inventory(globalData: IGlobalData): void {
|
||||
invBrowser = null;
|
||||
mp.gui.cursor.show(false, false);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
mp.events.add("CEF:declineTrade", () => {
|
||||
@@ -169,5 +160,4 @@ export default function inventory(globalData: IGlobalData): void {
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
@@ -1,7 +1,4 @@
|
||||
|
||||
|
||||
export default function gangwarHandle(globalData: IGlobalData) {
|
||||
|
||||
export default function gangwarHandle(globalData: IGlobalData) {
|
||||
function inside(point, vs) {
|
||||
let x = point[0],
|
||||
y = point[1];
|
||||
@@ -35,7 +32,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
};
|
||||
|
||||
var Gangturf = class {
|
||||
|
||||
name: string;
|
||||
id: number;
|
||||
range: number;
|
||||
@@ -70,7 +66,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
}
|
||||
|
||||
_setup(name, id, x, y, range, color, rot, owner, edit, vector, value) {
|
||||
|
||||
var self = this;
|
||||
self.name = name;
|
||||
self.id = id;
|
||||
@@ -127,7 +122,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
|
||||
loadArea() {
|
||||
var self = this;
|
||||
|
||||
self.blip = mp.game.ui.addBlipForRadius(self.x, self.y, 1, self.range);
|
||||
|
||||
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.blip, 5);
|
||||
@@ -137,7 +131,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
self._colshape = mp.colshapes.newCircle(self.x, self.y, self.range * 1.5);
|
||||
}
|
||||
render() {
|
||||
|
||||
var self = this;
|
||||
if (self._colshape) {
|
||||
if (self.edit == true) {
|
||||
@@ -151,11 +144,8 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
}
|
||||
//self.blip.setRotation(self.rotation);
|
||||
mp.game.invoke(Natives.SET_BLIP_ROTATION, self.blip, self.rotation);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (self._status == "attack" || self.edit == true) {
|
||||
if (self._colshape) {
|
||||
if (mp.game.gameplay.getDistanceBetweenCoords(mp.players.local.position.x, mp.players.local.position.y, 0, self.x, self.y, 0, true) < self.range * 1.5) {
|
||||
@@ -191,7 +181,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, 255, 0, 0, 255);
|
||||
}
|
||||
} else {
|
||||
|
||||
/*
|
||||
let a = 0;
|
||||
for (var i = z; i < z + 1; i += 0.001) {
|
||||
@@ -203,10 +192,8 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (self.isInsideArea()) {
|
||||
mp.game.graphics.drawText(self.name, [self.x, self.y, mp.players.local.position.z + 20], {
|
||||
font: 7,
|
||||
@@ -215,7 +202,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
outline: true,
|
||||
centre: true
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -233,10 +219,8 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
startGangWar() {
|
||||
var self = this;
|
||||
if (self._status == "normal") {
|
||||
@@ -287,7 +271,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
self.attackBlip = mp.game.ui.addBlipForCoord(self.x, self.y, 0);
|
||||
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.attackBlip, 378);
|
||||
mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, self.attackBlip, false);
|
||||
|
||||
} else if (!bool) {
|
||||
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.attackBlip, 5);
|
||||
}
|
||||
@@ -310,7 +293,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
self.setLeaderColShape();
|
||||
mp.game.invoke(Natives.SET_BLIP_SPRITE, self.leaderBlip, 437);
|
||||
mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, self.leaderBlip, false);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -323,7 +305,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
visible: true,
|
||||
dimension: 0
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
isTurfArea(shape) {
|
||||
@@ -354,7 +335,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
mp.game.audio.playSoundFrontend(1, "Enter_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
|
||||
mp.game.graphics.stopScreenEffect("MinigameTransitionIn");
|
||||
mp.game.graphics.startScreenEffect("MinigameTransitionOut", 500, false);
|
||||
|
||||
}
|
||||
mp.events.callRemote("Gangarea:Enter", JSON.stringify(self.id));
|
||||
}
|
||||
@@ -525,7 +505,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
}
|
||||
clearBlips();
|
||||
if (turfs.length > 0) {
|
||||
|
||||
gangturfs = [];
|
||||
turfs.forEach(function (turf) {
|
||||
if (turf.Id != undefined) {
|
||||
@@ -543,7 +522,6 @@ export default function gangwarHandle(globalData: IGlobalData) {
|
||||
mp.events.add('ADMIN:SetTurf', (name) => {
|
||||
gangturfs[gangturfs.length - 1].edit = false;
|
||||
if (gangturfs[gangturfs.length - 1].id == -1) {
|
||||
|
||||
mp.events.callRemote("SERVER:SetTurf", JSON.stringify(gangturfs[gangturfs.length - 1].x), JSON.stringify(gangturfs[gangturfs.length - 1].y), JSON.stringify(gangturfs[gangturfs.length - 1].rotation), JSON.stringify(gangturfs[gangturfs.length - 1].range), name);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -21,5 +21,6 @@ namespace ReallifeGamemode.Database.Entities.Saves
|
||||
public float Heading { get; set; }
|
||||
public byte Dimension { get; set; }
|
||||
public bool Active { get; set; }
|
||||
public int Type { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -775,6 +775,8 @@ namespace ReallifeGamemode.Database.Migrations
|
||||
|
||||
b.Property<float>("PositionZ");
|
||||
|
||||
b.Property<int>("Type");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Peds");
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
class AirplaneDealerBusiness : CarDealerBusinessBase
|
||||
internal class AirplaneDealerBusiness : CarDealerBusinessBase
|
||||
{
|
||||
|
||||
public override int Id => 7;
|
||||
|
||||
public override string Name => "Flugzeug Shop";
|
||||
@@ -22,7 +18,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override string BankAccountName => Name;
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
class BeachDealerBusiness : CarDealerBusinessBase
|
||||
internal class BeachDealerBusiness : CarDealerBusinessBase
|
||||
{
|
||||
|
||||
public override int Id => 9;
|
||||
|
||||
public override string Name => "Beach Shop";
|
||||
@@ -22,7 +18,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
@@ -21,7 +18,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
@@ -21,7 +18,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
@@ -86,7 +86,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
NAPI.Util.ConsoleOutput("Creating Bank Account for Business: " + Name);
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
|
||||
dbContext.BusinessBankAccounts.Add(new BusinessBankAccount()
|
||||
{
|
||||
BusinessId = Id,
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
@@ -21,7 +18,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
class LastTrainDealerBusiness : CarDealerBusinessBase
|
||||
internal class LastTrainDealerBusiness : CarDealerBusinessBase
|
||||
{
|
||||
|
||||
public override int Id => 10;
|
||||
|
||||
public override string Name => "Last Train Carshop";
|
||||
@@ -22,7 +18,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
@@ -19,7 +16,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
class SUVDealerBusiness : CarDealerBusinessBase
|
||||
internal class SUVDealerBusiness : CarDealerBusinessBase
|
||||
{
|
||||
|
||||
public override int Id => 11;
|
||||
|
||||
public override string Name => "SUV Carshop";
|
||||
@@ -22,7 +18,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
@@ -15,7 +12,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
@@ -15,7 +12,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Business
|
||||
{
|
||||
@@ -19,7 +16,6 @@ namespace ReallifeGamemode.Server.Business
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Classes
|
||||
namespace ReallifeGamemode.Server.Classes
|
||||
{
|
||||
public class TempBlip
|
||||
{
|
||||
|
||||
@@ -1,26 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Business;
|
||||
using System.Text.RegularExpressions;
|
||||
using ReallifeGamemode.Server.Classes;
|
||||
using ReallifeGamemode.Server.Factions.Medic;
|
||||
using ReallifeGamemode.Server.Job;
|
||||
using ReallifeGamemode.Server.Finance;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Services;
|
||||
using ReallifeGamemode.Server.Business;
|
||||
using ReallifeGamemode.Server.Classes;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Factions.Medic;
|
||||
using ReallifeGamemode.Server.Finance;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Job;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
using ReallifeGamemode.Services;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Admin Commands (Admin.cs)
|
||||
@@ -32,8 +31,8 @@ namespace ReallifeGamemode.Server.Commands
|
||||
{
|
||||
public class AdminCommands : Script
|
||||
{
|
||||
|
||||
#region Todo
|
||||
|
||||
[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
|
||||
public void CmdAdminEat(Player player, string item)
|
||||
{
|
||||
@@ -126,8 +125,10 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.SendMessage(player, msg);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion Todo
|
||||
|
||||
#region ahelp
|
||||
|
||||
[Command("ahelp", "~m~Benutzung: ~s~/ahelp")]
|
||||
public void CmdAdminHelp(Player player)
|
||||
{
|
||||
@@ -143,35 +144,39 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case AdminLevel.MAPPING:
|
||||
ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position");
|
||||
break;
|
||||
|
||||
case AdminLevel.ENTWICKLUNG:
|
||||
ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position");
|
||||
break;
|
||||
|
||||
case AdminLevel.SUPPORTER:
|
||||
ChatService.SendMessage(player, "~b~ " + "/tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick");
|
||||
break;
|
||||
|
||||
case AdminLevel.ADMIN:
|
||||
ChatService.SendMessage(player, "~b~ " + "/a, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
|
||||
break;
|
||||
|
||||
case AdminLevel.ADMIN2:
|
||||
ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props");
|
||||
break;
|
||||
|
||||
case AdminLevel.ADMIN3:
|
||||
ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
|
||||
break;
|
||||
|
||||
case AdminLevel.HEADADMIN:
|
||||
ChatService.SendMessage(player, "~b~ " + "/aspeed, /set, /setmoney, /givemoney, /sethandmoney, /givehandmoney, /paydaydrop, /setwage, /freekh, /ainvite, /makeleader, /managefactionranks, /setweaponrack, /rmweaponrack, /setweaponrank, /giveitem, /inventory, /save, /remove, /house, /setbusinessbankbalance, /reloaddors, /interior, /editmode, /setbliptemplate, /ipl, /load, /quicksavemode, /createturf, /setturf, /cancleturf, /reloadturfs, /deleteturfs, /setturfpoint");
|
||||
break;
|
||||
|
||||
case AdminLevel.PROJEKTLEITUNG:
|
||||
ChatService.SendMessage(player, "~b~ " + "/makeadmin, /whitelist, /blind");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
#endregion ahelp
|
||||
|
||||
#region Mapping / Entwicklung
|
||||
|
||||
@@ -219,9 +224,10 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.SendMessage(player, "Position: X Y Z: " + player.Position + " Richtung: " + player.Heading);
|
||||
}
|
||||
|
||||
#endregion Mapping / Entwicklung
|
||||
|
||||
#endregion
|
||||
#region Support
|
||||
|
||||
[Command("tsupport", "~m~Benutzung: ~s~/tsupport", Alias = "ts")]
|
||||
public void tsup(Player player)
|
||||
{
|
||||
@@ -242,8 +248,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
GlobalHelper.tsupAdmins.Remove(player);
|
||||
ChatService.SendMessage(player, "!{#ee4d2e}** " + "Du befindest dich nicht mehr im T-Support");
|
||||
|
||||
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User targetUser = player.GetUser(dbContext);
|
||||
@@ -252,12 +256,15 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case null:
|
||||
player.SetSharedData("blipColor", 0);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
player.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
player.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
player.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
@@ -281,8 +288,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.Broadcast("~g~[SUPPORT] " + player.Name + " hat sich zum Support angemeldet");
|
||||
|
||||
player.TriggerEvent("toggleADutyMode", true);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -440,7 +445,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion Support
|
||||
|
||||
#region ALevel1
|
||||
|
||||
@@ -485,9 +490,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.BroadcastAdmin("!{#1db992}** AC " + player.Name + ":~w~ " + message, AdminLevel.ADMIN);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[Command("gotolist", "~m~Benutzung: ~s~/gotolist")] //TODO Als Browser anzeigeN??
|
||||
public void CmdAdminGotoList(Player player)
|
||||
{
|
||||
@@ -815,7 +817,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.Entity.SetEntityVelocity(player.Vehicle, new Vector3());
|
||||
}
|
||||
else player.Position = new Vector3(p.X, p.Y, p.Z);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -831,7 +832,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
else player.Position = new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
|
||||
[Command("slap", "~m~Benutzung: ~s~/slap [Spieler] (Höhe)")]
|
||||
public void CmdAdminSlap(Player player, string name, int wert = 5)
|
||||
{
|
||||
@@ -963,8 +963,10 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion ALevel1
|
||||
|
||||
#region ALevel2
|
||||
|
||||
[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Hp)")]
|
||||
public void CmdAdminSetHp(Player player, string name, int hp = 100)
|
||||
{
|
||||
@@ -1130,7 +1132,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
[Command("aclear", "~m~Benutzung: ~s~/aclear [Spieler] [Grund]", GreedyArg = true)]
|
||||
public void CmdFactionClear(Player player, string nameOrId, string reason)
|
||||
{
|
||||
|
||||
User user = player.GetUser();
|
||||
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
|
||||
{
|
||||
@@ -1160,12 +1161,15 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case null:
|
||||
target.SetSharedData("blipColor", 0);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
target.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
target.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
target.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
@@ -1176,7 +1180,9 @@ namespace ReallifeGamemode.Server.Commands
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion ALevel2
|
||||
|
||||
#region ALevel3
|
||||
|
||||
[Command("adice", "~m~Benutzung: ~s~/adice [Zahl]")]
|
||||
@@ -1537,7 +1543,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
TimeManager.PauseTimeManager();
|
||||
NAPI.World.SetTime(hour, min, sec);
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
[Command("setweather", "~m~Benutzung: ~s~/setweather [Wetter]")]
|
||||
@@ -1600,7 +1605,8 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion ALevel3
|
||||
|
||||
#region ALevel1337
|
||||
[Command("wepmod", "~m~Benutzung: ~s~/wepmod [Variable]")]
|
||||
public void CmdWeaponModifier(Player player, float modifier)
|
||||
@@ -1618,7 +1624,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
public void CmdAdminGotocp(Player admin)
|
||||
{
|
||||
admin.TriggerEvent("getCP");
|
||||
|
||||
}
|
||||
|
||||
[RemoteEvent("sendCP")]
|
||||
@@ -1725,7 +1730,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
else
|
||||
{
|
||||
UserItem item = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount };
|
||||
InventoryManager.AddItemToInventory(target, item);
|
||||
InventoryManager.AddItemToInventory(target, item.ItemId, item.Amount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1771,7 +1776,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
player.SendNotification("Edit-Mode ~r~deaktiviert");
|
||||
player.TriggerEvent("toggleEditMode", false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[Command("setbliptemplate", "~m~Benutzung: ~s~/setbliptemplate [byte COLOR] [byte ALPHA] [bool SHORTRANGE] [uint SPRITE] [float SCALE] [string NAME]", GreedyArg = true)]
|
||||
@@ -1911,16 +1915,18 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case null:
|
||||
target.SetSharedData("blipColor", 0);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
target.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
target.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
target.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
|
||||
}
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
@@ -1969,16 +1975,18 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case null:
|
||||
target.SetSharedData("blipColor", 0);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
target.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
target.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
target.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
dbContext.SaveChanges();
|
||||
@@ -1999,6 +2007,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case "blip":
|
||||
player.TriggerEvent("saveBlip");
|
||||
break;
|
||||
|
||||
case "goto":
|
||||
if (option1 == null)
|
||||
{
|
||||
@@ -2020,10 +2029,10 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.SendMessage(player, "Einen Goto-Punkt mit dieser Bezeichnung gibt es schon!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "vehicle":
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
@@ -2036,6 +2045,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
|
||||
break;
|
||||
|
||||
case "fvehicle":
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
@@ -2074,6 +2084,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
|
||||
break;
|
||||
|
||||
case "jvehicle":
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
@@ -2262,6 +2273,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
|
||||
#region loadCommand
|
||||
|
||||
[Command("load", "~m~Benutzung: ~s~/load [Typ = OnlineBunkers, ArcadiusBusinessCentre, MazeBankBuilding, LomBank, MazeBankWest, ClubWareHouse, SpecialLocations, GRHYacht, DHYacht, PYacht, AircraftCarrier, BridgeTC, BridgeTN, NorthYankton, ONeilsFarmB, ONeilsFarm, Morgue")]
|
||||
public void CmdAdminloadlocation(Player player, string typ)
|
||||
{
|
||||
@@ -2288,6 +2300,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("gr_case4_bunkerclosed");
|
||||
ChatService.SendMessage(player, "~y~ Online Bunkers~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "ArcadiusBusinessCentre":
|
||||
NAPI.World.RequestIpl("ex_dt1_02_office_02b");
|
||||
NAPI.World.RequestIpl("ex_dt1_02_office_02c");
|
||||
@@ -2304,6 +2317,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("imp_dt1_02_modgarage");
|
||||
ChatService.SendMessage(player, "~y~ Arcadius Business Centre~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "MazeBankBuilding":
|
||||
NAPI.World.RequestIpl("ex_dt1_11_office_02b");
|
||||
NAPI.World.RequestIpl("ex_dt1_11_office_02c");
|
||||
@@ -2320,6 +2334,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("imp_dt1_11_modgarage");
|
||||
ChatService.SendMessage(player, "~y~ Maze Bank Building~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "LomBank":
|
||||
NAPI.World.RequestIpl("ex_sm_13_office_02b");
|
||||
NAPI.World.RequestIpl("ex_sm_13_office_02c");
|
||||
@@ -2336,6 +2351,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("imp_sm_13_modgarage");
|
||||
ChatService.SendMessage(player, "~y~Lom Bank~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "MazeBankWest":
|
||||
NAPI.World.RequestIpl("ex_sm_15_office_02b");
|
||||
NAPI.World.RequestIpl("ex_sm_15_office_02c");
|
||||
@@ -2352,6 +2368,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("imp_sm_15_modgarage");
|
||||
ChatService.SendMessage(player, "~y~Maze Bank West~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "ClubWareHouse":
|
||||
NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo");
|
||||
NAPI.World.RequestIpl("bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo");
|
||||
@@ -2367,6 +2384,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("bkr_bi_hw1_13_int");
|
||||
ChatService.SendMessage(player, "~y~Clubs & Warehouses~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "SpecialLocations":
|
||||
NAPI.World.RequestIpl("cargoship");
|
||||
NAPI.World.RequestIpl("sunkcargoship");
|
||||
@@ -2383,6 +2401,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("FIBlobby");
|
||||
ChatService.SendMessage(player, "~y~Special Locations~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "GRHYacht":
|
||||
NAPI.World.RequestIpl("gr_heist_yacht2");
|
||||
NAPI.World.RequestIpl("gr_heist_yacht2_bar");
|
||||
@@ -2392,6 +2411,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("gr_heist_yacht2_lounge");
|
||||
ChatService.SendMessage(player, "~y~Gunrunning heist Yacht~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "DHYacht":
|
||||
NAPI.World.RequestIpl("hei_yacht_heist");
|
||||
NAPI.World.RequestIpl("hei_yacht_heist_enginrm");
|
||||
@@ -2403,11 +2423,13 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("hei_yacht_heist_LODLights");
|
||||
ChatService.SendMessage(player, "~y~Dignity heist Yacht~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "PYacht":
|
||||
NAPI.World.RequestIpl("smboat");
|
||||
NAPI.World.RequestIpl("smboat_lod");
|
||||
ChatService.SendMessage(player, "~y~Party Yacht~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "AircraftCarrier":
|
||||
NAPI.World.RequestIpl("hei_carrier");
|
||||
NAPI.World.RequestIpl("hei_carrier_DistantLights");
|
||||
@@ -2420,16 +2442,19 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("hei_carrier_LODLights");
|
||||
ChatService.SendMessage(player, "~y~Aircraft Carrier~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "BridgeTC":
|
||||
NAPI.World.RequestIpl("canyonriver01_traincrash");
|
||||
NAPI.World.RequestIpl("canyonriver01_traincrash");
|
||||
ChatService.SendMessage(player, "~y~Bridge Train Crash~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "BridgeTN":
|
||||
NAPI.World.RequestIpl("canyonriver01");
|
||||
NAPI.World.RequestIpl("railing_start");
|
||||
ChatService.SendMessage(player, "~y~Bridge Train Normal~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "NorthYankton":
|
||||
NAPI.World.RequestIpl("prologue01");
|
||||
NAPI.World.RequestIpl("prologue01c");
|
||||
@@ -2464,6 +2489,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("prologuerdb");
|
||||
ChatService.SendMessage(player, "~y~North Yankton~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "ONeilsFarmB":
|
||||
NAPI.World.RequestIpl("farmint");
|
||||
NAPI.World.RequestIpl("farm_burnt");
|
||||
@@ -2472,21 +2498,23 @@ namespace ReallifeGamemode.Server.Commands
|
||||
NAPI.World.RequestIpl("des_farmhs_end_occl");
|
||||
ChatService.SendMessage(player, "~y~ONeils Farm Burnt~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "ONeilsFarm":
|
||||
NAPI.World.RequestIpl("farm");
|
||||
NAPI.World.RequestIpl("farm_props");
|
||||
NAPI.World.RequestIpl("farm_int");
|
||||
ChatService.SendMessage(player, "~y~ONeils Farm~s~ erfolgreich geladen!");
|
||||
break;
|
||||
|
||||
case "Morgue":
|
||||
NAPI.World.RequestIpl("coronertrash");
|
||||
NAPI.World.RequestIpl("Coroner_Int_On");
|
||||
ChatService.SendMessage(player, "~y~Morgue~s~ erfolgreich geladen!");
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion loadCommand
|
||||
|
||||
//
|
||||
[Command("managefactionranks", "~m~Benutzung: ~s~/managefactionranks [Fraktions-ID]", Alias = "mfr")]
|
||||
@@ -2713,7 +2741,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
// return;
|
||||
// }
|
||||
|
||||
|
||||
//}
|
||||
|
||||
[Command("reloaddoors", "~m~Benutzung: ~s~/reloaddoors")]
|
||||
@@ -2828,7 +2855,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
dbContext.SaveChanges();
|
||||
ChatService.SendMessage(player, "Waffeneintrag bearbeitet für die Fraktion " + f.Name + ": " + weaponModel + ", SlotId: " + slotId);
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
FactionWeapon fw2 = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
|
||||
@@ -2854,7 +2880,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Command("rmweaponrack", "~m~Benutzung: ~s~/rmweaponrack [Fraktion ID] [Waffen Model]")]
|
||||
public void CmdAdminRmWeaponrack(Player player, int factionID, string weaponModel)
|
||||
{
|
||||
@@ -3016,9 +3041,11 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
player.TriggerEvent("ADMIN:Turf_CreateLeaderBlip");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion ALevel1337
|
||||
|
||||
#region ALevel1338
|
||||
|
||||
[Command("whitelist", "~m~Benutzung: ~s~/whitelist [Add / Remove] [Socialclub Name]")]
|
||||
public void CmdAdminWhitelist(Player player, string option, string scName)
|
||||
{
|
||||
@@ -3123,6 +3150,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.SendMessage(target, "~b~[ADMIN]~s~ Du wurdest durch ~y~" + player.Name + " ~s~auf Adminlevel ~y~" + target.GetUser().AdminLevel.GetName() + " ~y~(" + rank + ") ~s~gesetzt.");
|
||||
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast ~y~" + target.Name + " ~s~auf Adminlevel ~y~" + target.GetUser().AdminLevel.GetName() + " ~y~(" + rank + ") ~s~gesetzt.");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion ALevel1338
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
@@ -6,11 +9,7 @@ using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Factions.Medic;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
using ReallifeGamemode.Services;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Faction Commands (Faction.cs)
|
||||
@@ -20,7 +19,7 @@ using System.Text.RegularExpressions;
|
||||
|
||||
namespace ReallifeGamemode.Server.Commands
|
||||
{
|
||||
class FactionCommands : Script
|
||||
internal class FactionCommands : Script
|
||||
{
|
||||
#region Chat Commands
|
||||
|
||||
@@ -74,8 +73,11 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion Chat Commands
|
||||
|
||||
#region Leader Commands
|
||||
|
||||
[Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)]
|
||||
public void CmdFactionGiverank(Player player, string name, string rank)
|
||||
{
|
||||
@@ -173,8 +175,8 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Leader Commands
|
||||
|
||||
#endregion
|
||||
#region Sanitäter Commands
|
||||
|
||||
[Command("revive", "~m~Benutzung: ~s~/revive")]
|
||||
@@ -267,8 +269,11 @@ namespace ReallifeGamemode.Server.Commands
|
||||
target.SendNotification("Du wurdest von ~g~" + player.Name + " ~s~geheilt.", false);
|
||||
player.SendNotification("Du hast ~g~" + target.Name + " ~s~geheilt.", false);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion Sanitäter Commands
|
||||
|
||||
#region Staatsfraktionen (LSPD / FBI) Commands
|
||||
|
||||
[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Spieler] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
|
||||
public void CmdFactionWanted(Player player, string nameOrId, int amount, string reason)
|
||||
{
|
||||
@@ -311,7 +316,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
[Command("clear", "~m~Benutzung: ~s~/clear [Spieler] [Grund]", GreedyArg = true)]
|
||||
public void CmdFactionClear(Player player, string nameOrId, string reason)
|
||||
{
|
||||
|
||||
User user = player.GetUser();
|
||||
if (user == null || (user.FactionId != 1 && user.FactionId != 3))
|
||||
{
|
||||
@@ -348,9 +352,11 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case 8:
|
||||
target.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
target.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
target.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
@@ -362,11 +368,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
#region Global Fraktions Commands
|
||||
#endregion
|
||||
#endregion Staatsfraktionen (LSPD / FBI) Commands
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Text.RegularExpressions;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace ReallifeGamemode.Server.Commands
|
||||
{
|
||||
class GroupCommands : Script
|
||||
internal class GroupCommands : Script
|
||||
{
|
||||
#region Chat Commands
|
||||
|
||||
[Command("gc", "~m~Benutzung: ~s~/gc [Nachricht]", GreedyArg = true)]
|
||||
public void CmdGroupG(Player player, string message)
|
||||
{
|
||||
@@ -26,6 +24,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
|
||||
ChatService.BroadcastGroup(message, group);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion Chat Commands
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,14 @@
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database;
|
||||
using System;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Finance;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace ReallifeGamemode.Server.Commands
|
||||
{
|
||||
class UserCommands : Script
|
||||
internal class UserCommands : Script
|
||||
{
|
||||
[Command("dice", "~m~Benutzung: ~s~/dice")]
|
||||
public void CmdUserDice(Player player)
|
||||
@@ -52,7 +49,6 @@ namespace ReallifeGamemode.Server.Commands
|
||||
[Command("paycheck", "~m~Benutzung: ~s~/paycheck")]
|
||||
public void CmdUserPaycheck(Player client)
|
||||
{
|
||||
|
||||
User user = client.GetUser();
|
||||
if (Economy.Paychecks.ContainsKey(user.Id))
|
||||
{
|
||||
@@ -68,6 +64,5 @@ namespace ReallifeGamemode.Server.Commands
|
||||
ChatService.SendMessage(client, "~g~[PAYCHECK] -------------------------------------------------------");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
|
||||
namespace ReallifeGamemode.Server.DrivingSchool
|
||||
{
|
||||
class DrivingSchool : Script
|
||||
internal class DrivingSchool : Script
|
||||
{
|
||||
private static TextLabel informationLabel;
|
||||
private static Marker marker;
|
||||
@@ -40,6 +36,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
{
|
||||
new Vector3(-813.57, -1290.37, 4.59),
|
||||
}.AsReadOnly();
|
||||
|
||||
private readonly IReadOnlyCollection<Vector3> DrivingRoute = new List<Vector3>
|
||||
{
|
||||
//BEGIN
|
||||
@@ -80,12 +77,12 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
new Vector3(-617.66, -1259.34, 9.82),
|
||||
new Vector3(-758.35, -1285.03, 3.48),
|
||||
}.AsReadOnly();
|
||||
|
||||
private readonly IReadOnlyCollection<Vector3> StopCar = new List<Vector3>
|
||||
{
|
||||
new Vector3(-788.66, -1278.75, 4),
|
||||
}.AsReadOnly();
|
||||
|
||||
|
||||
public static void Setup()
|
||||
{
|
||||
informationLabel = NAPI.TextLabel.CreateTextLabel("Fahrschule\n~y~Auto ~s~- $~g~2500\n~y~Motorrad ~s~- $~g~3500", new Vector3(-813.17, -1354.5, 5.14), 20.0f, 1.3f, 0, new Color(255, 255, 255));
|
||||
@@ -181,7 +178,6 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
user.Position = new Vector3(-813.17, -1354.5, 4.14);
|
||||
}
|
||||
|
||||
|
||||
[RemoteEvent("drivingSchoolEvent")]
|
||||
public void DrivingSchoolEvent(Player user, int checkpoint)
|
||||
{
|
||||
@@ -189,7 +185,6 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
{
|
||||
user.TriggerEvent("renderTextOnScreen", "Sollten Sie aus dem Fahrzeug aussteigen fallen Sie durch.");
|
||||
}
|
||||
|
||||
else if (checkpoint == 9)
|
||||
{
|
||||
user.TriggerEvent("renderTextOnScreen", "Fahre zwischen den Laternen Slalom.");
|
||||
@@ -205,8 +200,6 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
[RemoteEvent("startBikeSchool")]
|
||||
public void StartBikeSchool(Player client)
|
||||
{
|
||||
@@ -233,7 +226,6 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
client.TriggerEvent("waitPlayerEntersVehicle");
|
||||
}
|
||||
|
||||
|
||||
[RemoteEvent("bikeSchoolEventEnd")]
|
||||
public void bikeSchoolEventEnd(Player user, int checkpoint)
|
||||
{
|
||||
@@ -258,7 +250,6 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
user.Position = new Vector3(-813.17, -1354.5, 4.14);
|
||||
}
|
||||
|
||||
|
||||
[RemoteEvent("bikeSchoolEvent")]
|
||||
public void bikeSchoolEvent(Player user, int checkpoint)
|
||||
{
|
||||
@@ -272,6 +263,5 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
CheckPointHandle.StartCheckPointRoute(user, StopBike, 5000, 1, 7, "bikeSchoolEventEnd");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.DrivingSchool
|
||||
{
|
||||
@@ -19,7 +16,6 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
[JsonProperty("weaponLicense")]
|
||||
public bool WeaponLicense { get; set; }
|
||||
|
||||
|
||||
public Licenses(bool CarLicense, bool BikeLicense, bool PlaneLicense, bool weaponLicense)
|
||||
{
|
||||
this.CarLicense = CarLicense;
|
||||
@@ -27,6 +23,5 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
this.PlaneLicense = PlaneLicense;
|
||||
this.WeaponLicense = weaponLicense;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
|
||||
namespace ReallifeGamemode.Server.DrivingSchool
|
||||
{
|
||||
class PlaneSchool : Script
|
||||
internal class PlaneSchool : Script
|
||||
{
|
||||
private static TextLabel informationLabel1;
|
||||
private static Marker marker1;
|
||||
@@ -38,16 +34,13 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
new Vector3(-869.77, -1424.05, 133),
|
||||
}.AsReadOnly();
|
||||
|
||||
|
||||
private readonly IReadOnlyCollection<Vector3> planeRouteEnd = new List<Vector3>
|
||||
{
|
||||
new Vector3(-1164.29, -2351.52, 14.88),
|
||||
}.AsReadOnly();
|
||||
|
||||
|
||||
public static void Setup()
|
||||
{
|
||||
|
||||
informationLabel1 = NAPI.TextLabel.CreateTextLabel("Flugschule\n~y~Flugschein ~s~- $~g~5000", new Vector3(-1083.96, -2476.96, 14.07), 20.0f, 1.3f, 0, new Color(255, 255, 255));
|
||||
marker1 = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, new Vector3(-1083.96, -2476.96, 13.07), new Vector3(), new Vector3(), 1f, new Color(255, 255, 255));
|
||||
|
||||
@@ -56,6 +49,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
_colShape1.OnEntityExitColShape += EntityExitBusinessColShape;
|
||||
NAPI.Blip.CreateBlip(90, new Vector3(-1083.96, -2476.96, 14.07), 1.0f, 4, "Flugschule", shortRange: true);
|
||||
}
|
||||
|
||||
private static void EntityEnterBusinessColShape(ColShape colShape, Player client)
|
||||
{
|
||||
if (client.IsInVehicle || !client.IsLoggedIn()) return;
|
||||
@@ -132,6 +126,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
user.ResetData("ActiveSchool");
|
||||
user.Position = new Vector3(-1083.96, -2476.96, 13.07);
|
||||
}
|
||||
|
||||
[RemoteEvent("planeSchoolEvent")]
|
||||
public void planeSchoolEvent(Player user, int checkpoint)
|
||||
{
|
||||
@@ -177,11 +172,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
|
||||
user.TriggerEvent("renderTextOnScreen", "Setze zum landeflug an. Drücke 'G' um ihr Fahrwerk auszufahren.");
|
||||
CheckPointHandle.StartCheckPointRoute(user, planeRouteEnd, 5000, 6, 12, "planeSchoolEventEnd");
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Text.RegularExpressions;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
if (serverMsg.Trim().Length == 0) return;
|
||||
NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p =>
|
||||
{
|
||||
ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");//
|
||||
ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Login (Login.cs)
|
||||
@@ -16,7 +13,7 @@ using ReallifeGamemode.Server.Wanted;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Connect : Script
|
||||
internal class Connect : Script
|
||||
{
|
||||
[ServerEvent(Event.PlayerConnected)]
|
||||
public void OnPlayerConnected(Player player)
|
||||
@@ -24,7 +21,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.SetData("isLoggedIn", false);
|
||||
player.Position = new Vector3(-1883.736, -781.4911, -10);
|
||||
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
|
||||
@@ -41,12 +37,10 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (IsPlayerBanned(player)) return;
|
||||
player.TriggerEvent("SERVER:Login_ShowBrowser");
|
||||
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
|
||||
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
|
||||
|
||||
}
|
||||
|
||||
private bool IsPlayerBanned(Player player)
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Factions.Medic;
|
||||
using ReallifeGamemode.Server.Inventory;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
|
||||
/**
|
||||
@@ -66,7 +69,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
User user = player.GetUser();
|
||||
if (user.JailTime <= 0)
|
||||
{
|
||||
|
||||
//MEDIC AUFTRAG
|
||||
MedicTask reviveTask = new MedicTask()
|
||||
{
|
||||
@@ -92,8 +94,35 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
//TODO PICTURE NOTIFICATION + SOUND für Medics
|
||||
|
||||
player.ClearAttachments();
|
||||
|
||||
using (var userDeath = new DatabaseContext())
|
||||
{
|
||||
List<UserItem> fItem = userDeath.UserItems.Where(u => u.UserId == user.Id).ToList();
|
||||
foreach (var item in fItem)
|
||||
{
|
||||
IItem iItem = InventoryManager.GetItemById(item.ItemId);
|
||||
if (iItem is IWeaponDealItem obj)
|
||||
{
|
||||
int amount = item.Amount;
|
||||
|
||||
Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
|
||||
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
|
||||
Random r = new Random();
|
||||
GTANetworkAPI.Object grndObject;
|
||||
Vector3 textPos = dropPosition;
|
||||
|
||||
dropPosition.Z -= 1.05f;
|
||||
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
|
||||
|
||||
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
|
||||
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
|
||||
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
|
||||
|
||||
userDeath.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
var dead = new Database.Entities.Logs.Death
|
||||
{
|
||||
VictimId = player.GetUser().Id,
|
||||
@@ -117,7 +146,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
Jail.Check_PutBehindBars(player);
|
||||
}
|
||||
|
||||
|
||||
[RemoteEvent("RespawnPlayerAtHospital")]
|
||||
public void RespawnPlayerAtHospital(Player player)
|
||||
{
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Job;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Login (Login.cs)
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
@@ -19,16 +17,16 @@ namespace ReallifeGamemode.Server.Events
|
||||
return;
|
||||
}
|
||||
|
||||
if (vehicle.HasMarkerBehind())
|
||||
vehicle.RemoveMarkerBehind();
|
||||
|
||||
if (vehicle.GetServerVehicle() is FactionVehicle veh)
|
||||
{
|
||||
User u = client.GetUser();
|
||||
if (u.FactionId != null && (!veh.GetOwners().Contains(u.FactionId.Value)) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
|
||||
if (u.FactionId != null && (veh.GetOwners().Contains(u.FactionId.Value)) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
|
||||
{
|
||||
Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
|
||||
if (vector == new Vector3())
|
||||
return;
|
||||
List<Vector3> dealPoint = new List<Vector3>();
|
||||
dealPoint.Add(vector);
|
||||
dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
|
||||
CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, "loadWeaponTransport");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
@@ -10,7 +7,6 @@ using ReallifeGamemode.Server.WeaponDeal;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
|
||||
public class EnterVehicleAttempt : Script
|
||||
{
|
||||
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.WeaponDeal;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
@@ -15,8 +11,11 @@ namespace ReallifeGamemode.Server.Events
|
||||
[ServerEvent(Event.PlayerExitVehicleAttempt)]
|
||||
public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
|
||||
{
|
||||
if (client.VehicleSeat != -1)
|
||||
if (client.VehicleSeat != 0)
|
||||
return;
|
||||
|
||||
client.TriggerEvent("SERVER:setMarkerBehindVehicle", vehicle);
|
||||
|
||||
if (vehicle.GetServerVehicle() is FactionVehicle veh)
|
||||
{
|
||||
User u = client.GetUser();
|
||||
@@ -25,6 +24,10 @@ namespace ReallifeGamemode.Server.Events
|
||||
CheckPointHandle.RemovePlayerHandlerFromList(client);
|
||||
client.TriggerEvent("destroyCP");
|
||||
}
|
||||
else if ((u.FactionId != null) && (veh.GetOwners().Contains(u.FactionId ?? 0)) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("WeaponDealLoad") && vehicle.GetData<bool>("WeaponDealLoad") == true)
|
||||
{
|
||||
client.TriggerEvent("SERVER:setMarkerBehindVehicle", vehicle);
|
||||
}
|
||||
}
|
||||
if (vehicle.GetServerVehicle() is SchoolVehicle vehS)
|
||||
{
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Faction : Script
|
||||
internal class Faction : Script
|
||||
{
|
||||
[RemoteEvent("OnFactionRanksEdit")]
|
||||
public void OnFactionRanksEdit(Player player, string jsonData)
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
@@ -9,7 +7,6 @@ using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
@@ -60,7 +57,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
iName.Add(iItem.Name);
|
||||
iAmount.Add(vehItem.Amount);
|
||||
iId.Add(iItem.Id);
|
||||
|
||||
}
|
||||
var vehInv = new VehicleInventory
|
||||
{
|
||||
@@ -75,6 +71,5 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
return vehicleInventory;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,21 +2,21 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Server.Classes;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Classes;
|
||||
using ReallifeGamemode.Server.DrivingSchool;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Factions.Medic;
|
||||
using ReallifeGamemode.Server.Finance;
|
||||
using ReallifeGamemode.Server.Inventory;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.DrivingSchool;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.WeaponDeal;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Key (Key.cs)
|
||||
* @author VegaZ
|
||||
@@ -46,6 +46,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
tempBlip.Transparency.ToString(), 200.ToString(), tempBlip.ShortRange.ToString(), 0.ToString(), 0.ToString());
|
||||
player.SendNotification("~y~Blip~s~ erstellt!", false);
|
||||
break;
|
||||
|
||||
case "atm":
|
||||
SaveManager.OnSaveBlipData(player, "500", "Geldautomat", 0.7.ToString(), "11",
|
||||
"0", "200", true.ToString(), 0.ToString(), 0.ToString());
|
||||
@@ -170,7 +171,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
if (!player.IsLoggedIn()) return;
|
||||
var user = player.GetUser();
|
||||
|
||||
|
||||
if (user?.FactionId != null)
|
||||
{
|
||||
DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
|
||||
@@ -179,7 +179,63 @@ namespace ReallifeGamemode.Server.Events
|
||||
ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
|
||||
ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
|
||||
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
|
||||
BehindVehiclePoint nearestBehindVehiclePoint = MarkerBehinVehicle.behindVehiclePoints.Find(s => s.marker.Position.DistanceTo(player.Position) <= 3 && (user.FactionId == 8 || user.FactionId == 7 || user.FactionId == 1 || user.FactionId == 3));
|
||||
|
||||
if (nearestBehindVehiclePoint != null)
|
||||
{
|
||||
if (player.HasAttachment("ammobox")) return;
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
List<VehicleItem> vehicleItems = dbContext.VehicleItems.Where(f => f.GetVehicle().GetVehicle() == nearestBehindVehiclePoint.vehicle && InventoryManager.GetItemById(f.ItemId) is IWeaponDealItem).ToList();
|
||||
if (vehicleItems.Count == 0)
|
||||
{
|
||||
GTANetworkAPI.Vehicle vehicle = nearestBehindVehiclePoint.vehicle;
|
||||
|
||||
if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
|
||||
{
|
||||
vehicle.ResetData("WeaponDealLoad");
|
||||
}
|
||||
|
||||
nearestBehindVehiclePoint.vehicle.RemoveMarkerBehind();
|
||||
|
||||
return;
|
||||
}
|
||||
foreach (var v in vehicleItems)
|
||||
{
|
||||
int itemToAdd = 0;
|
||||
for (int i = 1; i <= v.Amount; i++)
|
||||
{
|
||||
if (InventoryManager.GetUserInventoryWeight(player) + (i * InventoryManager.GetItemById(v.ItemId).Gewicht) > 40000)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemToAdd = i;
|
||||
}
|
||||
}
|
||||
if (itemToAdd == 0)
|
||||
break;
|
||||
|
||||
v.Amount -= itemToAdd;
|
||||
if (v.Amount <= 0)
|
||||
dbContext.VehicleItems.Remove(v);
|
||||
|
||||
var newItem = new UserItem()
|
||||
{
|
||||
ItemId = v.ItemId,
|
||||
Slot = v.Slot,
|
||||
Amount = itemToAdd,
|
||||
UserId = user.Id,
|
||||
};
|
||||
|
||||
InventoryManager.AddItemToInventory(player, newItem.Id, newItem.Amount);
|
||||
nearestBehindVehiclePoint.usePoint(player);
|
||||
dbContext.SaveChanges();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (nearestDuty != null)// Duty Point
|
||||
{
|
||||
var nameTagColor = new Color(0, 0, 0);
|
||||
@@ -259,7 +315,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
if (nearestWeapon != null) // Weapon Point
|
||||
{
|
||||
|
||||
List<string> primarys = new List<string>();
|
||||
List<string> secondarys = new List<string>();
|
||||
List<string> melees = new List<string>();
|
||||
@@ -271,11 +326,13 @@ namespace ReallifeGamemode.Server.Events
|
||||
melees.Add("Keine");
|
||||
specials.Add("Keine");
|
||||
|
||||
|
||||
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
|
||||
if (player.HasAttachment("ammobox"))
|
||||
{
|
||||
player.AddAttachment("ammobox", true);
|
||||
player.StopAnimation();
|
||||
}
|
||||
|
||||
List<UserItem> fItem = context.UserItems.Where(u => u.UserId == user.Id).ToList();
|
||||
foreach (var item in fItem)
|
||||
@@ -285,7 +342,11 @@ namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
FactionWeapon weapon = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == iItem.Name).FirstOrDefault();
|
||||
if (weapon == null)
|
||||
{
|
||||
context.Remove(item);
|
||||
continue;
|
||||
}
|
||||
|
||||
weapon.Ammount += item.Amount;
|
||||
ChatService.SendMessage(player, item.Amount + " " + iItem.Name + " wurden im Waffenlager hinzugefürgt.");
|
||||
context.Remove(item);
|
||||
@@ -311,14 +372,17 @@ namespace ReallifeGamemode.Server.Events
|
||||
if (user.FactionRank.Order >= weapon.Rank)
|
||||
primarys.Add(weapon.WeaponModel.ToString());
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (user.FactionRank.Order >= weapon.Rank)
|
||||
secondarys.Add(weapon.WeaponModel.ToString());
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (user.FactionRank.Order >= weapon.Rank)
|
||||
melees.Add(weapon.WeaponModel.ToString());
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (user.FactionRank.Order >= weapon.Rank)
|
||||
specials.Add(weapon.WeaponModel.ToString());
|
||||
@@ -374,7 +438,8 @@ namespace ReallifeGamemode.Server.Events
|
||||
public void KeyPressI(Player player)
|
||||
{
|
||||
if (!player.IsLoggedIn()) return;
|
||||
InventoryManager.GetUserItems(player);
|
||||
player.TriggerEvent("inventoryShow");
|
||||
InventoryManager.SetBackpackItems(player);
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:O")]
|
||||
@@ -429,9 +494,11 @@ namespace ReallifeGamemode.Server.Events
|
||||
case 11:
|
||||
tops.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
|
||||
case 4:
|
||||
legs.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
|
||||
case 6:
|
||||
shoes.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
@@ -441,7 +508,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:L")]
|
||||
@@ -526,7 +592,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
if (!player.IsInVehicle)
|
||||
{
|
||||
|
||||
Vehicle.VehicleMenuLockCarEvent(player);
|
||||
|
||||
GroundItem.PickUpGroundItem(player);
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Login (Login.cs)
|
||||
@@ -96,12 +94,15 @@ namespace ReallifeGamemode.Server.Events
|
||||
case null:
|
||||
player.SetSharedData("blipColor", 0);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
player.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
player.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
player.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Register (Register.cs)
|
||||
@@ -11,7 +11,7 @@ using ReallifeGamemode.Database.Entities;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Register : Script
|
||||
internal class Register : Script
|
||||
{
|
||||
[RemoteEvent("CLIENT:Login_RegisterRequest")]
|
||||
public void OnPlayerRegister(Player player, string username, string password, string passwordRepeat)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System.Linq;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event ResourceStop (ResourceStop.cs)
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Siren : Script
|
||||
internal class Siren : Script
|
||||
{
|
||||
private readonly Dictionary<NetHandle, bool> _sirenStates = new Dictionary<NetHandle, bool>();
|
||||
|
||||
@@ -21,7 +19,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
pV.SetSharedData("sirenSound", newValue);
|
||||
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("toggleVehicleSiren", pV, newValue);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -187,10 +187,9 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
|
||||
var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false);
|
||||
|
||||
if(clothes == null)
|
||||
if (clothes == null)
|
||||
{
|
||||
CharacterCloth newCloth = new CharacterCloth
|
||||
{
|
||||
@@ -210,11 +209,11 @@ namespace ReallifeGamemode.Server.Events
|
||||
clothes.ClothId = data[2];
|
||||
clothes.Texture = data[1];
|
||||
}
|
||||
if(data[0] == 11)
|
||||
if (data[0] == 11)
|
||||
{
|
||||
var torso = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 3 && c.Duty == false);
|
||||
var undershirt = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 8 && c.Duty == false);
|
||||
if(torso == null)
|
||||
if (torso == null)
|
||||
{
|
||||
CharacterCloth newTorso = new CharacterCloth
|
||||
{
|
||||
@@ -232,7 +231,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
torso.ClothId = data[3];
|
||||
}
|
||||
if(undershirt == null)
|
||||
if (undershirt == null)
|
||||
{
|
||||
CharacterCloth newUndershirt = new CharacterCloth
|
||||
{
|
||||
@@ -254,7 +253,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
client.GetUser(dbContext).Handmoney -= data[6];
|
||||
dbContext.SaveChanges();
|
||||
client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
|
||||
|
||||
}
|
||||
client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
public class UpdateCharacterElevator : Script
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
@@ -48,7 +47,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
client.RemoveAllWeapons();
|
||||
}
|
||||
|
||||
|
||||
[RemoteEvent("saveWeaponSelection")]
|
||||
public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
|
||||
{
|
||||
@@ -69,7 +67,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
|
||||
}
|
||||
|
||||
|
||||
client.GiveWeapon((WeaponHash)primary, 50);
|
||||
client.GiveWeapon((WeaponHash)secondary, 150);
|
||||
client.GiveWeapon((WeaponHash)melee, 1);
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database;
|
||||
using System;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
@@ -175,7 +174,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
|
||||
player.TriggerEvent("vehsync:OpenCar", state);
|
||||
player.SendNotification(msg);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,7 +278,5 @@ namespace ReallifeGamemode.Server.Events
|
||||
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Voice : Script
|
||||
internal class Voice : Script
|
||||
{
|
||||
[RemoteEvent("CLIENT:AddVoiceListener")]
|
||||
public void AddPlayerVoiceListenerEvent(Player player, Player target)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Player Extension (PlayerExtension.cs)
|
||||
@@ -130,6 +130,7 @@ namespace ReallifeGamemode.Server.Extensions
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static FactionRank GetFactionRank(this User user)
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using static ReallifeGamemode.Server.Types.AdminLevel;
|
||||
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
@@ -21,18 +16,24 @@ namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
case MAPPING:
|
||||
return "Mapper";
|
||||
|
||||
case ENTWICKLUNG:
|
||||
return "Entwickler";
|
||||
|
||||
case SUPPORTER:
|
||||
return "Supporter";
|
||||
|
||||
case ADMIN:
|
||||
case ADMIN2:
|
||||
case ADMIN3:
|
||||
return "Admin";
|
||||
|
||||
case HEADADMIN:
|
||||
return "Headadmin";
|
||||
|
||||
case PROJEKTLEITUNG:
|
||||
return "Projektleiter";
|
||||
|
||||
default:
|
||||
return "Spieler";
|
||||
}
|
||||
@@ -44,10 +45,13 @@ namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
case GroupRank.OWNER:
|
||||
return "Besitzer";
|
||||
|
||||
case GroupRank.MANAGER:
|
||||
return "Manager";
|
||||
|
||||
case GroupRank.MEMBER:
|
||||
return "Mitglied";
|
||||
|
||||
default:
|
||||
return "Keiner";
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using System.Linq;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System.Linq;
|
||||
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
static class HouseExtensions
|
||||
internal static class HouseExtensions
|
||||
{
|
||||
public static House Refresh(this House house)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
public static class IntegerExtension
|
||||
{
|
||||
@@ -10,6 +6,7 @@ namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
return ToMoneyString(money ?? 0);
|
||||
}
|
||||
|
||||
public static string ToMoneyString(this int money)
|
||||
{
|
||||
return "$" + string.Format(Main.SERVER_CULTURE, "{0:C0}", money).Replace("€", "").Trim();
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
static class ListExtensions
|
||||
internal static class ListExtensions
|
||||
{
|
||||
public static bool Contains(this List<Player> list, Player client)
|
||||
{
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Job;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using System.Linq;
|
||||
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Server Factions Medic Medic.cs
|
||||
@@ -11,7 +8,6 @@ using ReallifeGamemode.Server.Services;
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
|
||||
namespace ReallifeGamemode.Server.Factions.Medic
|
||||
{
|
||||
public class Medic : Script
|
||||
@@ -32,9 +28,11 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
||||
case MedicTaskType.REVIVE:
|
||||
ReviveTasks.Add(task);
|
||||
break;
|
||||
|
||||
case MedicTaskType.HEAL:
|
||||
HealTasks.Add(task);
|
||||
break;
|
||||
|
||||
case MedicTaskType.FIRE:
|
||||
FireTasks.Add(task);
|
||||
break;
|
||||
@@ -53,14 +51,17 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
||||
case MedicTaskType.REVIVE:
|
||||
ReviveTasks.Remove(task);
|
||||
break;
|
||||
|
||||
case MedicTaskType.HEAL:
|
||||
HealTasks.Remove(task);
|
||||
break;
|
||||
|
||||
case MedicTaskType.FIRE:
|
||||
FireTasks.Remove(task);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("loadMedicTasks")]
|
||||
public void LoadMedicTasks(Player player, int type)
|
||||
{
|
||||
@@ -69,14 +70,17 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
||||
case 0:
|
||||
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
|
||||
break;
|
||||
|
||||
case 1:
|
||||
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("updateMedicTask")]
|
||||
public void UpdateMedicTasks(Player player, int type, int index, string medicName)
|
||||
{
|
||||
@@ -85,9 +89,11 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
||||
case 0:
|
||||
ReviveTasks[index].MedicName = medicName;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
HealTasks[index].MedicName = medicName;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
FireTasks[index].MedicName = medicName;
|
||||
break;
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
|
||||
/**
|
||||
@@ -9,7 +7,6 @@ using GTANetworkAPI;
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
|
||||
namespace ReallifeGamemode.Server.Factions.Medic
|
||||
{
|
||||
public class MedicTask
|
||||
|
||||
@@ -4,18 +4,16 @@
|
||||
@copyright (c) 2008 - 2019 Life of German
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
|
||||
namespace ReallifeGamemode.Server.Finance
|
||||
{
|
||||
@@ -52,7 +50,6 @@ namespace ReallifeGamemode.Server.Finance
|
||||
}
|
||||
vehicleTaxation += (int)(uVeh.Price * 0.005f);
|
||||
}
|
||||
|
||||
}
|
||||
return vehicleTaxation;
|
||||
}
|
||||
@@ -69,7 +66,6 @@ namespace ReallifeGamemode.Server.Finance
|
||||
return propertyTaxation;
|
||||
}
|
||||
|
||||
|
||||
public static void SetPaycheck(Player client)
|
||||
{
|
||||
User user = client.GetUser();
|
||||
@@ -81,7 +77,6 @@ namespace ReallifeGamemode.Server.Finance
|
||||
|
||||
int healthInsurance = (int)(user.BankAccount.Balance * 0.001);
|
||||
|
||||
|
||||
int? factionMoney = null;
|
||||
|
||||
if (user.Faction != null && user.FactionRank != null)
|
||||
@@ -124,7 +119,6 @@ namespace ReallifeGamemode.Server.Finance
|
||||
|
||||
u.PaydayTimer = 60;
|
||||
|
||||
|
||||
NAPI.Util.ConsoleOutput("set sachen");
|
||||
|
||||
var rentals = dbContext.HouseRentals
|
||||
@@ -132,7 +126,6 @@ namespace ReallifeGamemode.Server.Finance
|
||||
.ThenInclude(h => h.BankAccount)
|
||||
.Where(hR => hR.UserId == u.Id);
|
||||
|
||||
|
||||
NAPI.Util.ConsoleOutput("get rentals");
|
||||
|
||||
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += (int)(paycheck.HealthInsurance * 0.1);
|
||||
@@ -155,7 +148,6 @@ namespace ReallifeGamemode.Server.Finance
|
||||
ChatService.SendMessage(client, "~g~[PAYDAY]~s~ Dein Stundenumsatz beträgt + $~g~" + paycheck.Amount + "~s~.");
|
||||
else
|
||||
ChatService.SendMessage(client, "~g~[PAYDAY]~s~ Dein Stundenumsatz beträgt - $~r~" + paycheck.Amount + "~s~.");
|
||||
|
||||
}
|
||||
|
||||
public static void Timer_Elapsed()
|
||||
|
||||
@@ -1,13 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ReallifeGamemode.Server.Finance
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
@@ -207,7 +206,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
{
|
||||
foreach (var turf in getTurfs())
|
||||
{
|
||||
if((turf.getValue() + 5) >= turf.getMaxValue())
|
||||
if ((turf.getValue() + 5) >= turf.getMaxValue())
|
||||
{
|
||||
turf.setValue(turf.getMaxValue());
|
||||
}
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using System.Timers;
|
||||
using System.Linq;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using Newtonsoft.Json;
|
||||
using System.Timers;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
|
||||
namespace ReallifeGamemode.Server.Gangwar
|
||||
{
|
||||
public class Turf
|
||||
{
|
||||
|
||||
public int TurfID { get; set; }
|
||||
public string TurfName { get; set; }
|
||||
public int Color { get; set; }
|
||||
@@ -32,8 +30,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
public Player[] playerInGangwar { get; set; }
|
||||
public int timerCount;
|
||||
|
||||
|
||||
public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue,bool surplus)
|
||||
public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue, bool surplus)
|
||||
{
|
||||
this.TurfID = TurfID;
|
||||
this.TurfName = TurfName;
|
||||
@@ -124,11 +121,10 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void update()
|
||||
{
|
||||
#region Ticket system
|
||||
|
||||
/*
|
||||
try
|
||||
{
|
||||
@@ -151,7 +147,9 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
if(owners.Length < attackers.Length)
|
||||
this.Def_Score -= attackers.Length - owners.Length;
|
||||
*/
|
||||
#endregion
|
||||
|
||||
#endregion Ticket system
|
||||
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
{
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
|
||||
@@ -276,7 +274,6 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
|
||||
}
|
||||
this.Attacker = null;
|
||||
foreach (var c in playerInGangwar)
|
||||
@@ -303,7 +300,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
if (ownersInGangwar.Count < 1 && attackersInGangwar.Count < 1)
|
||||
{
|
||||
List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker && u.FactionLeader).Select(u => u.Player).ToList();
|
||||
foreach(var l in leaders)
|
||||
foreach (var l in leaders)
|
||||
{
|
||||
ChatService.ErrorMessage(l, "Gangwarstart ist nicht möglich, da die beteiligten Fraktionen nicht genügend Mitglieder aufweisen.");
|
||||
}
|
||||
@@ -312,7 +309,6 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
}
|
||||
List<Player> inGangwar = new List<Player>(ownersInGangwar.Concat(attackersInGangwar));
|
||||
|
||||
|
||||
usersInGangwar = inGangwar.ToArray();
|
||||
}
|
||||
if (this.status == "normal")
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using System.Linq;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory
|
||||
{
|
||||
@@ -34,10 +34,12 @@ namespace ReallifeGamemode.Server.Inventory
|
||||
var invWeight = InventoryManager.GetUserInventoryWeight(player);
|
||||
var itemsToAdd = 0;
|
||||
GTANetworkAPI.Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position);
|
||||
TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == nearest.Position);
|
||||
TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 1.05) || d.Position == new Vector3(nearest.Position.X, nearest.Position.Y, nearest.Position.Z + 0.8));
|
||||
IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId);
|
||||
UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
|
||||
var user = player.GetUser();
|
||||
if (player.HasAttachment("ammobox"))
|
||||
{ player.SendNotification("~r~Du kannst momentan nichts tragen!", false); return; }
|
||||
if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
|
||||
{
|
||||
for (var i = 1; i <= nearest.Amount; i++)
|
||||
@@ -69,7 +71,7 @@ namespace ReallifeGamemode.Server.Inventory
|
||||
else
|
||||
{
|
||||
UserItem newItem = new UserItem { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
|
||||
InventoryManager.AddItemToInventory(player, newItem);
|
||||
InventoryManager.AddItemToInventory(player, newItem.ItemId, newItem.Amount);
|
||||
}
|
||||
nearest.Amount -= itemsToAdd;
|
||||
nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + nearest.Amount + "~s~)";
|
||||
@@ -90,11 +92,20 @@ namespace ReallifeGamemode.Server.Inventory
|
||||
else
|
||||
{
|
||||
UserItem item = new UserItem() { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
|
||||
InventoryManager.AddItemToInventory(player, item);
|
||||
InventoryManager.AddItemToInventory(player, item.ItemId, item.Amount);
|
||||
}
|
||||
RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
|
||||
player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " ~s~aufgehoben.");
|
||||
}
|
||||
if (nearestItem is IWeaponDealItem obj)
|
||||
{
|
||||
if (!player.HasAttachment("ammobox"))
|
||||
{
|
||||
player.PlayAnimation("anim@heists@box_carry@", "idle", 49);
|
||||
player.AddAttachment("ammobox", false);
|
||||
NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Unarmed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,4 +119,3 @@ namespace ReallifeGamemode.Server.Inventory
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Interfaces Item (IItem.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Interfaces UsableItem (IUsableItem.cs)
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Interfaces
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
@@ -21,6 +16,5 @@ namespace ReallifeGamemode.Server.Inventory.Items
|
||||
public override int HpAmount => 20;
|
||||
public override uint Object => 2240524752;
|
||||
public override int Price => 150;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -3,9 +3,6 @@ using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -3,9 +3,6 @@ using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -2,10 +2,6 @@
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using ReallifeGamemode.Server.Inventory.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
/**
|
||||
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
|
||||
namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
class BusDriverJob : JobBase
|
||||
internal class BusDriverJob : JobBase
|
||||
{
|
||||
public override int Id => 4;
|
||||
|
||||
@@ -57,7 +57,6 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
private readonly IReadOnlyCollection<Vector3> RouteLong = new List<Vector3>
|
||||
{
|
||||
|
||||
new Vector3(403.8605,-597.0284,27.1788),
|
||||
new Vector3(953.7955,140.8976,79.34214),
|
||||
new Vector3(1531.374,832.1884,75.94727),
|
||||
@@ -67,12 +66,10 @@ namespace ReallifeGamemode.Server.Job
|
||||
new Vector3(2599.954,4264.15,40.87192),
|
||||
new Vector3(2705.722,3308.447,54.2841),
|
||||
new Vector3(355.8403,-634.835,27.56906),
|
||||
|
||||
}.AsReadOnly();
|
||||
|
||||
private readonly IReadOnlyCollection<Vector3> RouteVeryLong = new List<Vector3>
|
||||
{
|
||||
|
||||
new Vector3(-562.68, -2203.85, 6.72),
|
||||
new Vector3(-889.0892, -2190.34, 8.100273),
|
||||
new Vector3(-695.8978, -1197.1, 10.07723),
|
||||
@@ -149,12 +146,10 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 3000, 1, 7, "busDriverJob");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void payWage(Player jobber, int wage)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,20 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
public abstract class JobBase : Script
|
||||
{
|
||||
public delegate void JobStartHandler(Player player);
|
||||
|
||||
public delegate void JobStopHandler(Player player);
|
||||
|
||||
public event JobStartHandler JobStart;
|
||||
|
||||
public event JobStopHandler JobStop;
|
||||
|
||||
private readonly List<Player> _inJob = new List<Player>();
|
||||
@@ -59,6 +60,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
}
|
||||
|
||||
public static List<Player> GetPlayerInJob() => jobPlayer;
|
||||
|
||||
public List<Player> GetUsersInJob() => _inJob;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
|
||||
namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
class PilotJob : JobBase
|
||||
internal class PilotJob : JobBase
|
||||
{
|
||||
public override int Id => 3;
|
||||
|
||||
@@ -101,8 +102,6 @@ namespace ReallifeGamemode.Server.Job
|
||||
new Vector3(-591.96, -1943.26, 311.73),
|
||||
}.AsReadOnly();
|
||||
|
||||
|
||||
|
||||
public PilotJob()
|
||||
{
|
||||
JobStart += PilotJob_JobStart;
|
||||
@@ -117,7 +116,6 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
if (veh.DisplayName == "Velum")
|
||||
{
|
||||
|
||||
listRouteTexts2.Add("Route 4");
|
||||
listRouteTexts2.Add("Route 5");
|
||||
listRouteTexts2.Add("Route 6");
|
||||
@@ -132,8 +130,8 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[RemoteEvent("startPilotRoute")]
|
||||
public void StartPilotRoute(Player player, string type)
|
||||
{
|
||||
|
||||
@@ -202,6 +202,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
Player target = data.getPartnerClient(player);
|
||||
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
|
||||
ChatService.SendMessage((Player)player, "Du hast den Müllsack in der Hand. Bringe ihm zum Müllwagen hinten.");
|
||||
player.AddAttachment("binbag", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -213,14 +214,10 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
if (data.getDataFromClient(player) == null) continue;
|
||||
|
||||
int count = data.getTrashCount();
|
||||
count++;
|
||||
data.setTrashCount(count);
|
||||
data.setTrashCount(data.getTrashCount() + 1);
|
||||
|
||||
Player target = data.getPartnerClient(player);
|
||||
if (target != null) ChatService.SendMessage((Player)target, $"Es sind jetzt {count} Säcke im Müllwagen.");
|
||||
ChatService.SendMessage((Player)player, $"Es sind jetzt {count} Säcke im Müllwagen.");
|
||||
|
||||
player.AddAttachment("binbag", true);
|
||||
if (data.getTrashCount() >= 20)
|
||||
{
|
||||
ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
|
||||
@@ -241,11 +238,9 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
if (data.getDataFromClient(player) == null) continue;
|
||||
|
||||
int count = data.getTrashCount();
|
||||
|
||||
Player target = data.getPartnerClient(player);
|
||||
if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {count}");
|
||||
ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {count}");
|
||||
if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
|
||||
ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
|
||||
//bonus pro sack
|
||||
|
||||
data.setTrashCount(0);
|
||||
@@ -330,7 +325,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
}
|
||||
CheckDataForDuplicatePlayer(player, data);
|
||||
data.setClientToData(player);
|
||||
|
||||
//destroy veh
|
||||
MuellmannJobStarten(player, vehicle);
|
||||
|
||||
target = data.getPartnerClient(player);
|
||||
|
||||
@@ -1,21 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using System.Timers;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
|
||||
namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
class TaxiDriverJob : JobBase
|
||||
internal class TaxiDriverJob : JobBase
|
||||
{
|
||||
public List<TaxiContract> TaxiContracts { get; set; } = new List<TaxiContract>();
|
||||
|
||||
@@ -27,7 +24,6 @@ namespace ReallifeGamemode.Server.Job
|
||||
|
||||
public override bool NeedVehicleToStart => true;
|
||||
|
||||
|
||||
private static TaxiDriverJob _Instance;
|
||||
|
||||
public TaxiDriverJob()
|
||||
@@ -42,6 +38,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
_Instance = new TaxiDriverJob();
|
||||
return _Instance;
|
||||
}
|
||||
|
||||
private void TaxiDriverJobJobStart(Player player)
|
||||
{
|
||||
player.Vehicle.SetSharedData("vehicleTaxiLight", true);
|
||||
@@ -89,7 +86,6 @@ namespace ReallifeGamemode.Server.Job
|
||||
dbContext.SaveChanges();
|
||||
target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -124,9 +120,7 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
occupant.TriggerEvent("CLIENT:updateFare", JsonConvert.SerializeObject(distance));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,29 +1,21 @@
|
||||
using System.Globalization;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Classes;
|
||||
using ReallifeGamemode.Server.Finance;
|
||||
using ReallifeGamemode.Server.Common;
|
||||
using ReallifeGamemode.Server.Core.API;
|
||||
using ReallifeGamemode.Server.Core.Events;
|
||||
using ReallifeGamemode.Server.Core.RageMP;
|
||||
using ReallifeGamemode.Server.DrivingSchool;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
using ReallifeGamemode.Server.DrivingSchool;
|
||||
using ReallifeGamemode.Server.WeaponDeal;
|
||||
using ReallifeGamemode.Server.Core.API;
|
||||
using ReallifeGamemode.Server.Core.RageMP;
|
||||
using ReallifeGamemode.Server.Core.Events;
|
||||
using System.Collections.Generic;
|
||||
using ReallifeGamemode.Server.Common;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using ReallifeGamemode.Server.Job;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Services;
|
||||
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Main Class (Main.cs)
|
||||
* @author VegaZ, hydrant
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Managers ATMManager (ATMManager.cs)
|
||||
@@ -59,6 +57,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
LoadATMs();
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadATMs()
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
@@ -73,14 +72,17 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void EnterATMRange(ColShape colShape, Player client)
|
||||
{
|
||||
client.SetData("nearATM", colShape.GetData<int>("id"));
|
||||
}
|
||||
|
||||
public static void ExitATMRange(ColShape colShape, Player client)
|
||||
{
|
||||
client.ResetData("nearATM");
|
||||
}
|
||||
|
||||
public static void ShowAtmUi(Player player, int atmId)
|
||||
{
|
||||
player.TriggerEvent("SERVER:ShowAtmUi", atmId);
|
||||
|
||||
@@ -1,15 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Business;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Database.Entities.Logs;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Entities.Logs;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
|
||||
|
||||
@@ -1,22 +1,21 @@
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Server.Business;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Business;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
class BusinessManager : Script
|
||||
internal class BusinessManager : Script
|
||||
{
|
||||
public static List<BusinessBase> Businesses { get; private set; }
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
@@ -11,9 +11,10 @@ namespace ReallifeGamemode.Server.Managers
|
||||
[RemoteEvent("creator_GenderChange")]
|
||||
public void changeGender(Player player, int gender)
|
||||
{
|
||||
if(gender == 0) player.SetSkin(PedHash.FreemodeMale01);
|
||||
if (gender == 0) player.SetSkin(PedHash.FreemodeMale01);
|
||||
else player.SetSkin(PedHash.FreemodeFemale01);
|
||||
}
|
||||
|
||||
[RemoteEvent("creatorSave")]
|
||||
public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
|
||||
{
|
||||
@@ -304,7 +305,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
player.SetHeadOverlay(11, blemishes);
|
||||
player.SetHeadOverlay(12, blemishes);
|
||||
|
||||
|
||||
//Gesicht (Vererbung durch Mutter / Vater)
|
||||
HeadBlend headBlend = new HeadBlend()
|
||||
{
|
||||
@@ -326,7 +326,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
//Augenfarbe
|
||||
NAPI.Player.SetPlayerEyeColor(player, character.EyeColor);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,15 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
class CityHallManager : Script
|
||||
internal class CityHallManager : Script
|
||||
{
|
||||
private static readonly Vector3 _cityHallPosition = new Vector3(273.22, -278.14, 53.9);
|
||||
|
||||
|
||||
@@ -2,11 +2,10 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
|
||||
* @author VegaZ
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Job;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using System.Buffers;
|
||||
@@ -27,9 +25,8 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
public class InteractionManager : Script
|
||||
{
|
||||
#region Umgebungsinteraktionen PFEILTASTE-HOCH
|
||||
#endregion
|
||||
#region Eigeninteraktionen PFEILTASTE-RUNTER
|
||||
|
||||
[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
|
||||
public void InteractionMenuAcceptInvite(Player player, string type)
|
||||
{
|
||||
@@ -75,12 +72,15 @@ namespace ReallifeGamemode.Server.Managers
|
||||
default:
|
||||
player.SetSharedData("blipColor", 0);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
player.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
player.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
player.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
@@ -121,6 +121,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:InteractionMenu_EndShow")]
|
||||
public void InteractionMenuEndShow(Player client)
|
||||
{
|
||||
@@ -165,7 +166,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
licenses.Add(playerUser.FlyingLicensePlane);
|
||||
licenses.Add(playerUser.WeaponLicense);
|
||||
target.TriggerEvent("ShowLicenses", player.Name, licenses.ToArray());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,7 +310,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
|
||||
target.GetUser(dbContext).Group = null;
|
||||
target.GetUser(dbContext).GroupRank = GroupRank.NONE;
|
||||
|
||||
@@ -411,7 +410,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
player.SendNotification("~r~Du kannst nur zwischen 1$ und 10000$ angeben!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
[RemoteEvent("CLIENT:InteractionMenu_LSPD_Points3")]
|
||||
public void InteractionMenu_LSPD_Points3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
|
||||
@@ -484,7 +482,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{target.GetUser().Points}/8 ~x~Strafpunkten.", true);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -532,7 +529,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
target.ResetData("ticket_boolean");
|
||||
target.ResetData("ticket_amount");
|
||||
target.ResetData("ticket_player");
|
||||
|
||||
}
|
||||
else if (type == "Abgelehnt")
|
||||
{
|
||||
@@ -543,8 +539,11 @@ namespace ReallifeGamemode.Server.Managers
|
||||
target.ResetData("ticket_player");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion Eigeninteraktionen PFEILTASTE-RUNTER
|
||||
|
||||
#region Spielerinteraktionen PFEILTASTE-LINKS
|
||||
|
||||
[RemoteEvent("openTradeInventory")]
|
||||
public void OpenTradeInventory(Player player, string targetPlayer)
|
||||
{
|
||||
@@ -603,8 +602,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
tradeRequester.TriggerEvent("unlockTradeItems");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
|
||||
#endregion
|
||||
|
||||
#endregion Spielerinteraktionen PFEILTASTE-LINKS
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user