Cleaned up code (removed unnneccessary lines / words)

This commit is contained in:
hydrant
2018-09-19 20:14:49 +02:00
parent 969537c655
commit f4f4b897f0
4 changed files with 3 additions and 5 deletions

View File

@@ -11,8 +11,6 @@ namespace reallife_gamemode
{ {
public class Main : Script public class Main : Script
{ {
[ServerEvent(Event.ResourceStart)] [ServerEvent(Event.ResourceStart)]
public void OnResourceStart() public void OnResourceStart()
{ {

View File

@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
{ {
class Connect : Script class Connect : Script
{ {
[ServerEvent(GTANetworkAPI.Event.PlayerConnected)] [ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnected(Client player) public void OnPlayerConnected(Client player)
{ {

View File

@@ -15,7 +15,7 @@ namespace reallife_gamemode.Server.Events
{ {
public class Death : Script public class Death : Script
{ {
[ServerEvent(GTANetworkAPI.Event.PlayerDeath)] [ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Client player, Client killer, uint reason) public void OnPlayerDeath(Client player, Client killer, uint reason)
{ {
NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString()); NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());

View File

@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
public class Spawn : Script public class Spawn : Script
{ {
[ServerEvent(GTANetworkAPI.Event.PlayerSpawn)] [ServerEvent(Event.PlayerSpawn)]
public void OnPlayerSpawn(Client player) public void OnPlayerSpawn(Client player)
{ {